!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_NAME	Exuberant Ctags	//
!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
!_TAG_PROGRAM_VERSION	5.5.4	//
ABORT	nds_malloc.c	499;"	d	file:
ABORT_ON_ASSERT_FAILURE	nds_malloc.c	502;"	d	file:
ACQUIRE_LOCK	nds_malloc.c	1400;"	d	file:
ACQUIRE_LOCK	nds_malloc.c	1434;"	d	file:
ACQUIRE_MAGIC_INIT_LOCK	nds_malloc.c	1457;"	d	file:
ACQUIRE_MAGIC_INIT_LOCK	nds_malloc.c	1460;"	d	file:
ACQUIRE_MORECORE_LOCK	nds_malloc.c	1449;"	d	file:
ACQUIRE_MORECORE_LOCK	nds_malloc.c	1452;"	d	file:
ALIGNED	data.h	/^  ALIGNED               = 5,$/;"	e
ALIGNED_EW	data.h	/^  ALIGNED_EW            = 7,$/;"	e
ALIGNED_NS	data.h	/^  ALIGNED_NS            = 6,$/;"	e
AMMO	data.h	/^  AMMO            = 35,$/;"	e
ANYDIR	data.h	/^  ANYDIR  = 12,$/;"	e
ARMShift	nds_exception.c	/^unsigned long ARMShift(unsigned long value,unsigned char shift) {$/;"	f
ARRAY_DIR_E	const.h	115;"	d
ARRAY_DIR_N	const.h	113;"	d
ARRAY_DIR_S	const.h	114;"	d
ARRAY_DIR_W	const.h	116;"	d
A_AFFECT_IF_STOOD	const.h	131;"	d
A_BLOW_UP	const.h	128;"	d
A_ENEMY	const.h	130;"	d
A_ENTRANCE	const.h	126;"	d
A_EXPLODE	const.h	127;"	d
A_HURTS	const.h	124;"	d
A_ITEM	const.h	122;"	d
A_PUSHABLE	const.h	121;"	d
A_PUSHEW	const.h	120;"	d
A_PUSHNS	const.h	119;"	d
A_SHOOTABLE	const.h	129;"	d
A_SPEC_BOMB	const.h	134;"	d
A_SPEC_PUSH	const.h	133;"	d
A_SPEC_SHOT	const.h	132;"	d
A_SPEC_STOOD	const.h	135;"	d
A_UNDER	const.h	125;"	d
A_UPDATE	const.h	123;"	d
BEAR	data.h	/^  BEAR            = 94,$/;"	e
BEAR_CUB	data.h	/^  BEAR_CUB        = 95,$/;"	e
BENEATH	data.h	/^  BENEATH = 11,$/;"	e
BLOCKED	data.h	/^  BLOCKED               = 4,$/;"	e
BOARD_NAME_SIZE	const.h	108;"	d
BOMB	data.h	/^  BOMB            = 36,$/;"	e
BOULDER	data.h	/^  BOULDER         = 8,$/;"	e
BOX	data.h	/^  BOX             = 11,$/;"	e
BREAKAWAY	data.h	/^  BREAKAWAY       = 6,$/;"	e
BULLET	data.h	/^  BULLET          = 61,$/;"	e
BULLET_GUN	data.h	/^  BULLET_GUN      = 92,$/;"	e
Board	board_struct.h	/^} Board;$/;"	t
CALL_MMAP	nds_malloc.c	1288;"	d	file:
CALL_MMAP	nds_malloc.c	1304;"	d	file:
CALL_MMAP	nds_malloc.c	1312;"	d	file:
CALL_MMAP	nds_malloc.c	1352;"	d	file:
CALL_MORECORE	nds_malloc.c	1365;"	d	file:
CALL_MORECORE	nds_malloc.c	1367;"	d	file:
CALL_MREMAP	nds_malloc.c	1359;"	d	file:
CALL_MREMAP	nds_malloc.c	1361;"	d	file:
CALL_MUNMAP	nds_malloc.c	1289;"	d	file:
CALL_MUNMAP	nds_malloc.c	1297;"	d	file:
CALL_MUNMAP	nds_malloc.c	1353;"	d	file:
CANT_SAVE	const.h	52;"	d
CAN_FIREWALK	data.h	/^static const int CAN_FIREWALK  = 0x008;$/;"	v
CAN_GOOPWALK	data.h	/^static const int CAN_GOOPWALK  = 0x400;$/;"	v
CAN_LAVAWALK	data.h	/^static const int CAN_LAVAWALK  = 0x004;$/;"	v
CAN_PUSH	data.h	/^static const int CAN_PUSH      = 0x001;$/;"	v
CAN_SAVE	const.h	51;"	d
CAN_SAVE_ON_SENSOR	const.h	53;"	d
CAN_TRANSPORT	data.h	/^static const int CAN_TRANSPORT = 0x002;$/;"	v
CAN_WATERWALK	data.h	/^static const int CAN_WATERWALK = 0x010;$/;"	v
CARPET	data.h	/^  CARPET          = 14,$/;"	e
CAVE	data.h	/^  CAVE            = 44,$/;"	e
CCW_ROTATE	data.h	/^  CCW_ROTATE      = 46,$/;"	e
CHARACTER	rasm.h	33;"	d
CHARSET_SIZE	graphics.h	53;"	d
CHAR_H	graphics.h	50;"	d
CHAR_SIZE	graphics.h	52;"	d
CHAR_W	graphics.h	49;"	d
CHEST	data.h	/^  CHEST           = 27,$/;"	e
CHUNK_ALIGN_MASK	nds_malloc.c	1262;"	d	file:
CHUNK_OVERHEAD	nds_malloc.c	1621;"	d	file:
CHUNK_OVERHEAD	nds_malloc.c	1623;"	d	file:
CINUSE_BIT	nds_malloc.c	1665;"	d	file:
CMD	rasm.h	65;"	d
CMD_ALIGNEDROBOT	rasm.h	113;"	d
CMD_ALL	rasm.h	77;"	d
CMD_ANY	rasm.h	67;"	d
CMD_ARROW	rasm.h	89;"	d
CMD_ATTACK	rasm.h	71;"	d
CMD_BLOCK	rasm.h	107;"	d
CMD_BULLETCOLOR	rasm.h	101;"	d
CMD_BULLETE	rasm.h	99;"	d
CMD_BULLETN	rasm.h	97;"	d
CMD_BULLETS	rasm.h	98;"	d
CMD_BULLETW	rasm.h	100;"	d
CMD_CHAR	rasm.h	76;"	d
CMD_COLOR	rasm.h	95;"	d
CMD_COLUMN	rasm.h	94;"	d
CMD_COUNTER	rasm.h	132;"	d
CMD_COUNTERS	rasm.h	84;"	d
CMD_DIR	rasm.h	131;"	d
CMD_DUPLICATE	rasm.h	133;"	d
CMD_EDGE	rasm.h	123;"	d
CMD_EDIT	rasm.h	78;"	d
CMD_EW	rasm.h	70;"	d
CMD_FADE	rasm.h	104;"	d
CMD_FIRST	rasm.h	102;"	d
CMD_GO	rasm.h	114;"	d
CMD_HIGH	rasm.h	127;"	d
CMD_ID	rasm.h	85;"	d
CMD_IN	rasm.h	106;"	d
CMD_INPUT	rasm.h	130;"	d
CMD_INTENSITY	rasm.h	109;"	d
CMD_ITEM	rasm.h	72;"	d
CMD_LAST	rasm.h	103;"	d
CMD_LAVAWALKER	rasm.h	81;"	d
CMD_LOOP	rasm.h	122;"	d
CMD_MATCHES	rasm.h	128;"	d
CMD_MAXHEALTH	rasm.h	91;"	d
CMD_MESG	rasm.h	93;"	d
CMD_MOD	rasm.h	86;"	d
CMD_NO	rasm.h	134;"	d
CMD_NONE	rasm.h	129;"	d
CMD_NONLAVAWALKER	rasm.h	82;"	d
CMD_NONPUSHABLE	rasm.h	80;"	d
CMD_NOT	rasm.h	66;"	d
CMD_NS	rasm.h	69;"	d
CMD_ON	rasm.h	117;"	d
CMD_ORDER	rasm.h	87;"	d
CMD_OUT	rasm.h	105;"	d
CMD_OVERLAY	rasm.h	120;"	d
CMD_PALETTE	rasm.h	111;"	d
CMD_PERCENT	rasm.h	126;"	d
CMD_PLAY	rasm.h	125;"	d
CMD_PLAYER	rasm.h	68;"	d
CMD_POSITION	rasm.h	92;"	d
CMD_PUSHABLE	rasm.h	79;"	d
CMD_RANDOM	rasm.h	74;"	d
CMD_ROW	rasm.h	83;"	d
CMD_SAM	rasm.h	124;"	d
CMD_SAVING	rasm.h	115;"	d
CMD_SELF	rasm.h	73;"	d
CMD_SENSORONLY	rasm.h	116;"	d
CMD_SET	rasm.h	110;"	d
CMD_SFX	rasm.h	108;"	d
CMD_SIZE	rasm.h	96;"	d
CMD_START	rasm.h	121;"	d
CMD_STATIC	rasm.h	118;"	d
CMD_STRING	rasm.h	75;"	d
CMD_THICK	rasm.h	88;"	d
CMD_THIN	rasm.h	90;"	d
CMD_TRANSPARENT	rasm.h	119;"	d
CMD_WORLD	rasm.h	112;"	d
CMFAIL	nds_malloc.c	1283;"	d	file:
COIN	data.h	/^  COIN            = 50,$/;"	e
COLOR	rasm.h	34;"	d
COMMAND	rasm.h	43;"	d
CONDITION	rasm.h	40;"	d
CONFDIR	config.h	1;"	d
CONFFILE	config.h	3;"	d
CONFIG_GL_FILTER_LINEAR	render_gl.h	51;"	d
CONFIG_GL_FILTER_NEAREST	render_gl.h	52;"	d
CONFIG_MIKMOD	config.h	4;"	d
CONFIG_TXT	main.c	66;"	d	file:
CORRUPTION_ERROR_ACTION	nds_malloc.c	2146;"	d	file:
CORRUPTION_ERROR_ACTION	nds_malloc.c	2152;"	d	file:
COUNTER_NAME_SIZE	const.h	110;"	d
CRATE	data.h	/^  CRATE           = 9,$/;"	e
CUBIC_FOOTER	audio.c	225;"	d	file:
CUBIC_HEADER	audio.c	204;"	d	file:
CUBIC_LOOP_HEADER	audio.c	182;"	d	file:
CUBIC_MIX_SAMPLE	audio.c	154;"	d	file:
CUBIC_SETUP_INDEX	audio.c	139;"	d	file:
CURSOR_BLINK_RATE	graphics.h	37;"	d
CUSTOM_BLOCK	data.h	/^  CUSTOM_BLOCK    = 5,$/;"	e
CUSTOM_BOX	data.h	/^  CUSTOM_BOX      = 12,$/;"	e
CUSTOM_BREAK	data.h	/^  CUSTOM_BREAK    = 7,$/;"	e
CUSTOM_FLOOR	data.h	/^  CUSTOM_FLOOR    = 17,$/;"	e
CUSTOM_HURT	data.h	/^  CUSTOM_HURT     = 76,$/;"	e
CUSTOM_PUSH	data.h	/^  CUSTOM_PUSH     = 10,$/;"	e
CW	data.h	/^  CW      = 32,$/;"	e
CW_ROTATE	data.h	/^  CW_ROTATE       = 45,$/;"	e
Collision_list	sprite_struct.h	/^} Collision_list;$/;"	t
DEATH_SAME_POS	const.h	64;"	d
DEBUG	nds_malloc_opts.h	10;"	d
DEFAULT_GRANULARITY	nds_malloc.c	548;"	d	file:
DEFAULT_GRANULARITY	nds_malloc.c	550;"	d	file:
DEFAULT_MMAP_THRESHOLD	nds_malloc.c	562;"	d	file:
DEFAULT_MMAP_THRESHOLD	nds_malloc.c	564;"	d	file:
DEFAULT_TRIM_THRESHOLD	nds_malloc.c	555;"	d	file:
DEFAULT_TRIM_THRESHOLD	nds_malloc.c	557;"	d	file:
DELPRESSED	data.h	/^  DELPRESSED            = 15,$/;"	e
DETECT_RAM	nds_ram.h	/^typedef enum { DETECT_RAM=0, SC_RAM, M3_RAM, OPERA_RAM, G6_RAM, EZ_RAM } RAM_TYPE;$/;"	e
DIR	rasm.h	35;"	d
DIRECT_MMAP	nds_malloc.c	1290;"	d	file:
DIRECT_MMAP	nds_malloc.c	1318;"	d	file:
DIRECT_MMAP	nds_malloc.c	1354;"	d	file:
DIR_ANYDIR	const.h	83;"	d
DIR_CCW	const.h	91;"	d
DIR_CW	const.h	89;"	d
DIR_E	const.h	74;"	d
DIR_FLOW	const.h	84;"	d
DIR_IDLE	const.h	70;"	d
DIR_N	const.h	72;"	d
DIR_NODIR	const.h	85;"	d
DIR_NONE	const.h	71;"	d
DIR_OPP	const.h	90;"	d
DIR_RANDANY	const.h	81;"	d
DIR_RANDB	const.h	86;"	d
DIR_RANDEW	const.h	77;"	d
DIR_RANDNB	const.h	79;"	d
DIR_RANDNE	const.h	78;"	d
DIR_RANDNOT	const.h	92;"	d
DIR_RANDNS	const.h	76;"	d
DIR_RANDP	const.h	88;"	d
DIR_S	const.h	73;"	d
DIR_SEEK	const.h	80;"	d
DIR_UNDER	const.h	82;"	d
DIR_W	const.h	75;"	d
DI_ACTIVE	window.h	253;"	d
DI_ACTIVEBUTTON	window.h	259;"	d
DI_ACTIVELIST	window.h	265;"	d
DI_ARROWBUTTON	window.h	260;"	d
DI_BUTTON	window.h	258;"	d
DI_CHAR	window.h	255;"	d
DI_CORNER	window.h	248;"	d
DI_DARK	window.h	247;"	d
DI_INPUT	window.h	254;"	d
DI_LINE	window.h	250;"	d
DI_LIST	window.h	257;"	d
DI_MAIN	window.h	246;"	d
DI_METER	window.h	261;"	d
DI_NONACTIVE	window.h	252;"	d
DI_NUMERIC	window.h	256;"	d
DI_PCARROW	window.h	262;"	d
DI_PCDOT	window.h	264;"	d
DI_PCFILLER	window.h	263;"	d
DI_SEMIACTIVELIST	window.h	266;"	d
DI_TEXT	window.h	251;"	d
DI_TITLE	window.h	249;"	d
DOOR	data.h	/^  DOOR            = 41,$/;"	e
DOWNPRESSED	data.h	/^  DOWNPRESSED           = 13,$/;"	e
DRAGON	data.h	/^  DRAGON          = 86,$/;"	e
EAST	data.h	/^  EAST    = 3,$/;"	e
EC_CURR_MENU_NAME	edit.h	43;"	d
EC_CURR_PARAM	edit.h	47;"	d
EC_CURR_THING	edit.h	46;"	d
EC_DEBUG_BOX	edit.h	50;"	d
EC_DEBUG_BOX_CORNER	edit.h	52;"	d
EC_DEBUG_BOX_DARK	edit.h	51;"	d
EC_DEBUG_LABEL	edit.h	53;"	d
EC_DEBUG_NUMBER	edit.h	54;"	d
EC_HIGHLIGHTED_OPTION	edit.h	49;"	d
EC_MAIN_BOX	edit.h	39;"	d
EC_MAIN_BOX_CORNER	edit.h	41;"	d
EC_MAIN_BOX_DARK	edit.h	40;"	d
EC_MENU_NAME	edit.h	42;"	d
EC_MODE_HELP	edit.h	45;"	d
EC_MODE_STR	edit.h	44;"	d
EC_NA_FILL	edit.h	55;"	d
EC_OPTION	edit.h	48;"	d
ENDIAN_PACKING	audio.c	/^static const int ENDIAN_PACKING = 0;$/;"	v	file:
ENDIAN_PACKING	audio.c	/^static const int ENDIAN_PACKING = 1;$/;"	v	file:
ENEMY_BULLET	const.h	68;"	d
ENERGIZER	data.h	/^  ENERGIZER       = 33,$/;"	e
EQUAL	data.h	/^  EQUAL                 = 0,$/;"	e
EQUALITY	rasm.h	39;"	d
ERR_BADCHARACTER	rasm.h	62;"	d
ERR_BADSTRING	rasm.h	61;"	d
ERR_INVALID	rasm.h	63;"	d
EXPLOSION	data.h	/^  EXPLOSION       = 38,$/;"	e
EXPL_LEAVE_ASH	const.h	48;"	d
EXPL_LEAVE_FIRE	const.h	49;"	d
EXPL_LEAVE_SPACE	const.h	47;"	d
EXTERN_BIT	nds_malloc.c	1374;"	d	file:
EXTRA	rasm.h	42;"	d
EYE	data.h	/^  EYE             = 81,$/;"	e
EZ_RAM	nds_ram.h	/^typedef enum { DETECT_RAM=0, SC_RAM, M3_RAM, OPERA_RAM, G6_RAM, EZ_RAM } RAM_TYPE;$/;"	e
E_MOVING_WALL	data.h	/^  E_MOVING_WALL   = 53,$/;"	e
E_WATER	data.h	/^  E_WATER         = 23,$/;"	e
FAKE	data.h	/^  FAKE            = 13,$/;"	e
FENCEPOST_HEAD	nds_malloc.c	1669;"	d	file:
FILENAME_SIZE	const.h	106;"	d
FILESEL_BASE_ELEMENTS	window.c	2976;"	d	file:
FILESEL_CANCEL_BUTTON	window.c	2981;"	d	file:
FILESEL_DIRS_LABEL	window.c	2983;"	d	file:
FILESEL_DIR_LIST	window.c	2978;"	d	file:
FILESEL_FILENAME	window.c	2979;"	d	file:
FILESEL_FILES_LABEL	window.c	2982;"	d	file:
FILESEL_FILE_LIST	window.c	2977;"	d	file:
FILESEL_MAX_ELEMENTS	window.c	2975;"	d	file:
FILESEL_OKAY_BUTTON	window.c	2980;"	d	file:
FIRE	data.h	/^  FIRE            = 63,$/;"	e
FIRE_BURNS_FOREVER	const.h	59;"	d
FIRE_BURNS_LIMITED	const.h	58;"	d
FIRE_WALKING	data.h	/^  FIRE_WALKING          = 2,$/;"	e
FISH	data.h	/^  FISH            = 87,$/;"	e
FLAT_FOOTER	audio.c	215;"	d	file:
FLAT_HEADER	audio.c	193;"	d	file:
FLAT_LOOP_HEADER	audio.c	172;"	d	file:
FLAT_MIX_SAMPLE	audio.c	142;"	d	file:
FLAT_SETUP_INDEX	audio.c	129;"	d	file:
FLOOR	data.h	/^  FLOOR           = 15,$/;"	e
FLOW	data.h	/^  FLOW    = 13,$/;"	e
FOOTERS	nds_malloc.c	496;"	d	file:
FOPEN_FAPPEND	counter.h	98;"	d
FOPEN_FMODIFY	counter.h	99;"	d
FOPEN_FREAD	counter.h	96;"	d
FOPEN_FWRITE	counter.h	97;"	d
FOPEN_LOAD_BC	counter.h	106;"	d
FOPEN_LOAD_GAME	counter.h	101;"	d
FOPEN_LOAD_ROBOT	counter.h	104;"	d
FOPEN_SAVE_BC	counter.h	107;"	d
FOPEN_SAVE_GAME	counter.h	102;"	d
FOPEN_SAVE_ROBOT	counter.h	105;"	d
FOPEN_SAVE_WORLD	counter.h	103;"	d
FOPEN_SMZX_PALETTE	counter.h	100;"	d
FOREST	data.h	/^  FOREST          = 65,$/;"	e
FOREST_TO_EMPTY	const.h	55;"	d
FOREST_TO_FLOOR	const.h	56;"	d
FOUR_SIZE_T_SIZES	nds_malloc.c	1257;"	d	file:
FP_AND	audio.h	50;"	d
FP_MULT	audio.h	52;"	d
FP_SHIFT	audio.h	49;"	d
FRACTIONAL_SETUP_INDEX	audio.c	132;"	d	file:
FSAFE_ABSOLUTE_PATH_ERROR	fsafeopen.h	/^  FSAFE_ABSOLUTE_PATH_ERROR,$/;"	e
FSAFE_BRUTE_FORCE_FAILED	fsafeopen.h	/^  FSAFE_BRUTE_FORCE_FAILED,$/;"	e
FSAFE_INVALID_ARGUMENT	fsafeopen.h	/^  FSAFE_INVALID_ARGUMENT,$/;"	e
FSAFE_MATCH_FAILED	fsafeopen.h	/^  FSAFE_MATCH_FAILED,$/;"	e
FSAFE_PARENT_DIRECTORY_ERROR	fsafeopen.h	/^  FSAFE_PARENT_DIRECTORY_ERROR,$/;"	e
FSAFE_SUCCESS	fsafeopen.h	/^  FSAFE_SUCCESS = 0,$/;"	e
FSAFE_WINDOWS_DRIVE_LETTER_ERROR	fsafeopen.h	/^  FSAFE_WINDOWS_DRIVE_LETTER_ERROR,$/;"	e
F_REST	sfx.h	38;"	d
G6_RAM	nds_ram.h	/^typedef enum { DETECT_RAM=0, SC_RAM, M3_RAM, OPERA_RAM, G6_RAM, EZ_RAM } RAM_TYPE;$/;"	e
GATE	data.h	/^  GATE            = 47,$/;"	e
GEM	data.h	/^  GEM             = 28,$/;"	e
GHOST	data.h	/^  GHOST           = 85,$/;"	e
GLOBALLY_INITIALIZE	nds_malloc.c	2114;"	d	file:
GLOBAL_ROBOT	const.h	138;"	d
GL_CAN_USE	render_gl.h	61;"	d
GL_CAN_USE	render_gl.h	70;"	d
GL_LOAD_SYM	render_gl.h	58;"	d
GL_LOAD_SYM	render_gl.h	65;"	d
GL_NON_POWER_2_HEIGHT	render_gl.h	47;"	d
GL_NON_POWER_2_WIDTH	render_gl.h	46;"	d
GL_POWER_2_HEIGHT	render_gl.h	49;"	d
GL_POWER_2_WIDTH	render_gl.h	48;"	d
GL_STRIP_FLAGS	render_gl.h	74;"	d
GOBLIN	data.h	/^  GOBLIN          = 90,$/;"	e
GOOP	data.h	/^  GOOP            = 34,$/;"	e
GREATER_THAN	data.h	/^  GREATER_THAN          = 2,$/;"	e
GREATER_THAN_OR_EQUAL	data.h	/^  GREATER_THAN_OR_EQUAL = 3,$/;"	e
HALF_MAX_SIZE_T	nds_malloc.c	1259;"	d	file:
HAVE_MMAP	nds_malloc.c	454;"	d	file:
HAVE_MMAP	nds_malloc.c	471;"	d	file:
HAVE_MMAP	nds_malloc.c	514;"	d	file:
HAVE_MMAP	nds_malloc_opts.h	7;"	d
HAVE_MORECORE	nds_malloc.c	455;"	d	file:
HAVE_MORECORE	nds_malloc.c	470;"	d	file:
HAVE_MORECORE	nds_malloc.c	531;"	d	file:
HAVE_MORECORE	nds_malloc.c	533;"	d	file:
HAVE_MORECORE	nds_malloc_opts.h	6;"	d
HAVE_MREMAP	nds_malloc.c	521;"	d	file:
HAVE_MREMAP	nds_malloc.c	523;"	d	file:
HEALTH	data.h	/^  HEALTH          = 30,$/;"	e
HIT	data.h	/^  HIT         = 1,$/;"	e
