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KevEdit 0.5.0
                     Powerful ZZT Editing
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Copyright (C) 2000-2002 Kev Vance  <kev@kvance.com>
With many contributions by bitman  <bitman@users.sf.net>

Getting Started With KevEdit
----------------------------
Follow the instructions in the Windows installer to install KevEdit.

To learn more about using KevEdit, activate its on-line help by pressing 'H' in
the editor.

Remember: You can open zzt files and saved games by right clicking them and
selecting "KevEdit" from the menu, or possibly even by simply double-clicking
on them. This will work in any directory!

New Features / Bug Fixes
------------------------
Native Linux and Windows support
Stats Editor documentation
Tile Selection
Copy and Paste
Tile Info
Items documentation
Creatures documentation
Terrain documentation
Acquire Mode grows backbuffer
Bind Index in Stats Editor
ALT-T runs zzt for testing
CTRL-K selects color (for F4 mode)
CTRL-O reveals hidden objects

Bugs Fixed:
Monitor recognized as valid type
Object Editor panel updated
Saved games using #bind now load
Object #lock-ing supported
Time remaining available for bombs

Blatant Plug of ZZTUnder Project
--------------------------------
For better documentation, install KevEdit and ZZT Under Windows into the same
folder. If extended help is installed with ZZTUWin then it will be made
available to KevEdit when testing ZZT worlds and in KevEdit's online help. ZZT
Under Windows can be acquired from http://bitman.freeshell.org/zztunder/ .

Post Script
-----------
Technical support for KevEdit is not guaranteed. However, you are encouraged to
send an email to bitman <bitman@users.sf.net> if you have any questions,
problems, or praise. Also consider posting to the "ZZT Editors" forum on
zzt2.com if you have a general question. For announcements and technical
discussion of KevEdit, join the kevedit-talk mailing list by visiting:

https://lists.sourceforge.net/lists/listinfo/kevedit-talk

If you find bugs, try to fix it and send in a patch :)  If you can't fix it,
report it. For the overzealous, you can do what bitman did join in on the
development if you find sending in patches too tedious. CVS is great for that
sort of thing.

http://kevedit.sourceforge.net/ is where you can check for new releases, get
the CVS code, post bug reports, etc.

    Kev Vance <kev@kvance.com>
    Ryan Phillips <bitman@users.sf.net>
    December 2, 2002