HIT_EDGE	data.h	/^  HIT_EDGE    = 3$/;"	e
HIT_PLAYER	data.h	/^  HIT_PLAYER  = 2,$/;"	e
HORIZONTAL	const.h	94;"	d
ICE	data.h	/^  ICE             = 25,$/;"	e
IDLE	data.h	/^  IDLE    = 0,$/;"	e
IGNORE_TYPE	rasm.h	136;"	d
IGNORE_TYPE_A	rasm.h	139;"	d
IGNORE_TYPE_AN	rasm.h	140;"	d
IGNORE_TYPE_AND	rasm.h	141;"	d
IGNORE_TYPE_AS	rasm.h	142;"	d
IGNORE_TYPE_AT	rasm.h	143;"	d
IGNORE_TYPE_BY	rasm.h	144;"	d
IGNORE_TYPE_COMMA	rasm.h	137;"	d
IGNORE_TYPE_ELSE	rasm.h	145;"	d
IGNORE_TYPE_FOR	rasm.h	146;"	d
IGNORE_TYPE_FROM	rasm.h	147;"	d
IGNORE_TYPE_INTO	rasm.h	148;"	d
IGNORE_TYPE_IS	rasm.h	149;"	d
IGNORE_TYPE_OF	rasm.h	150;"	d
IGNORE_TYPE_SEMICOLON	rasm.h	138;"	d
IGNORE_TYPE_THE	rasm.h	151;"	d
IGNORE_TYPE_THEN	rasm.h	152;"	d
IGNORE_TYPE_THERE	rasm.h	153;"	d
IGNORE_TYPE_THROUGH	rasm.h	154;"	d
IGNORE_TYPE_THRU	rasm.h	155;"	d
IGNORE_TYPE_TO	rasm.h	156;"	d
IGNORE_TYPE_WITH	rasm.h	157;"	d
IMAGE_FILE	data.h	/^  IMAGE_FILE      = 100,$/;"	e
IMM_S16	rasm.h	32;"	d
IMM_U16	rasm.h	31;"	d
INITIAL_LOCK	nds_malloc.c	1399;"	d	file:
INITIAL_LOCK	nds_malloc.c	1433;"	d	file:
INITIAL_LOCK	nds_malloc.c	1445;"	d	file:
INSECURE	nds_malloc.c	511;"	d	file:
INSECURE	nds_malloc_opts.h	4;"	d
INUSE_BITS	nds_malloc.c	1666;"	d	file:
INVIS_WALL	data.h	/^  INVIS_WALL      = 71,$/;"	e
IS_MMAPPED_BIT	nds_malloc.c	1286;"	d	file:
IS_MMAPPED_BIT	nds_malloc.c	1293;"	d	file:
ITEM	rasm.h	41;"	d
ITEM_AMMO	data.h	/^  ITEM_AMMO             = 4,$/;"	e
ITEM_COINS	data.h	/^  ITEM_COINS            = 2,$/;"	e
ITEM_GEMS	data.h	/^  ITEM_GEMS             = 5,$/;"	e
ITEM_HEALTH	data.h	/^  ITEM_HEALTH           = 6,$/;"	e
ITEM_HIBOMBS	data.h	/^  ITEM_HIBOMBS          = 10,$/;"	e
ITEM_KEY	data.h	/^  ITEM_KEY              = 1,$/;"	e
ITEM_LIFE	data.h	/^  ITEM_LIFE             = 3,$/;"	e
ITEM_LOBOMBS	data.h	/^  ITEM_LOBOMBS          = 9,$/;"	e
ITEM_POTION	data.h	/^  ITEM_POTION           = 7,$/;"	e
ITEM_RING	data.h	/^  ITEM_RING             = 8,$/;"	e
KEY	data.h	/^  KEY             = 39,$/;"	e
KEY_REPEAT_RATE	event.h	30;"	d
KEY_REPEAT_STACK_SIZE	event.h	37;"	d
KEY_REPEAT_START	event.h	29;"	d
LACKS_ERRNO_H	nds_malloc.c	462;"	d	file:
LACKS_STRINGS_H	nds_malloc.c	460;"	d	file:
LACKS_STRING_H	nds_malloc.c	459;"	d	file:
LACKS_SYS_MMAN_H	nds_malloc.c	458;"	d	file:
LACKS_SYS_PARAM_H	nds_malloc.c	457;"	d	file:
LACKS_SYS_TYPES_H	nds_malloc.c	461;"	d	file:
LACKS_UNISTD_H	nds_malloc.c	456;"	d	file:
LASTSHOT	data.h	/^  LASTSHOT              = 8,$/;"	e
LASTTOUCH	data.h	/^  LASTTOUCH             = 9,$/;"	e
LAVA	data.h	/^  LAVA            = 26,$/;"	e
LAZER	data.h	/^  LAZER           = 59,$/;"	e
LAZER_GUN	data.h	/^  LAZER_GUN       = 60,$/;"	e
LEFTPRESSED	data.h	/^  LEFTPRESSED           = 11,$/;"	e
LESS_THAN	data.h	/^  LESS_THAN             = 1,$/;"	e
LESS_THAN_OR_EQUAL	data.h	/^  LESS_THAN_OR_EQUAL    = 4,$/;"	e
LIFE	data.h	/^  LIFE            = 66,$/;"	e
LINE	data.h	/^  LINE            = 4,$/;"	e
LINEAR_FOOTER	audio.c	222;"	d	file:
LINEAR_HEADER	audio.c	199;"	d	file:
LINEAR_LOOP_HEADER	audio.c	179;"	d	file:
LINEAR_MIX_SAMPLE	audio.c	148;"	d	file:
LINEAR_SETUP_INDEX	audio.c	136;"	d	file:
LIT_BOMB	data.h	/^  LIT_BOMB        = 37,$/;"	e
LMM_Eof	audio_mikmod.c	/^static BOOL LMM_Eof(struct MREADER *mr)$/;"	f	file:
LMM_Get	audio_mikmod.c	/^static int LMM_Get(struct MREADER *mr)$/;"	f	file:
LMM_MREADER	audio_mikmod.c	/^} LMM_MREADER;$/;"	t	file:
LMM_Read	audio_mikmod.c	/^static BOOL LMM_Read(struct MREADER *mr, void *buf, size_t sz)$/;"	f	file:
LMM_Seek	audio_mikmod.c	/^static BOOL LMM_Seek(struct MREADER *mr, long to, int dir)$/;"	f	file:
LMM_Tell	audio_mikmod.c	/^static long LMM_Tell(struct MREADER *mr)$/;"	f	file:
LOCK	audio.c	111;"	d	file:
LOCK	audio.c	78;"	d	file:
LOCK	data.h	/^  LOCK            = 40,$/;"	e
Label	robot_struct.h	/^} Label;$/;"	t
M3_RAM	nds_ram.h	/^typedef enum { DETECT_RAM=0, SC_RAM, M3_RAM, OPERA_RAM, G6_RAM, EZ_RAM } RAM_TYPE;$/;"	e
MAGIC_GEM	data.h	/^  MAGIC_GEM       = 29,$/;"	e
MALLINFO_FIELD_TYPE	nds_malloc.c	577;"	d	file:
MALLINFO_FIELD_TYPE	nds_malloc.h	196;"	d
MALLOC_280_H	nds_malloc.h	29;"	d
MALLOC_ALIGNMENT	nds_malloc.c	493;"	d	file:
MALLOC_FAILURE_ACTION	nds_malloc.c	463;"	d	file:
MALLOC_FAILURE_ACTION	nds_malloc.c	527;"	d	file:
MAP_ANONYMOUS	nds_malloc.c	1300;"	d	file:
MAX_BOARDS	board.h	31;"	d
MAX_BOARD_SIZE	edit_di.h	29;"	d
MAX_ELEMS	edit_di.c	39;"	d	file:
MAX_ERRORS	robo_ed.c	1966;"	d	file:
MAX_MACRO_RECURSION	robo_ed.h	30;"	d
MAX_MACRO_REPEAT	robo_ed.h	31;"	d
MAX_NAME_BUFFER	window.c	1665;"	d	file:
MAX_NAME_SIZE	graphics.c	1416;"	d	file:
MAX_OBJ_SIZE	rasm.h	29;"	d
MAX_PATH	const.h	39;"	d
MAX_REQUEST	nds_malloc.c	1642;"	d	file:
MAX_SIZE_T	nds_malloc.c	480;"	d	file:
MAX_SMALL_REQUEST	nds_malloc.c	1979;"	d	file:
MAX_SMALL_SIZE	nds_malloc.c	1978;"	d	file:
MAX_SPRITES	sprite_struct.h	27;"	d
MAX_VERSION_LENGTH	graphics.c	845;"	d	file:
MCHUNK_SIZE	nds_malloc.c	1618;"	d	file:
MFAIL	nds_malloc.c	1282;"	d	file:
MINE	data.h	/^  MINE            = 74,$/;"	e
MIN_CHUNK_SIZE	nds_malloc.c	1632;"	d	file:
MIN_COUNTER_ALLOCATE	counter.h	88;"	d
MIN_LARGE_SIZE	nds_malloc.c	1977;"	d	file:
MIN_REQUEST	nds_malloc.c	1643;"	d	file:
MIN_SMALL_INDEX	nds_malloc.c	2199;"	d	file:
MIN_STRING_ALLOCATE	counter.h	91;"	d
MISSILE	data.h	/^  MISSILE         = 62,$/;"	e
MISSILE_GUN	data.h	/^  MISSILE_GUN     = 97,$/;"	e
MIXER_FOOTER	audio.c	210;"	d	file:
MLOCK_T	nds_malloc.c	1398;"	d	file:
MLOCK_T	nds_malloc.c	1415;"	d	file:
MMAP_CHUNK_OVERHEAD	nds_malloc.c	1627;"	d	file:
MMAP_CLEARS	nds_malloc.c	464;"	d	file:
MMAP_CLEARS	nds_malloc.c	517;"	d	file:
MMAP_FLAGS	nds_malloc.c	1303;"	d	file:
MMAP_FLAGS	nds_malloc.c	1310;"	d	file:
MMAP_FOOT_PAD	nds_malloc.c	1629;"	d	file:
MMAP_PROT	nds_malloc.c	1298;"	d	file:
MORECORE	nds_malloc.c	540;"	d	file:
MORECORE_CONTIGUOUS	nds_malloc.c	537;"	d	file:
MORECORE_CONTIGUOUS	nds_malloc.c	543;"	d	file:
MOUSE_REPEAT_RATE	event.h	33;"	d
MOUSE_REPEAT_START	event.h	32;"	d
MSPACES	nds_malloc.c	487;"	d	file:
MSPACES	nds_malloc.c	489;"	d	file:
MSPACES	nds_malloc_opts.h	8;"	d
MUSICON	data.h	/^  MUSICON               = 16,$/;"	e
MUST_LAVAGOOP	data.h	/^static const int MUST_LAVAGOOP = 0x200;$/;"	v
MUST_THICKWEB	data.h	/^static const int MUST_THICKWEB = 0x040;$/;"	v
MUST_WATER	data.h	/^static const int MUST_WATER    = 0x100;$/;"	v
MUST_WEB	data.h	/^static const int MUST_WEB      = 0x020;$/;"	v
MZX_ASCII_CHR	graphics.c	49;"	d	file:
MZX_BLANK_CHR	graphics.c	47;"	d	file:
MZX_DEFAULT_CHR	graphics.c	46;"	d	file:
MZX_EDIT_CHR	graphics.c	50;"	d	file:
MZX_HELP_FIL	main.c	65;"	d	file:
MZX_SMZX_CHR	graphics.c	48;"	d	file:
M_GRANULARITY	nds_malloc.c	588;"	d	file:
M_GRANULARITY	nds_malloc.h	155;"	d
M_MMAP_THRESHOLD	nds_malloc.c	589;"	d	file:
M_MMAP_THRESHOLD	nds_malloc.h	156;"	d
M_PI	counter.c	48;"	d	file:
M_TRIM_THRESHOLD	nds_malloc.c	587;"	d	file:
M_TRIM_THRESHOLD	nds_malloc.h	154;"	d
MikMod_LoadSongRW	audio_mikmod.c	/^static MODULE *MikMod_LoadSongRW(SDL_RWops *rw, int maxchan)$/;"	f	file:
NDS_RAM_OPTS_H	nds_malloc_opts.h	2;"	d
NEAREST_FOOTER	audio.c	219;"	d	file:
NEAREST_HEADER	audio.c	196;"	d	file:
NEAREST_LOOP_HEADER	audio.c	176;"	d	file:
NEAREST_MIX_SAMPLE	audio.c	145;"	d	file:
NEAREST_SETUP_INDEX	audio.c	130;"	d	file:
NEUTRAL_BULLET	const.h	67;"	d
NODIR	data.h	/^  NODIR   = 14,$/;"	e
NOISEMAX	sfx.h	35;"	d
NONE	counter.h	95;"	d
NORMAL	data.h	/^  NORMAL          = 1,$/;"	e
NORTH	data.h	/^  NORTH   = 1,$/;"	e
NOT_EQUAL	data.h	/^  NOT_EQUAL             = 5,$/;"	e
NO_BOARD	const.h	61;"	d
NO_DEATH_BOARD	const.h	63;"	d
NO_EDITING	const.h	101;"	d
NO_ENDGAME_BOARD	const.h	62;"	d
NO_HIT	data.h	/^  NO_HIT      = 0,$/;"	e
NO_ID	data.h	/^  NO_ID           = 255$/;"	e
NO_KEY	const.h	97;"	d
NO_MALLINFO	nds_malloc.c	574;"	d	file:
NO_PLAYING	const.h	102;"	d
NO_PROTECTION	const.h	99;"	d
NO_SAVING	const.h	100;"	d
NSMALLBINS	nds_malloc.c	1972;"	d	file:
NTREEBINS	nds_malloc.c	1973;"	d	file:
NUM_BOARDS	const.h	107;"	d
NUM_CHARSETS	graphics.h	54;"	d
NUM_KEYS	const.h	111;"	d
NUM_MENUS	edit.c	138;"	d	file:
NUM_PALS	graphics.h	57;"	d
NUM_SAVSCR	window.c	62;"	d	file:
NUM_SFX	sfx.h	30;"	d
NUM_SFX	world_struct.h	34;"	d
NUM_STATUS_CNTRS	const.h	139;"	d
N_MOVING_WALL	data.h	/^  N_MOVING_WALL   = 51,$/;"	e
N_WATER	data.h	/^  N_WATER         = 21,$/;"	e
ONLY_MSPACES	nds_malloc.c	483;"	d	file:
OPEN_DOOR	data.h	/^  OPEN_DOOR       = 42,$/;"	e
OPEN_GATE	data.h	/^  OPEN_GATE       = 48,$/;"	e
OPERA_RAM	nds_ram.h	/^typedef enum { DETECT_RAM=0, SC_RAM, M3_RAM, OPERA_RAM, G6_RAM, EZ_RAM } RAM_TYPE;$/;"	e
OPP	data.h	/^  OPP     = 64,$/;"	e
OVERLAY_OFF	const.h	42;"	d
OVERLAY_ON	const.h	43;"	d
OVERLAY_STATIC	const.h	44;"	d
OVERLAY_TRANS	const.h	45;"	d
PAL_SIZE	graphics.h	56;"	d
PARAM	rasm.h	37;"	d
PATH_MAX	const.h	35;"	d
PINUSE_BIT	nds_malloc.c	1664;"	d	file:
PLAYER	data.h	/^  PLAYER          = 127,$/;"	e
PLAYER_BULLET	const.h	66;"	d
POSTACTION	nds_malloc.c	2117;"	d	file:
POSTACTION	nds_malloc.c	2125;"	d	file:
POTION	data.h	/^  POTION          = 32,$/;"	e
POTION_AVALANCHE	data.h	/^  POTION_AVALANCHE      = 12,$/;"	e
POTION_BANISH	data.h	/^  POTION_BANISH         = 10,$/;"	e
POTION_BIG_HEALTH	data.h	/^  POTION_BIG_HEALTH     = 4,$/;"	e
POTION_BLAST	data.h	/^  POTION_BLAST          = 2,$/;"	e
POTION_BLIND	data.h	/^  POTION_BLIND          = 6,$/;"	e
POTION_DETONATE	data.h	/^  POTION_DETONATE       = 9,$/;"	e
POTION_DUD	data.h	/^  POTION_DUD            = 0,$/;"	e
POTION_FIREWALK	data.h	/^  POTION_FIREWALK       = 8,$/;"	e
POTION_FREEZE	data.h	/^  POTION_FREEZE         = 13,$/;"	e
POTION_INVINCO	data.h	/^  POTION_INVINCO        = 1,$/;"	e
POTION_KILL	data.h	/^  POTION_KILL           = 7,$/;"	e
POTION_POISON	data.h	/^  POTION_POISON         = 5,$/;"	e
POTION_SLOW	data.h	/^  POTION_SLOW           = 15$/;"	e
POTION_SMALL_HEALTH	data.h	/^  POTION_SMALL_HEALTH   = 3,$/;"	e
POTION_SUMMON	data.h	/^  POTION_SUMMON         = 11,$/;"	e
POTION_WIND	data.h	/^  POTION_WIND           = 14,$/;"	e
POUCH	data.h	/^  POUCH           = 55,$/;"	e
PREACTION	nds_malloc.c	2116;"	d	file:
PREACTION	nds_malloc.c	2121;"	d	file:
PROCEED_ON_ERROR	nds_malloc.c	505;"	d	file:
PSP_MAIN_THREAD_STACK_SIZE_KB	main.c	32;"	d	file:
PUSHER	data.h	/^  PUSHER          = 56,$/;"	e
PW_CHAR	intake.c	56;"	d	file:
RAM_TYPE	nds_ram.h	/^typedef enum { DETECT_RAM=0, SC_RAM, M3_RAM, OPERA_RAM, G6_RAM, EZ_RAM } RAM_TYPE;$/;"	t
RANDANY	data.h	/^  RANDANY = 10,$/;"	e
RANDB	data.h	/^  RANDB   = 15,$/;"	e
RANDEW	data.h	/^  RANDEW  = 6,$/;"	e
RANDNB	data.h	/^  RANDNB  = 8,$/;"	e
RANDNE	data.h	/^  RANDNE  = 7,$/;"	e
RANDNOT	data.h	/^  RANDNOT = 128$/;"	e
RANDNS	data.h	/^  RANDNS  = 5,$/;"	e
RANDP	data.h	/^  RANDP   = 16,$/;"	e
REACT_PLAYER	data.h	/^static const int REACT_PLAYER  = 0x080;$/;"	v
RELEASE_LOCK	nds_malloc.c	1401;"	d	file:
RELEASE_LOCK	nds_malloc.c	1435;"	d	file:
RELEASE_MAGIC_INIT_LOCK	nds_malloc.c	1458;"	d	file:
RELEASE_MAGIC_INIT_LOCK	nds_malloc.c	1461;"	d	file:
RELEASE_MORECORE_LOCK	nds_malloc.c	1450;"	d	file:
RELEASE_MORECORE_LOCK	nds_malloc.c	1453;"	d	file:
REPEAT_WAIT	game.c	56;"	d	file:
RESAMPLE_HEADER	audio.c	189;"	d	file:
RESAMPLE_LOOP_HEADER	audio.c	168;"	d	file:
RICOCHET	data.h	/^  RICOCHET        = 73,$/;"	e
RICOCHET_PANEL	data.h	/^  RICOCHET_PANEL  = 72,$/;"	e
RIGHTPRESSED	data.h	/^  RIGHTPRESSED          = 10,$/;"	e
RING	data.h	/^  RING            = 31,$/;"	e
ROBOT	data.h	/^  ROBOT           = 124,$/;"	e
ROBOT_MAX_STACK	robot.h	36;"	d
ROBOT_MAX_TR	robot.h	37;"	d
ROBOT_PUSHABLE	data.h	/^  ROBOT_PUSHABLE  = 123,$/;"	e
ROBOT_START_STACK	robot.h	35;"	d
RTCHECK	nds_malloc.c	2364;"	d	file:
RTCHECK	nds_malloc.c	2366;"	d	file:
RTCHECK	nds_malloc.c	2369;"	d	file:
RUNNER	data.h	/^  RUNNER          = 84,$/;"	e
Random	compat.h	/^static inline int Random(int Range)$/;"	f
Robot	robot_struct.h	/^} Robot;$/;"	t
SAFE_TEXTURE_MARGIN_X	render_gl2.c	31;"	d	file:
SAFE_TEXTURE_MARGIN_Y	render_gl2.c	32;"	d	file:
SCREEN_H	graphics.h	47;"	d
SCREEN_W	graphics.h	46;"	d
SCROLL	data.h	/^  SCROLL          = 126,$/;"	e
SC_RAM	nds_ram.h	/^typedef enum { DETECT_RAM=0, SC_RAM, M3_RAM, OPERA_RAM, G6_RAM, EZ_RAM } RAM_TYPE;$/;"	e
SDL_keymap	event.h	/^  Uint8 SDL_keymap[512];$/;"	m
SEEK	data.h	/^  SEEK    = 9,$/;"	e
SEEKER	data.h	/^  SEEKER          = 79,$/;"	e
SENSOR	data.h	/^  SENSOR          = 122,$/;"	e
SETUP_MIXER	audio.c	231;"	d	file:
SETUP_MIXER_ALL	audio.c	257;"	d	file:
SETUP_MIXER_MONO	audio.c	243;"	d	file:
SHAREDIR	config.h	2;"	d
SHARK	data.h	/^  SHARK           = 88,$/;"	e
SHOOTING_FIRE	data.h	/^  SHOOTING_FIRE   = 78,$/;"	e
SIGN	data.h	/^  SIGN            = 125,$/;"	e
SIX_SIZE_T_SIZES	nds_malloc.c	1258;"	d	file:
SIZE_T_BITSIZE	nds_malloc.c	1249;"	d	file:
SIZE_T_ONE	nds_malloc.c	1254;"	d	file:
SIZE_T_SIZE	nds_malloc.c	1248;"	d	file:
SIZE_T_TWO	nds_malloc.c	1255;"	d	file:
SIZE_T_ZERO	nds_malloc.c	1253;"	d	file:
SLIDER_EW	data.h	/^  SLIDER_EW       = 58,$/;"	e
SLIDER_NS	data.h	/^  SLIDER_NS       = 57,$/;"	e
SLIMEBLOB	data.h	/^  SLIMEBLOB       = 83,$/;"	e
SMALLBIN_SHIFT	nds_malloc.c	1974;"	d	file:
SMALLBIN_WIDTH	nds_malloc.c	1975;"	d	file:
SMZX_PAL	graphics.c	51;"	d	file:
SMZX_PAL_SIZE	graphics.h	58;"	d
SNAKE	data.h	/^  SNAKE           = 80,$/;"	e
SOFT_SOURCE_HEIGHT	render_yuv.h	24;"	d
SOFT_SOURCE_WIDTH	render_yuv.h	23;"	d
SOLID	data.h	/^  SOLID           = 2,$/;"	e
SOUNDON	data.h	/^  SOUNDON               = 17$/;"	e
SOUTH	data.h	/^  SOUTH   = 2,$/;"	e
SPACE	data.h	/^  SPACE           = 0,$/;"	e
SPACEPRESSED	data.h	/^  SPACEPRESSED          = 14,$/;"	e
SPIDER	data.h	/^  SPIDER          = 89,$/;"	e
SPIKE	data.h	/^  SPIKE           = 75,$/;"	e
SPINNING_GUN	data.h	/^  SPINNING_GUN    = 93,$/;"	e
SPITFIRE	data.h	/^static const int SPITFIRE      = 0x800;$/;"	v
SPITTING_TIGER	data.h	/^  SPITTING_TIGER  = 91,$/;"	e
SPLIT_HEADER	audio.c	185;"	d	file:
SPRITE	data.h	/^  SPRITE          = 98,$/;"	e
SPRITE_CHAR_CHECK	sprite.h	45;"	d
SPRITE_CHAR_CHECK2	sprite.h	49;"	d
SPRITE_INITIALIZED	sprite.h	44;"	d
SPRITE_OVER_OVERLAY	sprite.h	46;"	d
SPRITE_SRC_COLORS	sprite.h	47;"	d
SPRITE_STATIC	sprite.h	48;"	d
SPRITE_VLAYER	sprite.h	50;"	d
SPR_COLLISION	data.h	/^  SPR_COLLISION   = 99,$/;"	e
STACK_SIZE	fill.c	160;"	d	file:
STAIRS	data.h	/^  STAIRS          = 43,$/;"	e
STILL_WATER	data.h	/^  STILL_WATER     = 20,$/;"	e
STRING	rasm.h	38;"	d
STRING_INITIAL_ALLOCATE	counter.h	/^static const int STRING_INITIAL_ALLOCATE = 16;$/;"	v
SUBSCREEN_KEYBOARD	render_nds.h	/^  SUBSCREEN_KEYBOARD,$/;"	e	enum:Subscreen_Mode
SUBSCREEN_MODE_COUNT	render_nds.h	/^  SUBSCREEN_MODE_COUNT$/;"	e	enum:Subscreen_Mode
SUBSCREEN_SCALED	render_nds.h	/^  SUBSCREEN_SCALED = 0,$/;"	e	enum:Subscreen_Mode
SWIMMING	data.h	/^  SWIMMING              = 1,$/;"	e
S_CHARACTER	rasm.h	48;"	d
S_CMD	rasm.h	58;"	d
S_COLOR	rasm.h	49;"	d
S_CONDITION	rasm.h	55;"	d
S_DIR	rasm.h	50;"	d
S_EQUALITY	rasm.h	54;"	d
S_EXTRA	rasm.h	57;"	d
S_IMM_S16	rasm.h	47;"	d
S_IMM_U16	rasm.h	46;"	d
S_ITEM	rasm.h	56;"	d
S_MOVING_WALL	data.h	/^  S_MOVING_WALL   = 52,$/;"	e
S_PARAM	rasm.h	52;"	d
S_STRING	rasm.h	53;"	d
S_THING	rasm.h	51;"	d
S_UNDEFINED	rasm.h	59;"	d
S_WATER	data.h	/^  S_WATER         = 22,$/;"	e
Scroll	robot_struct.h	/^} Scroll;$/;"	t
Sensor	robot_struct.h	/^} Sensor;$/;"	t
Sprite	sprite_struct.h	/^} Sprite;$/;"	t
StackElem	fill.c	/^typedef struct _StackElem StackElem;$/;"	t	file:
Subscreen_Mode	render_nds.h	/^enum Subscreen_Mode$/;"	g
TARGET_ENTRANCE	data.h	/^  TARGET_ENTRANCE       = 2,$/;"	e
TARGET_NONE	data.h	/^  TARGET_NONE           = 0,$/;"	e
TARGET_POSITION	data.h	/^  TARGET_POSITION       = 1,$/;"	e
TARGET_TELEPORT	data.h	/^  TARGET_TELEPORT       = 3$/;"	e
TEXT	data.h	/^  TEXT            = 77,$/;"	e
THICK_WEB	data.h	/^  THICK_WEB       = 19,$/;"	e
THIEF	data.h	/^  THIEF           = 82,$/;"	e
THING	rasm.h	36;"	d
TILES	data.h	/^  TILES           = 16,$/;"	e
TIME_SUSPEND	window.h	33;"	d
TOP_FOOT_SIZE	nds_malloc.c	2099;"	d	file:
TOUCHING	data.h	/^  TOUCHING              = 3,$/;"	e
TRANSPORT	data.h	/^  TRANSPORT       = 49,$/;"	e
TREE	data.h	/^  TREE            = 3,$/;"	e
TREEBIN_SHIFT	nds_malloc.c	1976;"	d	file:
TWO_SIZE_T_SIZES	nds_malloc.c	1256;"	d	file:
UNDEFINED	rasm.h	44;"	d
UNLOCK	audio.c	112;"	d	file:
UNLOCK	audio.c	79;"	d	file:
UPDATE_DELAY	event.h	35;"	d
UPPRESSED	data.h	/^  UPPRESSED             = 12,$/;"	e
USAGE_ERROR_ACTION	nds_malloc.c	2147;"	d	file:
USAGE_ERROR_ACTION	nds_malloc.c	2156;"	d	file:
USE_BUILTIN_FFS	nds_malloc.c	568;"	d	file:
USE_DEV_RANDOM	nds_malloc.c	571;"	d	file:
USE_DL_PREFIX	nds_malloc_opts.h	5;"	d
USE_LOCKS	nds_malloc.c	508;"	d	file:
USE_LOCK_BIT	nds_malloc.c	1442;"	d	file:
USE_LOCK_BIT	nds_malloc.c	1444;"	d	file:
USE_MMAP_BIT	nds_malloc.c	1287;"	d	file:
USE_MMAP_BIT	nds_malloc.c	1294;"	d	file:
USE_NONCONTIGUOUS_BIT	nds_malloc.c	1371;"	d	file:
VALIDATE_ELEMENTS	robo_ed.c	1965;"	d	file:
VERSION	world.h	39;"	d
VERTICAL	const.h	95;"	d
VOL	audio.c	228;"	d	file:
WALKING	data.h	/^  WALKING               = 0,$/;"	e
WEB	data.h	/^  WEB             = 18,$/;"	e
WEST	data.h	/^  WEST    = 4,$/;"	e
WHIRLPOOL_1	data.h	/^  WHIRLPOOL_1     = 67,$/;"	e
WHIRLPOOL_2	data.h	/^  WHIRLPOOL_2     = 68,$/;"	e
WHIRLPOOL_3	data.h	/^  WHIRLPOOL_3     = 69,$/;"	e
WHIRLPOOL_4	data.h	/^  WHIRLPOOL_4     = 70,$/;"	e
WIN32	nds_malloc.c	448;"	d	file:
WIN32_LEAN_AND_MEAN	nds_malloc.c	452;"	d	file:
W_MOVING_WALL	data.h	/^  W_MOVING_WALL   = 54,$/;"	e
W_WATER	data.h	/^  W_WATER         = 24,$/;"	e
World	world_struct.h	/^} World;$/;"	t
YUV1_OVERLAY_HEIGHT	render_yuv.h	27;"	d
YUV1_OVERLAY_WIDTH	render_yuv.h	26;"	d
YUV2_OVERLAY_HEIGHT	render_yuv.h	30;"	d
YUV2_OVERLAY_WIDTH	render_yuv.h	29;"	d
_SC_PAGE_SIZE	nds_malloc.c	1202;"	d	file:
_StackElem	fill.c	/^struct _StackElem$/;"	s	file:
__AUDIO_H	audio.h	23;"	d
__AUDIO_MIKMOD_H	audio_mikmod.h	23;"	d
__AUDIO_MODPLUG_H	audio_modplug.h	23;"	d
__BLOCK_H	block.h	23;"	d
__BOARD_H	board.h	21;"	d
__BOARD_STRUCT_H	board_struct.h	21;"	d
__CHARSET_H	charset.h	23;"	d
__CHAR_ED_H	char_ed.h	24;"	d
__COMPAT_H	compat.h	23;"	d
__CONFIGURE_H	configure.h	21;"	d
__CONST_H	const.h	24;"	d
__COUNTER_H	counter.h	22;"	d
__COUNTER_STRUCT_H	counter_struct.h	22;"	d
__DATA_H	data.h	21;"	d
__DECRYPT_H	decrypt.h	23;"	d
__DELAY_H	delay.h	21;"	d
__EDIT_DI_H	edit_di.h	23;"	d
__EDIT_H	edit.h	23;"	d
__ERROR_H	error.h	23;"	d
__EVENT_H	event.h	21;"	d
__EXPR_H	expr.h	21;"	d
__FILL_H	fill.h	23;"	d
__FSAFEOPEN_H	fsafeopen.h	21;"	d
__GAME2_H	game2.h	23;"	d
__GAME_H	game.h	25;"	d
__GRAPHICS_H	graphics.h	21;"	d
__HELPSYS_H	helpsys.h	23;"	d
__HEXCHAR_H	hexchar.h	23;"	d
__IDARRAY_H	idarray.h	23;"	d
__IDPUT_H	idput.h	23;"	d
__INTAKE_H	intake.h	23;"	d
__MACRO_H	macro.h	21;"	d
__MZM_H	mzm.h	21;"	d
__M_BEGIN_DECLS	compat.h	26;"	d
__M_BEGIN_DECLS	compat.h	29;"	d
__M_END_DECLS	compat.h	27;"	d
__M_END_DECLS	compat.h	30;"	d
__PAL_ED_H	pal_ed.h	23;"	d
__PARAM_H	param.h	23;"	d
__RAM	nds_ram.h	11;"	d
__RASM_H	rasm.h	21;"	d
__RENDERERS_H	renderers.h	21;"	d
__RENDER_GL_H	render_gl.h	39;"	d
__RENDER_H	render.h	21;"	d
__RENDER_NDS_H	render_nds.h	26;"	d
__RENDER_YUV_H	render_yuv.h	21;"	d
__ROBOT_H	robot.h	21;"	d
__ROBOT_STRUCT_H	robot_struct.h	21;"	d
__ROBO_ED_H	robo_ed.h	21;"	d
__SCRDISP_H	scrdisp.h	23;"	d
__SFX_EDIT_H	sfx_edit.h	21;"	d
__SFX_H	sfx.h	23;"	d
__SPRITE_H	sprite.h	21;"	d
__SPRITE_STRUCT_H	sprite_struct.h	21;"	d
__WINDOW_H	window.h	24;"	d
__WORLD_H	world.h	21;"	d
__WORLD_STRUCT_H	world_struct.h	21;"	d
__lock	audio.c	69;"	d	file:
__lock	audio.c	72;"	d	file:
__unlock	audio.c	70;"	d	file:
__unlock	audio.c	73;"	d	file:
_audio_stream	audio.h	/^struct _audio_stream$/;"	s
_config_info	configure.h	/^struct _config_info$/;"	s
_counter	counter_struct.h	/^typedef struct _counter$/;"	s
_dialog	window.h	/^struct _dialog$/;"	s
_element	window.h	/^struct _element$/;"	s
_ext_macro	macro.h	/^struct _ext_macro$/;"	s
_ez_lock	nds_ram.c	/^void _ez_lock ()$/;"	f
_ez_unlock	nds_ram.c	/^vu16 *_ez_unlock ()$/;"	f
_function_counter	counter.h	/^typedef struct _function_counter$/;"	s
_g6_lock	nds_ram.c	/^void _g6_lock ()$/;"	f
_g6_unlock	nds_ram.c	/^vu16 *_g6_unlock ()$/;"	f
_gm_	nds_malloc.c	/^static struct malloc_state _gm_;$/;"	v	file:
_graphics_data	graphics.h	/^struct _graphics_data$/;"	s
_lock	nds_ram.c	/^static void  (*_lock) () = 0;$/;"	v	file:
_m3_lock	nds_ram.c	/^void _m3_lock ()$/;"	f
_m3_unlock	nds_ram.c	/^vu16 *_m3_unlock ()$/;"	f
_macro_type	macro.h	/^struct _macro_type$/;"	s
_macro_variable	macro.h	/^struct _macro_variable$/;"	s
_macro_variable_reference	macro.h	/^struct _macro_variable_reference$/;"	s
_opera_lock	nds_ram.c	/^void _opera_lock ()$/;"	f
_opera_unlock	nds_ram.c	/^vu16 *_opera_unlock ()$/;"	f
_ram_precalc_size	nds_ram.c	/^static void  _ram_precalc_size ()$/;"	f	file:
_ram_test	nds_ram.c	/^static bool  _ram_test ()$/;"	f	file:
_robot_line	robo_ed.h	/^struct _robot_line$/;"	s
_robot_state	robo_ed.h	/^struct _robot_state$/;"	s
_sampled_stream	audio.h	/^struct _sampled_stream$/;"	s
_sc_lock	nds_ram.c	/^void _sc_lock ()$/;"	f
_sc_unlock	nds_ram.c	/^vu16 *_sc_unlock ()$/;"	f
_size	nds_ram.c	/^static u32  _size = 0;$/;"	v	file:
_type	nds_ram.c	/^static RAM_TYPE _type = DETECT_RAM;$/;"	v	file:
_types	nds_ram.c	/^const char *_types[] = {"Unknown", "Supercard", "M3", "Opera", "G6", "EZ"};$/;"	v
_unlock	nds_ram.c	/^static vu16* (*_unlock) () = 0;$/;"	v	file:
a	audio.h	/^  audio_stream a;$/;"	m
a	audio.h	/^  audio_stream a;$/;"	m	struct:_sampled_stream
abs_read	counter.c	/^static int abs_read(World *mzx_world, function_counter *counter,$/;"	f	file:
acos_read	counter.c	/^static int acos_read(World *mzx_world, function_counter *counter,$/;"	f	file:
active	world_struct.h	/^  int active;$/;"	m
active_macro	robo_ed.h	/^  char *active_macro;$/;"	m	struct:_robot_state
active_sprites	world_struct.h	/^  int active_sprites;$/;"	m
add_blank_line	robo_ed.c	/^static void add_blank_line(robot_state *rstate, int relation)$/;"	f	file:
add_board	window.c	/^int add_board(World *mzx_world, int current)$/;"	f
add_counter	counter.c	/^static void add_counter(World *mzx_world, char *name, int value, int position)$/;"	f	file:
add_ext	world.c	/^void add_ext(char *src, char *ext)$/;"	f
add_ext_macro	macro.c	/^void add_ext_macro(config_info *conf, char *name, char *line_data,$/;"	f
add_line	robo_ed.c	/^static void add_line(robot_state *rstate)$/;"	f	file:
add_robot_name_entry	robot.c	/^void add_robot_name_entry(Board *src_board, Robot *cur_robot, char *name)$/;"	f
add_segment	nds_malloc.c	/^static void add_segment(mstate m, char* tbase, size_t tsize, flag_t mmapped) {$/;"	f	file:
add_string	counter.c	/^static void add_string(World *mzx_world, char *name, mzx_string *src, int position)$/;"	f	file:
add_string_preallocate	counter.c	/^static mzx_string *add_string_preallocate(World *mzx_world, char *name,$/;"	f	file:
align	window.h	/^} align;$/;"	t
align_as_chunk	nds_malloc.c	1639;"	d	file:
align_offset	nds_malloc.c	1268;"	d	file:
alignment	window.h	/^  align alignment;$/;"	m
allocated_data_length	audio.h	/^  Uint32 allocated_data_length;$/;"	m	struct:_sampled_stream
allocated_length	counter_struct.h	/^  unsigned int allocated_length;$/;"	m
allow_char_255	window.h	/^  int allow_char_255;$/;"	m
allow_resize	configure.h	/^  int allow_resize;$/;"	m	struct:_config_info
allow_resize	graphics.h	/^  Uint32 allow_resize;$/;"	m	struct:_graphics_data
allow_wildcard	window.h	/^  int allow_wildcard;$/;"	m
append_world	world.c	/^int append_world(World *mzx_world, char *file)$/;"	f
arena	nds_malloc.c	/^  MALLINFO_FIELD_TYPE arena;    \/* non-mmapped space allocated from system *\/$/;"	m	struct:mallinfo	file:
arena	nds_malloc.h	/^  MALLINFO_FIELD_TYPE arena;    \/* non-mmapped space allocated from system *\/$/;"	m	struct:mallinfo
arg_types	robo_ed.h	/^  char arg_types[20];$/;"	m	struct:_robot_line
arraydir2	game2.c	/^static int arraydir2(Board *src_board, int x, int y, int *ret_x, int *ret_y,$/;"	f	file:
arrow_char	window.c	231;"	d	file:
ascii_charset	graphics.h	/^  Uint8 ascii_charset[CHAR_SIZE * CHARSET_SIZE];$/;"	m	struct:_graphics_data
asin_read	counter.c	/^static int asin_read(World *mzx_world, function_counter *counter,$/;"	f	file:
ask_yes_no	window.c	/^int ask_yes_no(World *mzx_world, char *str)$/;"	f
assemble_command	rasm.c	/^static int assemble_command(int command_number, mzx_command *cmd,$/;"	f	file:
assemble_file	rasm.c	/^char *assemble_file(char *name, int *size)$/;"	f
assemble_line	rasm.c	/^int assemble_line(char *cpos, char *output_buffer, char *error_buffer,$/;"	f
assert	nds_malloc.c	1165;"	d	file:
assert	nds_malloc.c	1170;"	d	file:
atan_read	counter.c	/^static int atan_read(World *mzx_world, function_counter *counter,$/;"	f	file:
audio	audio.c	/^audio_struct audio;$/;"	v
audio_callback	audio.c	/^static void audio_callback(void *userdata, Uint8 *stream, int len)$/;"	f	file:
audio_mutex	audio.h	/^  SDL_mutex *audio_mutex;$/;"	m
audio_mutex	audio.h	/^  pthread_mutex_t audio_mutex;$/;"	m
audio_settings	audio.h	/^  SDL_AudioSpec audio_settings;$/;"	m
audio_stream	audio.h	/^typedef struct _audio_stream audio_stream;$/;"	t
audio_struct	audio.h	/^} audio_struct;$/;"	t
b_mesg_col	board_struct.h	/^  int b_mesg_col;$/;"	m
b_mesg_row	board_struct.h	/^  int b_mesg_row;$/;"	m
b_mesg_timer	board_struct.h	/^  int b_mesg_timer;$/;"	m
background	sfx.c	/^static noise background[NOISEMAX]; \/\/ The sound queue itself$/;"	v	file:
background_texture	render_gl2.c	/^  Uint32 background_texture[SCREEN_W * SCREEN_H];$/;"	m	file:
backindex	sfx.c	/^int backindex = 0; \/\/ Marks bottom of queue$/;"	v
backup_count	configure.c	/^static void backup_count(config_info *conf, char *name, char *value,$/;"	f	file:
backup_count	configure.h	/^  int backup_count;$/;"	m	struct:_config_info
backup_ext	configure.c	/^static void backup_ext(config_info *conf, char *name, char *value,$/;"	f	file:
backup_ext	configure.h	/^  char backup_ext[256];$/;"	m	struct:_config_info
backup_intensity	graphics.h	/^  Uint32 backup_intensity[SMZX_PAL_SIZE];$/;"	m	struct:_graphics_data
backup_interval	configure.c	/^static void backup_interval(config_info *conf, char *name, char *value,$/;"	f	file:
backup_interval	configure.h	/^  int backup_interval;$/;"	m	struct:_config_info
backup_name	configure.c	/^static void backup_name(config_info *conf, char *name, char *value,$/;"	f	file:
backup_name	configure.h	/^  char backup_name[256];$/;"	m	struct:_config_info
backup_palette	graphics.h	/^  SDL_Color backup_palette[SMZX_PAL_SIZE];$/;"	m	struct:_graphics_data
base	nds_malloc.c	/^  char*        base;             \/* base address *\/$/;"	m	struct:malloc_segment	file:
base	nds_malloc.c	/^static u16 *base;$/;"	v	file:
base	robo_ed.h	/^  robot_line *base;$/;"	m	struct:_robot_state
bg_char	robo_ed.c	/^static const char bg_char = 32;$/;"	v	file:
bg_color	graphics.h	/^  Uint8 bg_color;$/;"	m
bg_color	robo_ed.c	/^static const char bg_color = 8;$/;"	v	file:
bg_color_solid	robo_ed.c	/^static const char bg_color_solid = combine_colors(0, 8);$/;"	v	file:
bi_mesg_status	world_struct.h	/^  int bi_mesg_status;$/;"	m
bimesg_write	counter.c	/^static void bimesg_write(World *mzx_world, function_counter *counter,$/;"	f	file:
bin_find	nds_malloc.c	/^static int bin_find(mstate m, mchunkptr x) {$/;"	f	file:
bindex_t	nds_malloc.c	/^typedef unsigned int bindex_t;         \/* Described below *\/$/;"	t	file:
binmap_t	nds_malloc.c	/^typedef unsigned int binmap_t;         \/* Described below *\/$/;"	t	file:
bit_for_tree_index	nds_malloc.c	2241;"	d	file:
bits_per_pixel	graphics.h	/^  Uint32 bits_per_pixel;$/;"	m	struct:_graphics_data
bk	nds_malloc.c	/^  struct malloc_chunk* bk;$/;"	m	struct:malloc_chunk	file:
bk	nds_malloc.c	/^  struct malloc_tree_chunk* bk;$/;"	m	struct:malloc_tree_chunk	file:
blank_charset	graphics.h	/^  Uint8 blank_charset[CHAR_SIZE * CHARSET_SIZE];$/;"	m	struct:_graphics_data
blind_dur	world_struct.h	/^  int blind_dur;$/;"	m
block_action	robo_ed.c	/^static void block_action(robot_state *rstate)$/;"	f	file:
block_cmd	block.c	/^int block_cmd(World *mzx_world)$/;"	f
block_menu	robo_ed.c	/^static int block_menu(World *mzx_world)$/;"	f	file:
blue_value_read	counter.c	/^static int blue_value_read(World *mzx_world, function_counter *counter,$/;"	f	file:
blue_value_write	counter.c	/^static void blue_value_write(World *mzx_world, function_counter *counter,$/;"	f	file:
board_char_read	counter.c	/^static int board_char_read(World *mzx_world, function_counter *counter,$/;"	f	file:
board_color_read	counter.c	/^static int board_color_read(World *mzx_world, function_counter *counter,$/;"	f	file:
board_dir	board_struct.h	/^  int board_dir[4];$/;"	m
board_exits	edit_di.c	/^void board_exits(World *mzx_world)$/;"	f
board_h_read	counter.c	/^static int board_h_read(World *mzx_world, function_counter *counter,$/;"	f	file:
board_height	board_struct.h	/^  int board_height;$/;"	m
board_id_read	counter.c	/^static int board_id_read(World *mzx_world, function_counter *counter,$/;"	f	file:
board_id_write	counter.c	/^static void board_id_write(World *mzx_world, function_counter *counter,$/;"	f	file:
board_info	edit_di.c	/^void board_info(World *mzx_world)$/;"	f
board_list	window.h	/^} board_list;$/;"	t
board_list	world_struct.h	/^  Board **board_list;$/;"	m
board_name	board_struct.h	/^  char board_name[32];$/;"	m
board_param_read	counter.c	/^static int board_param_read(World *mzx_world, function_counter *counter,$/;"	f	file:
board_param_write	counter.c	/^static void board_param_write(World *mzx_world, function_counter *counter,$/;"	f	file:
board_w_read	counter.c	/^static int board_w_read(World *mzx_world, function_counter *counter,$/;"	f	file:
board_width	board_struct.h	/^  int board_width;$/;"	m
board_zero_as_none	window.h	/^  int board_zero_as_none;$/;"	m
bomb_type	world_struct.h	/^  int bomb_type;$/;"	m
bottom_char	robo_ed.c	/^static const char bottom_char = 219;$/;"	v	file:
bottom_color	robo_ed.c	/^static const char bottom_color = 1;$/;"	v	file:
bottom_line_connect	robo_ed.c	/^static const char bottom_line_connect = 193;$/;"	v	file:
bottom_mesg	board_struct.h	/^  char bottom_mesg[81];$/;"	m
bottom_text_color	robo_ed.c	/^static const char bottom_text_color = combine_colors(15, 1);$/;"	v	file:
box	window.h	/^} box;$/;"	t
buffer_size	configure.h	/^  int buffer_size;$/;"	m	struct:_config_info
builtin_counters	counter.c	/^static function_counter builtin_counters[] =$/;"	v	file:
builtin_gateway	counter.c	/^static int builtin_gateway(World *mzx_world, counter *counter, char *name,$/;"	f	file:
builtin_read_function	counter.c	/^typedef int (* builtin_read_function)(World *mzx_world,$/;"	t	file:
bullet_char	data.h	69;"	d
bullet_color	idput.c	/^unsigned char bullet_color[3] = { 15, 15, 15 };$/;"	v
bullet_type	robot_struct.h	/^  char bullet_type;$/;"	m
bullettype_read	counter.c	/^static int bullettype_read(World *mzx_world, function_counter *counter,$/;"	f	file:
bullettype_write	counter.c	/^static void bullettype_write(World *mzx_world, function_counter *counter,$/;"	f	file:
button	window.h	/^} button;$/;"	t
buttons_read	counter.c	/^static int buttons_read(World *mzx_world, function_counter *counter,$/;"	f	file:
bytes_per_sample	audio.h	/^  Uint32 bytes_per_sample;$/;"	m
c_divisions	world_struct.h	/^  int c_divisions;$/;"	m
c_divisions_read	counter.c	/^static int c_divisions_read(World *mzx_world, function_counter *counter,$/;"	f	file:
c_divisions_write	counter.c	/^static void c_divisions_write(World *mzx_world, function_counter *counter,$/;"	f	file:
cache_robot_labels	robot.c	/^Label **cache_robot_labels(Robot *robot, int *num_labels)$/;"	f
calculate_blocked	runrobo2.c	/^static void calculate_blocked(World *mzx_world, int x, int y, int id, int bl[4])$/;"	f	file:
calculate_xytop	game.c	/^void calculate_xytop(World *mzx_world, int *x, int *y)$/;"	f
calloc_must_clear	nds_malloc.c	1711;"	d	file:
calloc_must_clear	nds_malloc.c	1713;"	d	file:
can_bomb	board_struct.h	/^  int can_bomb;$/;"	m
can_lavawalk	robot_struct.h	/^  char can_lavawalk;              \/\/ Can always travel on fire$/;"	m
can_shoot	board_struct.h	/^  int can_shoot;$/;"	m
capacity	nds_malloc.c	/^static size_t capacity;$/;"	v	file:
caps_status	event.h	/^  Uint32 caps_status;$/;"	m
case1	fsafeopen.c	/^static void case1(char *string)$/;"	f	file:
case2	fsafeopen.c	/^static void case2(char *string)$/;"	f	file:
case3	fsafeopen.c	/^static void case3(char *string)$/;"	f	file:
case4	fsafeopen.c	/^static void case4(char *string)$/;"	f	file:
case5	fsafeopen.c	/^static int case5(char *path, char *string)$/;"	f	file:
case_option	robo_ed.c	/^static int case_option = 0;$/;"	v	file:
ccodes	robo_ed.h	/^  char *ccodes;$/;"	m	struct:_robot_state
ccw_anim	data.h	46;"	d
ccw_offs	game.c	/^static char ccw_offs[8] = { 10, 8, 9, 1, 5, 4, 6, 2 };$/;"	v	file:
ccwturndir	game2.c	/^static int ccwturndir[4] = { 3, 2, 0, 1 };$/;"	v	file:
cell_pan_x	render_nds.c	/^static int cell_pan_x = 0;$/;"	v	file:
cell_pan_y	render_nds.c	/^static int cell_pan_y = 0;$/;"	v	file:
change_board_size	board.c	/^void change_board_size(Board *src_board, int new_width, int new_height)$/;"	f
change_current_element	window.c	/^static int change_current_element(World *mzx_world, dialog *di,$/;"	f	file:
change_mparam	nds_malloc.c	/^static int change_mparam(int param_number, int value) {$/;"	f	file:
change_option	configure.h	/^  config_function change_option;$/;"	m
change_param	edit.c	/^static int change_param(World *mzx_world, mzx_thing id, int param,$/;"	f	file:
change_robot_name	robot.c	/^void change_robot_name(Board *src_board, Robot *cur_robot, char *new_name)$/;"	f
channels	audio.h	/^  Uint32 channels;$/;"	m
channels	audio.h	/^  Uint32 channels;$/;"	m	struct:_sampled_stream
char_box	window.h	/^} char_box;$/;"	t
char_byte_read	counter.c	/^static int char_byte_read(World *mzx_world, function_counter *counter,$/;"	f	file:
char_byte_write	counter.c	/^static void char_byte_write(World *mzx_world, function_counter *counter,$/;"	f	file:
char_copy_buffer	char_ed.c	/^static char char_copy_buffer[8 * 14 * 32];$/;"	v	file:
char_copy_height	char_ed.c	/^static int char_copy_height = 14;$/;"	v	file:
char_copy_use_offset	char_ed.c	/^int char_copy_use_offset = 0;$/;"	v
char_copy_width	char_ed.c	/^static int char_copy_width = 8;$/;"	v	file:
char_editor	char_ed.c	/^int char_editor(World *mzx_world)$/;"	f
char_element	graphics.h	/^} char_element;$/;"	t
char_sel_arrows_0	window.c	537;"	d	file:
char_sel_arrows_1	window.c	538;"	d	file:
char_sel_arrows_2	window.c	539;"	d	file:
char_sel_arrows_3	window.c	540;"	d	file:
char_selection	window.c	/^int char_selection(int current)$/;"	f
char_selection_ext	window.c	/^int char_selection_ext(int current, int allow_multichar,$/;"	f
char_strs	edit_di.c	/^static char *char_strs[8][24] =$/;"	v	file:
char_value	graphics.h	/^  Uint16 char_value;$/;"	m
char_values	edit_di.c	/^static int char_values[8][24] =$/;"	v	file:
character	macro.h	/^  character,$/;"	e
charset	graphics.h	/^  Uint8 charset[CHAR_SIZE * CHARSET_SIZE * NUM_CHARSETS];$/;"	m	struct:_graphics_data
charset_texture	render_gl2.c	/^  Uint8 charset_texture[CHAR_H * CHARSET_SIZE * CHAR_W * 2];$/;"	m	file:
check_at_xy	runrobo2.c	/^static int check_at_xy(Board *src_board, mzx_thing id, int fg, int bg,$/;"	f	file:
check_box	window.h	/^} check_box;$/;"	t
check_dir_xy	runrobo2.c	/^static int check_dir_xy(World *mzx_world, mzx_thing id, int color, int param,$/;"	f	file:
check_free_chunk	nds_malloc.c	2165;"	d	file:
check_free_chunk	nds_malloc.c	2173;"	d	file:
check_inuse_chunk	nds_malloc.c	2166;"	d	file:
check_inuse_chunk	nds_malloc.c	2174;"	d	file:
check_malloc_state	nds_malloc.c	2169;"	d	file:
check_malloc_state	nds_malloc.c	2178;"	d	file:
check_malloced_chunk	nds_malloc.c	2167;"	d	file:
check_malloced_chunk	nds_malloc.c	2176;"	d	file:
check_mmapped_chunk	nds_malloc.c	2168;"	d	file:
check_mmapped_chunk	nds_malloc.c	2177;"	d	file:
check_off	window.c	216;"	d	file:
check_on	window.c	215;"	d	file:
check_top_chunk	nds_malloc.c	2170;"	d	file:
check_top_chunk	nds_malloc.c	2175;"	d	file:
check_under_xy	runrobo2.c	/^static int check_under_xy(Board *src_board, mzx_thing id, int fg, int bg,$/;"	f	file:
check_video_mode	graphics.h	/^  int  (*check_video_mode) (graphics_data *, int, int, int, int);$/;"	m	struct:_graphics_data
child	nds_malloc.c	/^  struct malloc_tree_chunk* child[2];$/;"	m	struct:malloc_tree_chunk	file:
choice_length	window.h	/^  int choice_length;$/;"	m
choices	window.h	/^  char **choices;$/;"	m
choose_board	window.c	/^int choose_board(World *mzx_world, int current, char *title, int board0_none)$/;"	f
choose_char_set	block.c	/^int choose_char_set(World *mzx_world)$/;"	f
choose_file	window.c	/^int choose_file(World *mzx_world, char **wildcards, char *ret,$/;"	f
choose_file_ch	window.c	/^int choose_file_ch(World *mzx_world, char **wildcards, char *ret,$/;"	f
chunk2mem	nds_malloc.c	1636;"	d	file:
chunk_minus_offset	nds_malloc.c	1681;"	d	file:
chunk_plus_offset	nds_malloc.c	1680;"	d	file:
chunksize	nds_malloc.c	1674;"	d	file:
cinuse	nds_malloc.c	1672;"	d	file:
clear_block	robo_ed.c	/^static void clear_block(robot_state *rstate)$/;"	f	file:
clear_board	board.c	/^void clear_board(Board *cur_board)$/;"	f
clear_board_block	runrobo2.c	/^void clear_board_block(Board *src_board, int x, int y,$/;"	f
clear_cinuse	nds_malloc.c	1677;"	d	file:
clear_global_data	world.c	/^void clear_global_data(World *mzx_world)$/;"	f
clear_label_cache	robot.c	/^void clear_label_cache(Label **label_list, int num_labels)$/;"	f
clear_layer_block	runrobo2.c	/^void clear_layer_block(int src_x, int src_y, int width,$/;"	f
clear_on_exit	world_struct.h	/^  int clear_on_exit;$/;"	m
clear_pinuse	nds_malloc.c	1676;"	d	file:
clear_robot	robot.c	/^void clear_robot(Robot *cur_robot)$/;"	f
clear_robot_contents	robot.c	/^void clear_robot_contents(Robot *cur_robot)$/;"	f
clear_robot_id	robot.c	/^void clear_robot_id(Board *src_board, int id)$/;"	f
clear_screen	graphics.c	/^void clear_screen(Uint8 chr, Uint8 color)$/;"	f
clear_screen_no_update	graphics.c	/^void clear_screen_no_update(Uint8 chr, Uint8 color)$/;"	f
clear_scroll	robot.c	/^void clear_scroll(Scroll *cur_scroll)$/;"	f
clear_scroll_contents	robot.c	/^void clear_scroll_contents(Scroll *cur_scroll)$/;"	f
clear_scroll_id	robot.c	/^void clear_scroll_id(Board *src_board, int id)$/;"	f
clear_sensor	robot.c	/^void clear_sensor(Sensor *cur_sensor)$/;"	f
clear_sensor_id	robot.c	/^void clear_sensor_id(Board *src_board, int id)$/;"	f
clear_sfx_queue	sfx.c	/^void clear_sfx_queue(void)$/;"	f
clear_smallmap	nds_malloc.c	2262;"	d	file:
clear_treemap	nds_malloc.c	2266;"	d	file:
clear_world	world.c	/^void clear_world(World *mzx_world)$/;"	f
click_board_list	window.c	/^static int click_board_list(World *mzx_world, dialog *di,$/;"	f	file:
click_button	window.c	/^static int click_button(World *mzx_world, dialog *di,$/;"	f	file:
click_char_box	window.c	/^static int click_char_box(World *mzx_world, dialog *di,$/;"	f	file:
click_check_box	window.c	/^static int click_check_box(World *mzx_world, dialog *di,$/;"	f	file:
click_color_box	window.c	/^static int click_color_box(World *mzx_world, dialog *di,$/;"	f	file:
click_function	window.h	/^  int (* click_function)(World *mzx_world, dialog *di,$/;"	m	struct:_element
click_input_box	window.c	/^static int click_input_box(World *mzx_world, dialog *di,$/;"	f	file:
click_list_box	window.c	/^static int click_list_box(World *mzx_world, dialog *di,$/;"	f	file:
click_number_box	window.c	/^static int click_number_box(World *mzx_world, dialog *di,$/;"	f	file:
click_radio_button	window.c	/^static int click_radio_button(World *mzx_world, dialog *di,$/;"	f	file:
clicked_scrollbar	window.h	/^  int clicked_scrollbar;$/;"	m
clip_buffer	audio.c	/^static void clip_buffer(Sint16 *dest, Sint32 *src, int len)$/;"	f	file:
cm10	rasm.c	/^static int cm10[]  = { STRING, IGNORE_TYPE_TO, IMM_U16 | STRING };$/;"	v	file:
cm100	rasm.c	/^static int cm100[] = { COLOR | STRING, THING, PARAM | STRING, IGNORE_TYPE_TO,$/;"	v	file:
cm101	rasm.c	/^static int cm101[] = { STRING };$/;"	v	file:
cm102	rasm.c	/^static int cm102[] = { STRING };$/;"	v	file:
cm103	rasm.c	/^static int cm103[] = { STRING };$/;"	v	file:
cm104	rasm.c	/^static int cm104[] = { STRING, STRING };$/;"	v	file:
cm105	rasm.c	/^static int cm105[] = { STRING, STRING, STRING };$/;"	v	file:
cm106	rasm.c	/^static int cm106[] = { STRING };$/;"	v	file:
cm107	rasm.c	/^static int cm107[] = { STRING };$/;"	v	file:
cm108	rasm.c	/^static int cm108[] = { STRING };$/;"	v	file:
cm109	rasm.c	/^static int cm109[] = { CMD_PLAYER, IGNORE_TYPE_TO, STRING, IGNORE_TYPE_AT,$/;"	v	file:
cm11	rasm.c	/^static int cm11[]  = { STRING, IGNORE_TYPE_BY, IMM_U16 | STRING };$/;"	v	file:
cm110	rasm.c	/^static int cm110[] = { IGNORE_TYPE_TO, DIR, IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm111	rasm.c	/^static int cm111[] = { CMD_STRING, STRING };$/;"	v	file:
cm112	rasm.c	/^static int cm112[] = { CMD_STRING, IGNORE_TYPE_IS, STRING, IGNORE_TYPE_THEN,$/;"	v	file:
cm113	rasm.c	/^static int cm113[] = { CMD_STRING, IGNORE_TYPE_IS, CMD_NOT, STRING,$/;"	v	file:
cm114	rasm.c	/^static int cm114[] = { CMD_STRING, CMD_MATCHES, STRING, IGNORE_TYPE_THEN,$/;"	v	file:
cm115	rasm.c	/^static int cm115[] = { CMD_CHAR, IGNORE_TYPE_IS, CHARACTER | STRING | IMM_U16 };$/;"	v	file:
cm116	rasm.c	/^static int cm116[] = { STRING };$/;"	v	file:
cm117	rasm.c	/^static int cm117[] = { STRING };$/;"	v	file:
cm118	rasm.c	/^static int cm118[] = { CMD_ALL, COLOR | STRING, THING, PARAM | STRING,$/;"	v	file:
cm119	rasm.c	/^static int cm119[] = { IGNORE_TYPE_AT, IMM_S16 | STRING, IMM_S16 | STRING,$/;"	v	file:
cm12	rasm.c	/^static int cm12[]  = { STRING, IGNORE_TYPE_BY, IMM_U16 | STRING };$/;"	v	file:
cm120	rasm.c	/^static int cm120[] = { CMD_EDGE, CMD_COLOR, IGNORE_TYPE_TO, COLOR };$/;"	v	file:
cm121	rasm.c	/^static int cm121[] = { IGNORE_TYPE_TO, IGNORE_TYPE_THE, DIR, IGNORE_TYPE_IS,$/;"	v	file:
cm122	rasm.c	/^static int cm122[] = { IGNORE_TYPE_TO, IGNORE_TYPE_THE, DIR, CMD_NONE };$/;"	v	file:
cm123	rasm.c	/^static int cm123[] = { CMD_EDIT, CHARACTER | STRING | IMM_U16, IGNORE_TYPE_TO,$/;"	v	file:
cm124	rasm.c	/^static int cm124[] = { CMD_PUSHABLE };$/;"	v	file:
cm125	rasm.c	/^static int cm125[] = { CMD_NONPUSHABLE };$/;"	v	file:
cm126	rasm.c	/^static int cm126[] = { IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm127	rasm.c	/^static int cm127[] = { IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm128	rasm.c	/^static int cm128[] = { IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm129	rasm.c	/^static int cm129[] = { IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm13	rasm.c	/^static int cm13[]  = { STRING, IGNORE_TYPE_TO, STRING };$/;"	v	file:
cm130	rasm.c	/^static int cm130[] = { IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm132	rasm.c	/^static int cm132[] = { IGNORE_TYPE_FROM, DIR, IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm133	rasm.c	/^static int cm133[] = { IGNORE_TYPE_A, CMD_LAVAWALKER };$/;"	v	file:
cm134	rasm.c	/^static int cm134[] = { IGNORE_TYPE_A, CMD_NONLAVAWALKER };$/;"	v	file:
cm135	rasm.c	/^static int cm135[] = { IGNORE_TYPE_FROM, COLOR | STRING, THING, PARAM | STRING,$/;"	v	file:
cm136	rasm.c	/^static int cm136[] = { IGNORE_TYPE_IS, COLOR | STRING};$/;"	v	file:
cm137	rasm.c	/^static int cm137[] = { IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm138	rasm.c	/^static int cm138[] = { IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm139	rasm.c	/^static int cm139[] = { CMD_ROW, IGNORE_TYPE_IS, IMM_U16 | STRING };$/;"	v	file:
cm14	rasm.c	/^static int cm14[]  = { STRING, IGNORE_TYPE_BY, STRING };$/;"	v	file:
cm140	rasm.c	/^static int cm140[] = { IGNORE_TYPE_TO, CMD_SELF };$/;"	v	file:
cm141	rasm.c	/^static int cm141[] = { IGNORE_TYPE_TO, CMD_PLAYER };$/;"	v	file:
cm142	rasm.c	/^static int cm142[] = { IGNORE_TYPE_TO, CMD_COUNTERS };$/;"	v	file:
cm143	rasm.c	/^static int cm143[] = { CMD_CHAR, CMD_ID, IMM_U16 | STRING, IGNORE_TYPE_TO,$/;"	v	file:
cm144	rasm.c	/^static int cm144[] = { IGNORE_TYPE_TO, CMD_MOD, CMD_ORDER, IMM_U16 | STRING };$/;"	v	file:
cm145	rasm.c	/^static int cm145[] = { STRING };$/;"	v	file:
cm147	rasm.c	/^static int cm147[] = { CMD_THICK, CMD_ARROW, CMD_CHAR, DIR, IGNORE_TYPE_TO,$/;"	v	file:
cm148	rasm.c	/^static int cm148[] = { CMD_THIN, CMD_ARROW, CMD_CHAR, DIR, IGNORE_TYPE_TO,$/;"	v	file:
cm149	rasm.c	/^static int cm149[] = { CMD_MAXHEALTH, IMM_U16 | STRING };$/;"	v	file:
cm15	rasm.c	/^static int cm15[]  = { STRING, IGNORE_TYPE_BY, STRING };$/;"	v	file:
cm150	rasm.c	/^static int cm150[] = { CMD_PLAYER, CMD_POSITION };$/;"	v	file:
cm151	rasm.c	/^static int cm151[] = { CMD_PLAYER, CMD_POSITION };$/;"	v	file:
cm152	rasm.c	/^static int cm152[] = { CMD_PLAYER, CMD_POSITION };$/;"	v	file:
cm153	rasm.c	/^static int cm153[] = { CMD_MESG, CMD_COLUMN, IGNORE_TYPE_TO, IMM_U16 | STRING };$/;"	v	file:
cm154	rasm.c	/^static int cm154[] = { CMD_MESG };$/;"	v	file:
cm155	rasm.c	/^static int cm155[] = { CMD_MESG };$/;"	v	file:
cm157	rasm.c	/^static int cm157[] = { CMD_SAM, IMM_U16 | STRING, IMM_U16 | STRING };$/;"	v	file:
cm158	rasm.c	/^static int cm158[] = { STRING };$/;"	v	file:
cm159	rasm.c	/^static int cm159[] = { CMD_COLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm16	rasm.c	/^static int cm16[]  = { STRING, EQUALITY, IMM_U16 | STRING, IGNORE_TYPE_THEN,$/;"	v	file:
cm160	rasm.c	/^static int cm160[] = { CMD_COLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm161	rasm.c	/^static int cm161[] = { CMD_COLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm162	rasm.c	/^static int cm162[] = { CMD_COLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm163	rasm.c	/^static int cm163[] = { CMD_COLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm164	rasm.c	/^static int cm164[] = { IGNORE_TYPE_IS, IGNORE_TYPE_AT, IMM_U16 | STRING,$/;"	v	file:
cm165	rasm.c	/^static int cm165[] = { CMD_SIZE, IGNORE_TYPE_IS, IMM_U16 | STRING,$/;"	v	file:
cm166	rasm.c	/^static int cm166[] = { CMD_MESG, CMD_COLUMN, IGNORE_TYPE_TO, STRING };$/;"	v	file:
cm167	rasm.c	/^static int cm167[] = { CMD_ROW, IGNORE_TYPE_IS, STRING };$/;"	v	file:
cm168	rasm.c	/^static int cm168[] = { CMD_PLAYER, CMD_POSITION, IGNORE_TYPE_TO,$/;"	v	file:
cm169	rasm.c	/^static int cm169[] = { CMD_PLAYER, CMD_POSITION, IGNORE_TYPE_FROM,$/;"	v	file:
cm17	rasm.c	/^static int cm17[]  = { STRING, EQUALITY, STRING, IGNORE_TYPE_THEN, STRING };$/;"	v	file:
cm170	rasm.c	/^static int cm170[] = { CMD_PLAYER, CMD_POSITION, IGNORE_TYPE_WITH,$/;"	v	file:
cm171	rasm.c	/^static int cm171[] = { CMD_PLAYER, CMD_POSITION, IGNORE_TYPE_FROM,$/;"	v	file:
cm172	rasm.c	/^static int cm172[] = { CMD_PLAYER, CMD_POSITION, IGNORE_TYPE_WITH,$/;"	v	file:
cm173	rasm.c	/^static int cm173[] = { CMD_BULLETN, IGNORE_TYPE_IS,$/;"	v	file:
cm174	rasm.c	/^static int cm174[] = { CMD_BULLETS, IGNORE_TYPE_IS,$/;"	v	file:
cm175	rasm.c	/^static int cm175[] = { CMD_BULLETE, IGNORE_TYPE_IS,$/;"	v	file:
cm176	rasm.c	/^static int cm176[] = { CMD_BULLETW, IGNORE_TYPE_IS,$/;"	v	file:
cm177	rasm.c	/^static int cm177[] = { CMD_BULLETN, IGNORE_TYPE_IS,$/;"	v	file:
cm178	rasm.c	/^static int cm178[] = { CMD_BULLETS, IGNORE_TYPE_IS,$/;"	v	file:
cm179	rasm.c	/^static int cm179[] = { CMD_BULLETE, IGNORE_TYPE_IS,$/;"	v	file:
cm18	rasm.c	/^static int cm18[]  = { CONDITION, IGNORE_TYPE_THEN, STRING };$/;"	v	file:
cm180	rasm.c	/^static int cm180[] = { CMD_BULLETW, IGNORE_TYPE_IS,$/;"	v	file:
cm181	rasm.c	/^static int cm181[] = { CMD_BULLETN, IGNORE_TYPE_IS,$/;"	v	file:
cm182	rasm.c	/^static int cm182[] = { CMD_BULLETS, IGNORE_TYPE_IS,$/;"	v	file:
cm183	rasm.c	/^static int cm183[] = { CMD_BULLETE, IGNORE_TYPE_IS,$/;"	v	file:
cm184	rasm.c	/^static int cm184[] = { CMD_BULLETW, IGNORE_TYPE_IS,$/;"	v	file:
cm185	rasm.c	/^static int cm185[] = { CMD_BULLETCOLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm186	rasm.c	/^static int cm186[] = { CMD_BULLETCOLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm187	rasm.c	/^static int cm187[] = { CMD_BULLETCOLOR, IGNORE_TYPE_IS, COLOR | STRING };$/;"	v	file:
cm19	rasm.c	/^static int cm19[]  = { CMD_NOT, CONDITION, IGNORE_TYPE_THEN, STRING };$/;"	v	file:
cm193	rasm.c	/^static int cm193[] = { CMD_SELF, CMD_FIRST };$/;"	v	file:
cm194	rasm.c	/^static int cm194[] = { CMD_SELF, CMD_LAST };$/;"	v	file:
cm195	rasm.c	/^static int cm195[] = { CMD_PLAYER, CMD_FIRST };$/;"	v	file:
cm196	rasm.c	/^static int cm196[] = { CMD_PLAYER, CMD_LAST };$/;"	v	file:
cm197	rasm.c	/^static int cm197[] = { CMD_COUNTERS, CMD_FIRST };$/;"	v	file:
cm198	rasm.c	/^static int cm198[] = { CMD_COUNTERS, CMD_LAST };$/;"	v	file:
cm199	rasm.c	/^static int cm199[] = { CMD_FADE, CMD_OUT };$/;"	v	file:
cm2	rasm.c	/^static int cm2[]   = { IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm20	rasm.c	/^static int cm20[]  = { CMD_ANY, COLOR | STRING, THING, PARAM | STRING,$/;"	v	file:
cm200	rasm.c	/^static int cm200[] = { CMD_FADE, CMD_IN, STRING };$/;"	v	file:
cm201	rasm.c	/^static int cm201[] = { CMD_BLOCK, IGNORE_TYPE_AT, IMM_S16 | STRING,$/;"	v	file:
cm202	rasm.c	/^static int cm202[] = { CMD_INPUT };$/;"	v	file:
cm203	rasm.c	/^static int cm203[] = { IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm204	rasm.c	/^static int cm204[] = { CMD_CHAR, CHARACTER | STRING | IMM_U16, DIR };$/;"	v	file:
cm205	rasm.c	/^static int cm205[] = { CMD_CHAR, CHARACTER | STRING | IMM_U16, DIR };$/;"	v	file:
cm206	rasm.c	/^static int cm206[] = { CMD_CHAR, CHARACTER | STRING | IMM_U16, IGNORE_TYPE_TO,$/;"	v	file:
cm21	rasm.c	/^static int cm21[]  = { CMD_NO, COLOR | STRING, THING, PARAM | STRING,$/;"	v	file:
cm210	rasm.c	/^static int cm210[] = { CMD_SFX, IMM_U16 | STRING, IGNORE_TYPE_TO, STRING };$/;"	v	file:
cm211	rasm.c	/^static int cm211[] = { CMD_INTENSITY, IGNORE_TYPE_IS, IGNORE_TYPE_AT,$/;"	v	file:
cm212	rasm.c	/^static int cm212[] = { CMD_INTENSITY, IMM_U16 | STRING, IGNORE_TYPE_IS,$/;"	v	file:
cm213	rasm.c	/^static int cm213[] = { CMD_FADE, CMD_OUT };$/;"	v	file:
cm214	rasm.c	/^static int cm214[] = { CMD_FADE, CMD_IN };$/;"	v	file:
cm215	rasm.c	/^static int cm215[] = { CMD_COLOR, IMM_U16 | STRING, IGNORE_TYPE_TO,$/;"	v	file:
cm216	rasm.c	/^static int cm216[] = { CMD_CHAR, CMD_SET, STRING };$/;"	v	file:
cm217	rasm.c	/^static int cm217[] = { STRING, IGNORE_TYPE_BY, IMM_U16 | STRING };$/;"	v	file:
cm218	rasm.c	/^static int cm218[] = { STRING, IGNORE_TYPE_BY, IMM_U16 | STRING };$/;"	v	file:
cm219	rasm.c	/^static int cm219[] = { STRING, IGNORE_TYPE_BY, IMM_U16 | STRING };$/;"	v	file:
cm22	rasm.c	/^static int cm22[]  = { COLOR | STRING, THING, PARAM | STRING, IGNORE_TYPE_AT,$/;"	v	file:
cm220	rasm.c	/^static int cm220[] = { CMD_CHAR, DIR, IGNORE_TYPE_IS,$/;"	v	file:
cm222	rasm.c	/^static int cm222[] = { CMD_PALETTE, STRING };$/;"	v	file:
cm224	rasm.c	/^static int cm224[] = { CMD_FADE, IGNORE_TYPE_TO, IMM_U16 | STRING,$/;"	v	file:
cm225	rasm.c	/^static int cm225[] = { CMD_POSITION, IMM_S16 | STRING, IMM_S16 | STRING };$/;"	v	file:
cm226	rasm.c	/^static int cm226[] = { CMD_WORLD, STRING };$/;"	v	file:
cm227	rasm.c	/^static int cm227[] = { CMD_ALIGNEDROBOT, IGNORE_TYPE_WITH, STRING,$/;"	v	file:
cm23	rasm.c	/^static int cm23[]  = { CMD_NOT, COLOR | STRING, THING, PARAM | STRING,$/;"	v	file:
cm231	rasm.c	/^static int cm231[] = { CMD_FIRST, CMD_STRING, IGNORE_TYPE_IS, STRING,$/;"	v	file:
cm232	rasm.c	/^static int cm232[] = { CMD_GO, STRING };$/;"	v	file:
cm233	rasm.c	/^static int cm233[] = { IGNORE_TYPE_FOR, CMD_MOD, CMD_FADE };$/;"	v	file:
cm235	rasm.c	/^static int cm235[] = { CMD_SAVING };$/;"	v	file:
cm236	rasm.c	/^static int cm236[] = { CMD_SAVING };$/;"	v	file:
cm237	rasm.c	/^static int cm237[] = { CMD_SENSORONLY, CMD_SAVING };$/;"	v	file:
cm238	rasm.c	/^static int cm238[] = { CMD_COUNTER, IMM_U16 | STRING, IGNORE_TYPE_IS, STRING };$/;"	v	file:
cm239	rasm.c	/^static int cm239[] = { IGNORE_TYPE_IS, CMD_ON };$/;"	v	file:
cm24	rasm.c	/^static int cm24[]  = { COLOR | STRING, THING, PARAM | STRING, IGNORE_TYPE_AT,$/;"	v	file:
cm240	rasm.c	/^static int cm240[] = { IGNORE_TYPE_IS, CMD_STATIC };$/;"	v	file:
cm241	rasm.c	/^static int cm241[] = { IGNORE_TYPE_IS, CMD_TRANSPARENT };$/;"	v	file:
cm242	rasm.c	/^static int cm242[] = { COLOR | STRING, CHARACTER | STRING | IMM_U16,$/;"	v	file:
cm243	rasm.c	/^static int cm243[] = { CMD_OVERLAY, CMD_BLOCK, IGNORE_TYPE_AT,$/;"	v	file:
cm245	rasm.c	/^static int cm245[] = { CMD_OVERLAY, COLOR | STRING,$/;"	v	file:
cm246	rasm.c	/^static int cm246[] = { CMD_OVERLAY, COLOR | STRING, IGNORE_TYPE_TO,$/;"	v	file:
cm247	rasm.c	/^static int cm247[] = { CMD_OVERLAY, COLOR | STRING, STRING, IGNORE_TYPE_AT,$/;"	v	file:
cm25	rasm.c	/^static int cm25[]  = { IGNORE_TYPE_AT, IMM_S16 | STRING, IMM_S16 | STRING,$/;"	v	file:
cm251	rasm.c	/^static int cm251[] = { CMD_START };$/;"	v	file:
cm252	rasm.c	/^static int cm252[] = { IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm253	rasm.c	/^static int cm253[] = { CMD_LOOP };$/;"	v	file:
cm254	rasm.c	/^static int cm254[] = { CMD_MESG, CMD_EDGE };$/;"	v	file:
cm255	rasm.c	/^static int cm255[] = { CMD_MESG, CMD_EDGE };$/;"	v	file:
cm26	rasm.c	/^static int cm26[]  = { IGNORE_TYPE_AT, DIR, IGNORE_TYPE_OF, CMD_PLAYER,$/;"	v	file:
cm27	rasm.c	/^static int cm27[]  = { STRING };$/;"	v	file:
cm28	rasm.c	/^static int cm28[]  = { STRING };$/;"	v	file:
cm29	rasm.c	/^static int cm29[]  = { STRING };$/;"	v	file:
cm3	rasm.c	/^static int cm3[]   = { IMM_U16 | STRING };$/;"	v	file:
cm30	rasm.c	/^static int cm30[]  = { STRING, IGNORE_TYPE_TO, STRING };$/;"	v	file:
cm31	rasm.c	/^static int cm31[]  = { IMM_U16 | STRING };$/;"	v	file:
cm32	rasm.c	/^static int cm32[]  = { COLOR | STRING, THING, PARAM | STRING, IGNORE_TYPE_TO,$/;"	v	file:
cm33	rasm.c	/^static int cm33[]  = { IMM_U16 | STRING, ITEM };$/;"	v	file:
cm34	rasm.c	/^static int cm34[]  = { IMM_U16 | STRING, ITEM };$/;"	v	file:
cm35	rasm.c	/^static int cm35[]  = { IMM_U16 | STRING, ITEM, IGNORE_TYPE_ELSE, STRING };$/;"	v	file:
cm38	rasm.c	/^static int cm38[]  = { STRING };$/;"	v	file:
cm39	rasm.c	/^static int cm39[]  = { IMM_U16 | STRING, STRING };$/;"	v	file:
cm4	rasm.c	/^static int cm4[]   = { DIR, IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm40	rasm.c	/^static int cm40[]  = { IMM_U16 | STRING };$/;"	v	file:
cm41	rasm.c	/^static int cm41[]  = { CMD_MOD };$/;"	v	file:
cm42	rasm.c	/^static int cm42[]  = { CMD_SAM };$/;"	v	file:
cm43	rasm.c	/^static int cm43[]  = { STRING };$/;"	v	file:
cm44	rasm.c	/^static int cm44[]  = { CMD_PLAY };$/;"	v	file:
cm45	rasm.c	/^static int cm45[]  = { CMD_PLAY, STRING };$/;"	v	file:
cm46	rasm.c	/^static int cm46[]  = { CMD_PLAY };$/;"	v	file:
cm48	rasm.c	/^static int cm48[]  = { IMM_U16 | STRING };$/;"	v	file:
cm49	rasm.c	/^static int cm49[]  = { CMD_SFX, STRING };$/;"	v	file:
cm5	rasm.c	/^static int cm5[]   = { DIR };$/;"	v	file:
cm50	rasm.c	/^static int cm50[]  = { IGNORE_TYPE_AT, DIR };$/;"	v	file:
cm53	rasm.c	/^static int cm53[]  = { IGNORE_TYPE_AT, DIR, IGNORE_TYPE_TO, STRING };$/;"	v	file:
cm54	rasm.c	/^static int cm54[]  = { STRING, IMM_U16 | STRING };$/;"	v	file:
cm55	rasm.c	/^static int cm55[]  = { STRING, IMM_U16 | STRING };$/;"	v	file:
cm58	rasm.c	/^static int cm58[]  = { CMD_NS };$/;"	v	file:
cm59	rasm.c	/^static int cm59[]  = { CMD_EW };$/;"	v	file:
cm6	rasm.c	/^static int cm6[]   = { COLOR | STRING, THING, PARAM | STRING };$/;"	v	file:
cm60	rasm.c	/^static int cm60[]  = { CMD_ATTACK };$/;"	v	file:
cm61	rasm.c	/^static int cm61[]  = { CMD_PLAYER, IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm62	rasm.c	/^static int cm62[]  = { CMD_PLAYER, IGNORE_TYPE_TO, DIR, IGNORE_TYPE_ELSE,$/;"	v	file:
cm63	rasm.c	/^static int cm63[]  = { CMD_PLAYER, IGNORE_TYPE_AT, IMM_S16 | STRING,$/;"	v	file:
cm66	rasm.c	/^static int cm66[]  = { CMD_PLAYER, IGNORE_TYPE_AT, IMM_S16 | STRING,$/;"	v	file:
cm67	rasm.c	/^static int cm67[]  = { CMD_PLAYER, DIR };$/;"	v	file:
cm68	rasm.c	/^static int cm68[]  = { DIR, IGNORE_TYPE_ELSE, STRING };$/;"	v	file:
cm7	rasm.c	/^static int cm7[]   = { CHARACTER | STRING | IMM_U16 };$/;"	v	file:
cm71	rasm.c	/^static int cm71[]  = { DIR, IGNORE_TYPE_WITH, DIR };$/;"	v	file:
cm72	rasm.c	/^static int cm72[]  = { IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm73	rasm.c	/^static int cm73[]  = { IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm74	rasm.c	/^static int cm74[]  = { CMD_HIGH, IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm75	rasm.c	/^static int cm75[]  = { IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm76	rasm.c	/^static int cm76[]  = { IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm77	rasm.c	/^static int cm77[]  = { IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm78	rasm.c	/^static int cm78[]  = { IGNORE_TYPE_TO, DIR, IGNORE_TYPE_FOR, IMM_U16 | STRING };$/;"	v	file:
cm79	rasm.c	/^static int cm79[]  = { COLOR | STRING, THING, PARAM | STRING, IGNORE_TYPE_AT,$/;"	v	file:
cm8	rasm.c	/^static int cm8[]   = { COLOR | STRING };$/;"	v	file:
cm80	rasm.c	/^static int cm80[]  = { IGNORE_TYPE_AS, IGNORE_TYPE_AN, CMD_ITEM };$/;"	v	file:
cm81	rasm.c	/^static int cm81[]  = { IGNORE_TYPE_AT, IMM_S16 | STRING, IMM_S16 | STRING,$/;"	v	file:
cm82	rasm.c	/^static int cm82[]  = { STRING };$/;"	v	file:
cm83	rasm.c	/^static int cm83[]  = { IGNORE_TYPE_AT, IMM_S16 | STRING, IMM_S16 | STRING };$/;"	v	file:
cm84	rasm.c	/^static int cm84[]  = { IGNORE_TYPE_FROM, DIR };$/;"	v	file:
cm85	rasm.c	/^static int cm85[]  = { CMD_SELF, IGNORE_TYPE_TO, DIR };$/;"	v	file:
cm86	rasm.c	/^static int cm86[]  = { CMD_SELF, IGNORE_TYPE_AT, IMM_S16 | STRING,$/;"	v	file:
cm87	rasm.c	/^static int cm87[]  = { IGNORE_TYPE_IS, CHARACTER | STRING | IMM_U16 };$/;"	v	file:
cm88	rasm.c	/^static int cm88[]  = { IGNORE_TYPE_IS, CHARACTER | STRING | IMM_U16 };$/;"	v	file:
cm89	rasm.c	/^static int cm89[]  = { IGNORE_TYPE_IS, CHARACTER | STRING | IMM_U16 };$/;"	v	file:
cm9	rasm.c	/^static int cm9[]   = { IMM_S16 | STRING, IMM_S16 | STRING };$/;"	v	file:
cm90	rasm.c	/^static int cm90[]  = { IGNORE_TYPE_IS, CHARACTER | STRING | IMM_U16 };$/;"	v	file:
cm91	rasm.c	/^static int cm91[]  = { COLOR | STRING };$/;"	v	file:
cm92	rasm.c	/^static int cm92[]  = { COLOR | STRING, IGNORE_TYPE_ELSE, STRING };$/;"	v	file:
cm93	rasm.c	/^static int cm93[]  = { COLOR | STRING };$/;"	v	file:
cm94	rasm.c	/^static int cm94[]  = { COLOR | STRING, IGNORE_TYPE_ELSE, STRING };$/;"	v	file:
cm95	rasm.c	/^static int cm95[]  = { STRING, IGNORE_TYPE_BY, CMD_RANDOM,$/;"	v	file:
cm96	rasm.c	/^static int cm96[]  = { STRING, IGNORE_TYPE_BY, CMD_RANDOM,$/;"	v	file:
cm97	rasm.c	/^static int cm97[]  = { STRING, IGNORE_TYPE_TO, CMD_RANDOM,$/;"	v	file:
cm98	rasm.c	/^static int cm98[]  = { IMM_U16 | STRING, ITEM, IGNORE_TYPE_FOR,$/;"	v	file:
cm99	rasm.c	/^static int cm99[]  = { IGNORE_TYPE_AT, DIR, IGNORE_TYPE_OF, CMD_PLAYER,$/;"	v	file:
cmp_labels	robot.c	/^static int cmp_labels(const void *dest, const void *src)$/;"	f	file:
cmp_robots	board.c	/^static int cmp_robots(const void *dest, const void *src)$/;"	f	file:
cmp_variables	macro.c	/^static int cmp_variables(const void *dest, const void *src)$/;"	f	file:
col_height	sprite_struct.h	/^  char col_height;$/;"	m
col_width	sprite_struct.h	/^  char col_width;$/;"	m
col_x	sprite_struct.h	/^  signed char col_x;$/;"	m
col_y	sprite_struct.h	/^  signed char col_y;$/;"	m
collapse_buffer	char_ed.c	/^static void collapse_buffer(char *buffer, int width, int height,$/;"	f	file:
collect_bombs	board_struct.h	/^  int collect_bombs;$/;"	m
collision_count	world_struct.h	/^  int collision_count;$/;"	m
collision_list	world_struct.h	/^  int *collision_list;$/;"	m
collisions	sprite_struct.h	/^  int collisions[MAX_SPRITES];$/;"	m
color	macro.h	/^  color$/;"	e
color	sprite_struct.h	/^  char color;$/;"	m
color_blank	window.c	219;"	d	file:
color_box	window.h	/^} color_box;$/;"	t
color_code	robo_ed.h	/^  int color_code;$/;"	m	struct:_robot_state
color_codes	configure.h	/^  char color_codes[32];$/;"	m	struct:_config_info
color_coding_on	configure.h	/^  int color_coding_on;$/;"	m	struct:_config_info
color_dot	window.c	221;"	d	file:
color_line	graphics.c	/^void color_line(Uint32 length, Uint32 x, Uint32 y, Uint8 color)$/;"	f
color_line_ext	graphics.c	/^static void color_line_ext(Uint32 length, Uint32 x, Uint32 y,$/;"	f	file:
color_sel_char	window.c	823;"	d	file:
color_sel_wild	window.c	824;"	d	file:
color_selection	window.c	/^int color_selection(int current, int allow_wild)$/;"	f
color_string	graphics.c	/^void color_string(char *string, Uint32 x, Uint32 y, Uint8 color)$/;"	f
color_string_ext	graphics.c	/^void color_string_ext(char *str, Uint32 x, Uint32 y, Uint8 color,$/;"	f
color_wild	window.c	220;"	d	file:
combine_colors	robo_ed.c	55;"	d	file:
command_buffer	robo_ed.h	/^  char *command_buffer;$/;"	m	struct:_robot_state
command_buffer_space	robo_ed.h	/^  char command_buffer_space[512];$/;"	m	struct:_robot_state
command_fragments	rasm.c	/^static char *command_fragments[69] =$/;"	v	file:
command_list	rasm.c	/^static mzx_command command_list[] =$/;"	v	file:
commands	world_struct.h	/^  int commands;$/;"	m
commands_read	counter.c	/^static int commands_read(World *mzx_world, function_counter *counter,$/;"	f	file:
commands_write	counter.c	/^static void commands_write(World *mzx_world, function_counter *counter,$/;"	f	file:
compare_spr	sprite.c	/^static int compare_spr(const void *dest, const void *src)$/;"	f	file:
compare_strings	counter.c	/^int compare_strings(mzx_string *dest, mzx_string *src)$/;"	f
compute_bit2idx	nds_malloc.c	2272;"	d	file:
compute_bit2idx	nds_malloc.c	2281;"	d	file:
compute_bit2idx	nds_malloc.c	2284;"	d	file:
compute_tree_index	nds_malloc.c	2207;"	d	file:
compute_tree_index	nds_malloc.c	2221;"	d	file:
condition_types	rasm.c	/^static char *condition_types[18] =$/;"	v	file:
conf	world_struct.h	/^  config_info conf;$/;"	m
config_ccode_colors	configure.c	/^static void config_ccode_colors(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_commands	configure.c	/^static void config_ccode_commands(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_conditions	configure.c	/^static void config_ccode_conditions(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_current_line	configure.c	/^static void config_ccode_current_line(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_directions	configure.c	/^static void config_ccode_directions(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_equalities	configure.c	/^static void config_ccode_equalities(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_extras	configure.c	/^static void config_ccode_extras(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_immediates	configure.c	/^static void config_ccode_immediates(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_items	configure.c	/^static void config_ccode_items(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_on	configure.c	/^static void config_ccode_on(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_params	configure.c	/^static void config_ccode_params(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_strings	configure.c	/^static void config_ccode_strings(config_info *conf, char *name, char *value,$/;"	f	file:
config_ccode_things	configure.c	/^static void config_ccode_things(config_info *conf, char *name, char *value,$/;"	f	file:
config_default_invald	configure.c	/^static void config_default_invald(config_info *conf, char *name, char *value,$/;"	f	file:
config_dir	data.c	/^char config_dir[MAX_PATH];                      \/\/ Config file path$/;"	v
config_disassemble_base	configure.c	/^static void config_disassemble_base(config_info *conf, char *name, char *value,$/;"	f	file:
config_disassemble_extras	configure.c	/^static void config_disassemble_extras(config_info *conf, char *name, char *value,$/;"	f	file:
config_editor_space_toggles	configure.c	/^static void config_editor_space_toggles(config_info *conf, char *name,$/;"	f	file:
config_enable_oversampling	configure.c	/^static void config_enable_oversampling(config_info *conf, char *name,$/;"	f	file:
config_enable_resizing	configure.c	/^static void config_enable_resizing(config_info *conf, char *name, char *value,$/;"	f	file:
config_entry	configure.h	/^} config_entry;$/;"	t
config_force_bpp	configure.c	/^static void config_force_bpp(config_info *conf, char *name, char *value,$/;"	f	file:
config_function	configure.h	/^typedef void (* config_function)(config_info *conf,$/;"	t
config_info	macro.h	/^typedef struct _config_info config_info;$/;"	t
config_macro	configure.c	/^static void config_macro(config_info *conf, char *name, char *value,$/;"	f	file:
config_mask_midchars	configure.c	/^static void config_mask_midchars(config_info *conf, char *name, char *value,$/;"	f	file:
config_mp_resample_mode	configure.c	/^static void config_mp_resample_mode(config_info *conf, char *name,$/;"	f	file:
config_options	configure.c	/^static config_entry config_options[] =$/;"	v	file:
config_resample_mode	configure.c	/^static void config_resample_mode(config_info *conf, char *name, char *value,$/;"	f	file:
config_save_file	configure.c	/^static void config_save_file(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_audio_buffer	configure.c	/^static void config_set_audio_buffer(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_audio_freq	configure.c	/^static void config_set_audio_freq(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_fullscreen	configure.c	/^static void config_set_fullscreen(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_gl_filter_method	configure.c	/^static void config_set_gl_filter_method(config_info *conf, char *name,$/;"	f	file:
config_set_mod_volume	configure.c	/^static void config_set_mod_volume(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_music	configure.c	/^static void config_set_music(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_mzx_speed	configure.c	/^static void config_set_mzx_speed(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_pc_speaker	configure.c	/^static void config_set_pc_speaker(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_resolution	configure.c	/^static void config_set_resolution(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_sam_volume	configure.c	/^static void config_set_sam_volume(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_sfx_volume	configure.c	/^static void config_set_sfx_volume(config_info *conf, char *name, char *value,$/;"	f	file:
config_set_video_output	configure.c	/^static void config_set_video_output(config_info *conf, char *name, char *value,$/;"	f	file:
config_startup_file	configure.c	/^static void config_startup_file(config_info *conf, char *name, char *value,$/;"	f	file:
config_window_resolution	configure.c	/^static void config_window_resolution(config_info *conf, char *name, char *value,$/;"	f	file:
confirm	window.c	/^int confirm(World *mzx_world, char *str)$/;"	f
construct_audio_stream	audio.c	/^void construct_audio_stream(audio_stream *a_src,$/;"	f
construct_board_list	window.c	/^element *construct_board_list(int x, int y,$/;"	f
construct_button	window.c	/^element *construct_button(int x, int y, char *label,$/;"	f
construct_char_box	window.c	/^element *construct_char_box(int x, int y, char *question,$/;"	f
construct_check_box	window.c	/^element *construct_check_box(int x, int y, char **choices,$/;"	f
construct_color_box	window.c	/^element *construct_color_box(int x, int y,$/;"	f
construct_dialog	window.c	/^void construct_dialog(dialog *src, char *title, int x, int y,$/;"	f
construct_dialog_ext	window.c	/^void construct_dialog_ext(dialog *src, char *title, int x, int y,$/;"	f
construct_element	window.c	/^static void construct_element(element *e, int x, int y,$/;"	f	file:
construct_input_box	window.c	/^element *construct_input_box(int x, int y, char *question,$/;"	f
construct_label	window.c	/^element *construct_label(int x, int y, char *text)$/;"	f
construct_list_box	window.c	/^element *construct_list_box(int x, int y, char **choices,$/;"	f
construct_mikmod_stream	audio_mikmod.c	/^audio_stream *construct_mikmod_stream(char *filename, Uint32 frequency,$/;"	f
construct_number_box	window.c	/^element *construct_number_box(int x, int y,$/;"	f
construct_pc_speaker_stream	audio.c	/^static audio_stream *construct_pc_speaker_stream()$/;"	f	file:
construct_radio_button	window.c	/^element *construct_radio_button(int x, int y,$/;"	f
construct_stream_audio_file	audio.c	/^static audio_stream *construct_stream_audio_file(char *filename,$/;"	f	file:
construct_vorbis_stream	audio.c	/^static audio_stream *construct_vorbis_stream(char *filename, Uint32 frequency,$/;"	f	file:
construct_wav_stream	audio.c	/^static audio_stream *construct_wav_stream(char *filename, Uint32 frequency,$/;"	f	file:
context	helpsys.c	/^int context = 72; \/\/ 72 = "No" context link$/;"	v
contexts	helpsys.c	/^static int contexts[128];$/;"	v	file:
convert_SDL_xt	event.c	/^static Uint32 convert_SDL_xt(SDLKey key)$/;"	f	file:
convert_nds_SDL	event.c	/^static void convert_nds_SDL(int c, SDL_keysym *sym)$/;"	f	file:
convert_sam_to_wav	audio.c	/^void convert_sam_to_wav(char *source_name, char *dest_name)$/;"	f
convert_xt_SDL	event.c	/^static SDLKey convert_xt_SDL(Uint32 key, SDLKey *second)$/;"	f	file:
copy_block_to_buffer	robo_ed.c	/^static void copy_block_to_buffer(robot_state *rstate)$/;"	f	file:
copy_board_buffer_to_board	runrobo2.c	/^void copy_board_buffer_to_board(Board *src_board, int x, int y,$/;"	f
copy_board_to_board_buffer	runrobo2.c	/^void copy_board_to_board_buffer(Board *src_board, int x,$/;"	f
copy_board_to_layer	runrobo2.c	/^void copy_board_to_layer(Board *src_board, int x, int y,$/;"	f
copy_buffer	robo_ed.c	/^static char **copy_buffer = NULL;$/;"	v	file:
copy_buffer_lines	robo_ed.c	/^static int copy_buffer_lines;$/;"	v	file:
copy_buffer_to_X11_selection	robo_ed.c	/^static int copy_buffer_to_X11_selection(const SDL_Event *event)$/;"	f	file:
copy_buffer_to_layer	runrobo2.c	/^void copy_buffer_to_layer(int x, int y, int width,$/;"	f
copy_buffer_total_length	robo_ed.c	/^static int copy_buffer_total_length;$/;"	v	file:
copy_layer_to_board	runrobo2.c	/^void copy_layer_to_board(Board *src_board, int x, int y,$/;"	f
copy_layer_to_buffer	runrobo2.c	/^void copy_layer_to_buffer(int x, int y, int width, int height,$/;"	f
copy_layer_to_layer	runrobo2.c	/^static void copy_layer_to_layer(int src_x, int src_y, int dest_x, int dest_y,$/;"	f	file:
copy_xy_to_xy	runrobo2.c	/^static void copy_xy_to_xy(World *mzx_world, int src_x, int src_y,$/;"	f	file:
cos_read	counter.c	/^static int cos_read(World *mzx_world, function_counter *counter,$/;"	f	file:
count	rasm.h	/^  int count;$/;"	m
counter	counter_struct.h	/^} counter;$/;"	t
counter_first_letter	counter.c	/^static int counter_first_letter[512];$/;"	v	file:
counter_fsg	counter.c	/^void counter_fsg()$/;"	f
counter_list	world_struct.h	/^  counter **counter_list;$/;"	m
create_blank_board	board.c	/^Board *create_blank_board(void)$/;"	f
create_blank_robot_direct	robot.c	/^void create_blank_robot_direct(Robot *cur_robot, int x, int y)$/;"	f
create_blank_scroll_direct	robot.c	/^void create_blank_scroll_direct(Scroll *cur_scroll)$/;"	f
create_blank_sensor_direct	robot.c	/^void create_blank_sensor_direct(Sensor *cur_sensor)$/;"	f
create_blank_world	world.c	/^void create_blank_world(World *mzx_world)$/;"	f
create_mspace	nds_malloc.c	/^mspace create_mspace(size_t capacity, int locked) {$/;"	f
create_mspace_with_base	nds_malloc.c	/^mspace create_mspace_with_base(void* base, size_t capacity, int locked) {$/;"	f
cur_prog_line	robot_struct.h	/^  int cur_prog_line;$/;"	m
cur_screen	window.c	/^int cur_screen = 0; \/\/ Current space for save_screen and restore_screen$/;"	v
curr_context	helpsys.c	/^int curr_context = 0;$/;"	v
curr_file	data.c	/^char curr_file[MAX_PATH] = "CAVERNS.MZX";$/;"	v
curr_sav	data.c	/^char curr_sav[MAX_PATH] = "SAVED.SAV";$/;"	v
current_board	world_struct.h	/^  Board *current_board;$/;"	m
current_board_id	world_struct.h	/^  int current_board_id;$/;"	m
current_char	char_ed.c	/^static char current_char = 1;$/;"	v	file:
current_choice	window.h	/^  int current_choice;$/;"	m
current_dir	data.c	/^char current_dir[MAX_PATH];                     \/\/ Current directory$/;"	v
current_element	window.h	/^  int current_element;$/;"	m	struct:_dialog
current_height	char_ed.c	/^static int current_height = 1;$/;"	v	file:
current_help_sec	data.c	/^unsigned char current_help_sec = 0;             \/\/ Use for context-sens.help$/;"	v
current_intensity	graphics.h	/^  Uint32 current_intensity[SMZX_PAL_SIZE];$/;"	m	struct:_graphics_data
current_line	robo_ed.h	/^  int current_line;$/;"	m	struct:_robot_state
current_line_color	robo_ed.c	/^static const char current_line_color = combine_colors(11, 8);$/;"	v	file:
current_rline	robo_ed.h	/^  robot_line *current_rline;$/;"	m	struct:_robot_state
current_width	char_ed.c	/^static int current_width = 1;$/;"	v	file:
current_x	robo_ed.h	/^  int current_x;$/;"	m	struct:_robot_state
cursor_flipflop	graphics.h	/^  Uint32 cursor_flipflop;$/;"	m	struct:_graphics_data
cursor_mode	graphics.h	/^  cursor_mode_types cursor_mode;$/;"	m	struct:_graphics_data
cursor_mode_invisible	graphics.h	/^  cursor_mode_invisible$/;"	e
cursor_mode_solid	graphics.h	/^  cursor_mode_solid,$/;"	e
cursor_mode_types	graphics.h	/^} cursor_mode_types;$/;"	t
cursor_mode_underline	graphics.h	/^  cursor_mode_underline,$/;"	e
cursor_off	graphics.c	/^void cursor_off(void)$/;"	f
cursor_solid	graphics.c	/^void cursor_solid(void)$/;"	f
cursor_timestamp	graphics.h	/^  Uint32 cursor_timestamp;$/;"	m	struct:_graphics_data
cursor_underline	graphics.c	/^void cursor_underline(void)$/;"	f
cursor_x	graphics.h	/^  Uint32 cursor_x;$/;"	m	struct:_graphics_data
cursor_y	graphics.h	/^  Uint32 cursor_y;$/;"	m	struct:_graphics_data
custom_sfx	sfx.c	/^char *custom_sfx = NULL;$/;"	v
custom_sfx	world_struct.h	/^  char custom_sfx[NUM_SFX * 69];$/;"	m
custom_sfx_on	sfx.c	/^int custom_sfx_on = 0; \/\/ 1 to turn on custom sfx$/;"	v
custom_sfx_on	world_struct.h	/^  int custom_sfx_on;$/;"	m
cw_anim	data.h	45;"	d
cw_offs	game.c	/^static char cw_offs[8] = { 10, 2, 6, 4, 5, 1, 9, 8 };$/;"	v	file:
cwturndir	game2.c	/^static int cwturndir[4] = { 2, 3, 1, 0 };$/;"	v	file:
cycle_count	robot_struct.h	/^  int cycle_count;$/;"	m
data_length	audio.h	/^  Uint32 data_length;$/;"	m
data_offset	audio.h	/^  Uint32 data_offset;$/;"	m
data_window_length	audio.h	/^  Uint32 data_window_length;$/;"	m	struct:_sampled_stream
date_day_read	counter.c	/^static int date_day_read(World *mzx_world, function_counter *counter,$/;"	f	file:
date_month_read	counter.c	/^static int date_month_read(World *mzx_world, function_counter *counter,$/;"	f	file:
date_year_read	counter.c	/^static int date_year_read(World *mzx_world, function_counter *counter,$/;"	f	file:
dead	world_struct.h	/^  int dead;$/;"	m
death_board	world_struct.h	/^  int death_board;$/;"	m
death_x	world_struct.h	/^  int death_x;$/;"	m
death_y	world_struct.h	/^  int death_y;$/;"	m
debug_counters	counter.c	/^void debug_counters(World *mzx_world)$/;"	f
debug_mode	game.c	/^char debug_mode = 0;$/;"	v
dec_counter	counter.c	/^void dec_counter(World *mzx_world, char *name, int value, int id)$/;"	f
dec_string_int	counter.c	/^void dec_string_int(World *mzx_world, char *name, int value, int id)$/;"	f
decimal	macro.h	/^  decimal,$/;"	e
decrypt	decrypt.c	/^void decrypt(char *file_name)$/;"	f
def	macro.h	/^  variable_storage def;$/;"	m	struct:_macro_variable
def_colors	edit.c	/^static char def_colors[128] =$/;"	v	file:
def_id_chars	idput.c	/^unsigned char def_id_chars[455] =$/;"	v
def_params	param.c	/^int def_params[128] =$/;"	v
default_charset	graphics.h	/^  Uint8 default_charset[CHAR_SIZE * CHARSET_SIZE];$/;"	m	struct:_graphics_data
default_config	configure.c	/^void default_config(config_info *conf)$/;"	f
default_global_data	world.c	/^static void default_global_data(World *mzx_world)$/;"	f	file:
default_invalid	robo_ed.h	/^  validity_types default_invalid;$/;"	m	struct:_robot_state
default_invalid_status	configure.h	/^  int default_invalid_status;$/;"	m	struct:_config_info
default_macros	configure.h	/^  char default_macros[5][64];$/;"	m	struct:_config_info
default_mflags	nds_malloc.c	/^  flag_t default_mflags;$/;"	m	struct:malloc_params	file:
default_options	configure.c	/^static config_info default_options =$/;"	v	file:
default_pal	graphics.c	/^static const SDL_Color default_pal[16] =$/;"	v	file:
default_palette	graphics.c	/^void default_palette(void)$/;"	f
default_period	audio.c	/^const int default_period = 428;$/;"	v
default_save_name	configure.h	/^  char default_save_name[256];$/;"	m	struct:_config_info
default_scroll_values	world.c	/^void default_scroll_values(World *mzx_world)$/;"	f
default_smzx_loaded	graphics.h	/^  Uint32 default_smzx_loaded;$/;"	m	struct:_graphics_data
default_speed	world_struct.h	/^  int default_speed;$/;"	m
delay	delay.c	/^void delay(int ms)$/;"	f
delete_current_line	robo_ed.c	/^static void delete_current_line(robot_state *rstate, int move)$/;"	f	file:
destroy_mspace	nds_malloc.c	/^size_t destroy_mspace(mspace msp) {$/;"	f
destruct	audio.h	/^  void (* destruct)(audio_stream *a_src);$/;"	m	struct:_audio_stream
destruct_audio_stream	audio.c	/^static void destruct_audio_stream(audio_stream *a_src)$/;"	f	file:
destruct_dialog	window.c	/^void destruct_dialog(dialog *src)$/;"	f
dev_zero_fd	nds_malloc.c	/^static int dev_zero_fd = -1; \/* Cached file descriptor for \/dev\/zero. *\/$/;"	v	file:
dialog	window.h	/^typedef struct _dialog dialog;$/;"	t
dir	fill.c	/^  signed char dir;$/;"	m	struct:_StackElem	file:
dir_to_int	data.h	252;"	d
dir_types	rasm.c	/^static char *dir_types[20] =$/;"	v	file:
disable_contiguous	nds_malloc.c	2042;"	d	file:
disable_lock	nds_malloc.c	2035;"	d	file:
disable_mmap	nds_malloc.c	2039;"	d	file:
disassemble_base	configure.h	/^  int disassemble_base;$/;"	m	struct:_config_info
disassemble_base	robo_ed.h	/^  int disassemble_base;$/;"	m	struct:_robot_state
disassemble_extras	configure.h	/^  int disassemble_extras;$/;"	m	struct:_config_info
disassemble_file	rasm.c	/^void disassemble_file(char *name, char *program, int allow_ignores,$/;"	f
disassemble_line	rasm.c	/^int disassemble_line(char *cpos, char **next, char *output_buffer,$/;"	f
display_robot_line	robot.c	/^static void display_robot_line(World *mzx_world, char *program, int y, int id)$/;"	f	file:
div_counter	counter.c	/^void div_counter(World *mzx_world, char *name, int value, int id)$/;"	f
divider	world_struct.h	/^  int divider;$/;"	m
divider_read	counter.c	/^static int divider_read(World *mzx_world, function_counter *counter,$/;"	f	file:
divider_write	counter.c	/^static void divider_write(World *mzx_world, function_counter *counter,$/;"	f	file:
dlcalloc	nds_malloc.c	/^void* dlcalloc(size_t n_elements, size_t elem_size) {$/;"	f
dlcalloc	nds_malloc.c	647;"	d	file:
dlcalloc	nds_malloc.h	40;"	d
dlfree	nds_malloc.c	/^void dlfree(void* mem) {$/;"	f
dlfree	nds_malloc.c	648;"	d	file:
dlfree	nds_malloc.h	41;"	d
dlindependent_calloc	nds_malloc.c	/^void** dlindependent_calloc(size_t n_elements, size_t elem_size,$/;"	f
dlindependent_calloc	nds_malloc.c	661;"	d	file:
dlindependent_calloc	nds_malloc.h	53;"	d
dlindependent_comalloc	nds_malloc.c	/^void** dlindependent_comalloc(size_t n_elements, size_t sizes[],$/;"	f
dlindependent_comalloc	nds_malloc.c	662;"	d	file:
dlindependent_comalloc	nds_malloc.h	54;"	d
dlmallinfo	nds_malloc.c	/^struct mallinfo dlmallinfo(void) {$/;"	f
dlmallinfo	nds_malloc.c	654;"	d	file:
dlmallinfo	nds_malloc.h	47;"	d
dlmalloc	nds_malloc.c	/^void* dlmalloc(size_t bytes) {$/;"	f
dlmalloc	nds_malloc.c	649;"	d	file:
dlmalloc	nds_malloc.h	42;"	d
dlmalloc_footprint	nds_malloc.c	/^size_t dlmalloc_footprint(void) {$/;"	f
dlmalloc_footprint	nds_malloc.c	659;"	d	file:
dlmalloc_footprint	nds_malloc.h	52;"	d
dlmalloc_max_footprint	nds_malloc.c	/^size_t dlmalloc_max_footprint(void) {$/;"	f
dlmalloc_max_footprint	nds_malloc.c	660;"	d	file:
dlmalloc_stats	nds_malloc.c	/^void dlmalloc_stats() {$/;"	f
dlmalloc_stats	nds_malloc.c	657;"	d	file:
dlmalloc_stats	nds_malloc.h	50;"	d
dlmalloc_trim	nds_malloc.c	/^int dlmalloc_trim(size_t pad) {$/;"	f
dlmalloc_trim	nds_malloc.c	656;"	d	file:
dlmalloc_trim	nds_malloc.h	49;"	d
dlmalloc_usable_size	nds_malloc.c	/^size_t dlmalloc_usable_size(void* mem) {$/;"	f
dlmalloc_usable_size	nds_malloc.c	658;"	d	file:
dlmalloc_usable_size	nds_malloc.h	51;"	d
dlmallopt	nds_malloc.c	/^int dlmallopt(int param_number, int value) {$/;"	f
dlmallopt	nds_malloc.c	655;"	d	file:
dlmallopt	nds_malloc.h	48;"	d
dlmemalign	nds_malloc.c	/^void* dlmemalign(size_t alignment, size_t bytes) {$/;"	f
dlmemalign	nds_malloc.c	650;"	d	file:
dlmemalign	nds_malloc.h	43;"	d
dlpvalloc	nds_malloc.c	/^void* dlpvalloc(size_t bytes) {$/;"	f
dlpvalloc	nds_malloc.c	653;"	d	file:
dlpvalloc	nds_malloc.h	46;"	d
dlrealloc	nds_malloc.c	/^void* dlrealloc(void* oldmem, size_t bytes) {$/;"	f
dlrealloc	nds_malloc.c	651;"	d	file:
dlrealloc	nds_malloc.h	44;"	d
dlvalloc	nds_malloc.c	/^void* dlvalloc(size_t bytes) {$/;"	f
dlvalloc	nds_malloc.c	652;"	d	file:
dlvalloc	nds_malloc.h	45;"	d
dmg_ids	edit_di.c	/^static char dmg_ids[22] =$/;"	v	file:
dmg_strs	edit_di.c	/^static char *dmg_strs[22] =$/;"	v	file:
do_check_any_chunk	nds_malloc.c	/^static void do_check_any_chunk(mstate m, mchunkptr p) {$/;"	f	file:
do_check_free_chunk	nds_malloc.c	/^static void do_check_free_chunk(mstate m, mchunkptr p) {$/;"	f	file:
do_check_inuse_chunk	nds_malloc.c	/^static void do_check_inuse_chunk(mstate m, mchunkptr p) {$/;"	f	file:
do_check_malloc_state	nds_malloc.c	/^static void do_check_malloc_state(mstate m) {$/;"	f	file:
do_check_malloced_chunk	nds_malloc.c	/^static void do_check_malloced_chunk(mstate m, void* mem, size_t s) {$/;"	f	file:
do_check_mmapped_chunk	nds_malloc.c	/^static void do_check_mmapped_chunk(mstate m, mchunkptr p) {$/;"	f	file:
do_check_smallbin	nds_malloc.c	/^static void do_check_smallbin(mstate m, bindex_t i) {$/;"	f	file:
do_check_top_chunk	nds_malloc.c	/^static void do_check_top_chunk(mstate m, mchunkptr p) {$/;"	f	file:
do_check_tree	nds_malloc.c	/^static void do_check_tree(mstate m, tchunkptr t) {$/;"	f	file:
do_check_treebin	nds_malloc.c	/^static void do_check_treebin(mstate m, bindex_t i) {$/;"	f	file:
done	window.h	/^  int done;$/;"	m	struct:_dialog
drag_function	window.h	/^  int (* drag_function)(World *mzx_world, dialog *di,$/;"	m	struct:_element
drag_list_box	window.c	/^static int drag_list_box(World *mzx_world, dialog *di,$/;"	f	file:
draw_board_list	window.c	/^static void draw_board_list(World *mzx_world, dialog *di,$/;"	f	file:
draw_button	window.c	/^static void draw_button(World *mzx_world, dialog *di, element *e,$/;"	f	file:
draw_char	graphics.c	/^void draw_char(Uint8 chr, Uint8 color, Uint32 x, Uint32 y)$/;"	f
draw_char_box	window.c	/^static void draw_char_box(World *mzx_world, dialog *di, element *e,$/;"	f	file:
draw_char_ext	graphics.c	/^void draw_char_ext(Uint8 chr, Uint8 color, Uint32 x,$/;"	f
draw_char_linear	graphics.c	/^void draw_char_linear(Uint8 color, Uint8 chr, Uint32 offset)$/;"	f
draw_char_linear_ext	graphics.c	/^void draw_char_linear_ext(Uint8 color, Uint8 chr,$/;"	f
draw_check_box	window.c	/^static void draw_check_box(World *mzx_world, dialog *di, element *e,$/;"	f	file:
draw_color_box	window.c	/^void draw_color_box(int color, int q_bit, int x, int y)$/;"	f
draw_color_box_element	window.c	/^static void draw_color_box_element(World *mzx_world, dialog *di,$/;"	f	file:
draw_debug_box	game.c	/^void draw_debug_box(World *mzx_world, int x, int y, int d_x, int d_y)$/;"	f
draw_edit_window	idput.c	/^void draw_edit_window(Board *src_board, int array_x, int array_y,$/;"	f
draw_function	window.h	/^  void (* draw_function)(World *mzx_world, dialog *di,$/;"	m	struct:_element
draw_game_window	idput.c	/^void draw_game_window(Board *src_board, int array_x, int array_y)$/;"	f
draw_input_box	window.c	/^static void draw_input_box(World *mzx_world, dialog *di, element *e,$/;"	f	file:
draw_label	window.c	/^static void draw_label(World *mzx_world, dialog *di, element *e,$/;"	f	file:
draw_list_box	window.c	/^static void draw_list_box(World *mzx_world, dialog *di,$/;"	f	file:
draw_multichar	char_ed.c	/^static void draw_multichar(char *buffer, int start_x, int start_y,$/;"	f	file:
draw_multichar_smzx	char_ed.c	/^static void draw_multichar_smzx(char *buffer, int start_x, int start_y,$/;"	f	file:
draw_names	edit.c	/^static char draw_names[7][10] =$/;"	v	file:
draw_number_box	window.c	/^static void draw_number_box(World *mzx_world, dialog *di,$/;"	f	file:
draw_radio_button	window.c	/^static void draw_radio_button(World *mzx_world, dialog *di, element *e,$/;"	f	file:
draw_sprites	sprite.c	/^void draw_sprites(World *mzx_world)$/;"	f
draw_viewport	game.c	/^void draw_viewport(World *mzx_world)$/;"	f
draw_window_box	window.c	/^int draw_window_box(int x1, int y1, int x2, int y2, int color,$/;"	f
draw_window_box_ext	window.c	/^int draw_window_box_ext(int x1, int y1, int x2, int y2, int color,$/;"	f
drawmode_help	edit.c	/^static char drawmode_help[5][32] =$/;"	v	file:
dump_screen	graphics.c	/^void dump_screen()$/;"	f
duplicate_robot	robot.c	/^int duplicate_robot(Board *src_board, Robot *cur_robot, int x, int y)$/;"	f
duplicate_robot_direct	robot.c	/^void duplicate_robot_direct(Robot *cur_robot, Robot *copy_robot,$/;"	f
duplicate_scroll	robot.c	/^int duplicate_scroll(Board *src_board, Scroll *cur_scroll)$/;"	f
duplicate_scroll_direct	robot.c	/^void duplicate_scroll_direct(Scroll *cur_scroll, Scroll *copy_scroll)$/;"	f
duplicate_sensor	robot.c	/^int duplicate_sensor(Board *src_board, Sensor *cur_sensor)$/;"	f
duplicate_sensor_direct	robot.c	/^void duplicate_sensor_direct(Sensor *cur_sensor, Sensor *copy_sensor)$/;"	f
duration	sfx.h	/^  int duration;\/\/This is the struc of the sound queue$/;"	m
dv	nds_malloc.c	/^  mchunkptr  dv;$/;"	m	struct:malloc_state	file:
dvsize	nds_malloc.c	/^  size_t     dvsize;$/;"	m	struct:malloc_state	file:
e	window.h	/^  element e;$/;"	m
ec_change_byte	graphics.c	/^void ec_change_byte(Uint8 chr, Uint8 byte, Uint8 new_value)$/;"	f
ec_change_char	graphics.c	/^void ec_change_char(Uint8 chr, char *matrix)$/;"	f
ec_load_ascii	graphics.c	/^void ec_load_ascii(void)$/;"	f
ec_load_blank	graphics.c	/^void ec_load_blank(void)$/;"	f
ec_load_char_ascii	graphics.c	/^void ec_load_char_ascii(Uint32 char_number)$/;"	f
ec_load_char_mzx	graphics.c	/^void ec_load_char_mzx(Uint32 char_number)$/;"	f
ec_load_mzx	graphics.c	/^void ec_load_mzx(void)$/;"	f
ec_load_set	graphics.c	/^Sint32 ec_load_set(char *name)$/;"	f
ec_load_set_secondary	graphics.c	/^static Sint32 ec_load_set_secondary(char *name, Uint8 *dest)$/;"	f	file:
ec_load_set_var	graphics.c	/^Sint32 ec_load_set_var(char *name, Uint8 pos)$/;"	f
ec_load_smzx	graphics.c	/^void ec_load_smzx(void)$/;"	f
ec_mem_load_set	graphics.c	/^void ec_mem_load_set(Uint8 *chars)$/;"	f
ec_mem_save_set	graphics.c	/^void ec_mem_save_set(Uint8 *chars)$/;"	f
ec_read_byte	graphics.c	/^Uint8 ec_read_byte(Uint8 chr, Uint8 byte)$/;"	f
ec_read_char	graphics.c	/^void ec_read_char(Uint8 chr, char *matrix)$/;"	f
ec_save_set_var	graphics.c	/^void ec_save_set_var(char *name, Uint8 offset, Uint32 size)$/;"	f
edge_color	world_struct.h	/^  int edge_color;$/;"	m
edit_param	param.c	/^int edit_param(World *mzx_world, int id, int param)$/;"	f
edit_robot	param.c	/^int edit_robot(World *mzx_world, Robot *cur_robot)$/;"	f
edit_scroll	param.c	/^int edit_scroll(World *mzx_world, Scroll *cur_scroll)$/;"	f
edit_sensor	param.c	/^int edit_sensor(World *mzx_world, Sensor *cur_sensor)$/;"	f
edit_settings	robo_ed.c	/^static void edit_settings(World *mzx_world)$/;"	f	file:
edit_world	edit.c	/^void edit_world(World *mzx_world)$/;"	f
editing	world_struct.h	/^  int editing;$/;"	m
editing_menu	game.c	/^static char editing_menu[] =$/;"	v	file:
editor_space_toggles	configure.h	/^  int editor_space_toggles;$/;"	m	struct:_config_info
effective_frequency	audio_mikmod.c	/^  Uint32 effective_frequency;$/;"	m	file:
element	window.h	/^typedef struct _element element;$/;"	t
elements	window.h	/^  element **elements;$/;"	m	struct:_dialog
enable_lock	nds_malloc.c	2034;"	d	file:
enable_mmap	nds_malloc.c	2038;"	d	file:
end_module	audio.c	/^void end_module(void)$/;"	f
end_sample	audio.c	/^void end_sample()$/;"	f
endgame_board	world_struct.h	/^  int endgame_board;$/;"	m
endgame_x	world_struct.h	/^  int endgame_x;$/;"	m
endgame_y	world_struct.h	/^  int endgame_y;$/;"	m
enemy_hurt_enemy	world_struct.h	/^  int enemy_hurt_enemy;$/;"	m
energizer_glow	data.h	41;"	d
eof	audio_mikmod.c	/^  int eof;$/;"	m	file:
epilogue_length	audio.h	/^  Uint32 epilogue_length;$/;"	m	struct:_sampled_stream
equality_types	rasm.c	/^static char *equality_types[6] =$/;"	v	file:
error	error.c	/^int error(char *string, char type, char options, unsigned int code)$/;"	f
escape_chars	rasm.c	/^static int escape_chars(char *dest, char *src)$/;"	f	file:
evaluate_operation	expr.c	/^static int evaluate_operation(int operand_a, op c_operator, int operand_b)$/;"	f	file:
execute_macro	robo_ed.c	/^static void execute_macro(robot_state *rstate, ext_macro *macro_src)$/;"	f	file:
execute_named_macro	robo_ed.c	/^static void execute_named_macro(robot_state *rstate, char *macro_name)$/;"	f	file:
execute_numbered_macro	robo_ed.c	/^static void execute_numbered_macro(robot_state *rstate, int num)$/;"	f	file:
expand_buffer	char_ed.c	/^static void expand_buffer(char *buffer, int width, int height,$/;"	f	file:
explosion_colors	data.h	42;"	d
explosions_leave	board_struct.h	/^  int explosions_leave;$/;"	m
export_block	robo_ed.c	/^static void export_block(robot_state *rstate, int region_default)$/;"	f	file:
export_type	block.c	/^int export_type(World *mzx_world)$/;"	f
expr_skip_whitespace	expr.c	/^static void expr_skip_whitespace(char **expression)$/;"	f	file:
ext_free	compat.h	47;"	d
ext_free	compat.h	53;"	d
ext_lock	compat.h	49;"	d
ext_lock	compat.h	55;"	d
ext_macro	macro.h	/^typedef struct _ext_macro ext_macro;$/;"	t
ext_malloc	compat.h	45;"	d
ext_malloc	compat.h	51;"	d
ext_realloc	compat.h	46;"	d
ext_realloc	compat.h	52;"	d
ext_unlock	compat.h	48;"	d
ext_unlock	compat.h	54;"	d
extended_macros	configure.h	/^  ext_macro **extended_macros;$/;"	m	struct:_config_info
fade_status	graphics.h	/^  Uint32 fade_status;$/;"	m	struct:_graphics_data
false	compat.h	36;"	d
fd	nds_malloc.c	/^  struct malloc_chunk* fd;         \/* double links -- used only if free. *\/$/;"	m	struct:malloc_chunk	file:
fd	nds_malloc.c	/^  struct malloc_tree_chunk* fd;$/;"	m	struct:malloc_tree_chunk	file:
fg_color	graphics.h	/^  Uint8 fg_color;$/;"	m
fg_per_bk	window.c	/^static char fg_per_bk[16] =$/;"	v	file:
fgetd	world.c	/^int fgetd(FILE *fp)$/;"	f
fgetw	world.c	/^int fgetw(FILE *fp)$/;"	f
file_dialog_function	window.c	/^static int file_dialog_function(World *mzx_world, dialog *di, int key)$/;"	f	file:
file_length	audio.c	/^int file_length(FILE *fp)$/;"	f
file_manager	window.c	/^int file_manager(World *mzx_world, char **wildcards, char *ret,$/;"	f
fill_area	fill.c	/^void fill_area(World *mzx_world, mzx_thing id, int color, int param,$/;"	f
fill_line	graphics.c	/^void fill_line(Uint32 length, Uint32 x, Uint32 y, Uint8 chr,$/;"	f
fill_line_ext	graphics.c	/^void fill_line_ext(Uint32 length, Uint32 x, Uint32 y,$/;"	f
fill_region	char_ed.c	/^static void fill_region(char *buffer, int x, int y,$/;"	f	file:
fill_vid_usage	window.c	/^static void fill_vid_usage(dialog *di, element *e,$/;"	f	file:
find_argument	rasm.c	/^search_entry_short *find_argument(char *name)$/;"	f
find_board	board.c	/^int find_board(World *mzx_world, char *name)$/;"	f
find_command	rasm.c	/^static search_entry *find_command(char *name)$/;"	f	file:
find_counter	counter.c	/^static counter *find_counter(World *mzx_world, char *name, int *next)$/;"	f	file:
find_entry	window.c	/^static int find_entry(char **choices, char *name, int total_num)$/;"	f	file:
find_first_element	window.c	/^static int find_first_element(World *mzx_world, dialog *di,$/;"	f	file:
find_free_robot	robot.c	/^int find_free_robot(Board *src_board)$/;"	f
find_free_scroll	robot.c	/^static int find_free_scroll(Board *src_board)$/;"	f	file:
find_free_sensor	robot.c	/^static int find_free_sensor(Board *src_board)$/;"	f	file:
find_function_counter	counter.c	/^static function_counter *find_function_counter(char *name)$/;"	f	file:
find_label	robot.c	/^static Label *find_label(Robot *cur_robot, char *name)$/;"	f	file:
find_label_position	robot.c	/^static int find_label_position(Robot *cur_robot, char *name)$/;"	f	file:
find_last_element	window.c	/^static int find_last_element(World *mzx_world, dialog *di,$/;"	f	file:
find_macro	macro.c	/^ext_macro *find_macro(config_info *conf, char *name, int *next)$/;"	f
find_macro_variable	macro.c	/^variable_storage *find_macro_variable(char *name, macro_type *m)$/;"	f
find_option	configure.c	/^static config_entry *find_option(char *name)$/;"	f	file:
find_player	game.c	/^void find_player(World *mzx_world)$/;"	f
find_replace_action	robo_ed.c	/^static void find_replace_action(robot_state *rstate)$/;"	f	file:
find_robot	robot.c	/^int find_robot(Board *src_board, char *name, int *first, int *last)$/;"	f
find_seek	game2.c	/^static int find_seek(World *mzx_world, int x, int y)$/;"	f	file:
find_string	counter.c	/^static mzx_string *find_string(World *mzx_world, char *name, int *next)$/;"	f	file:
find_zapped_label	robot.c	/^static Label *find_zapped_label(Robot *cur_robot, char *name)$/;"	f	file:
fire_anim	data.h	58;"	d
fire_burn_brown	board_struct.h	/^  int fire_burn_brown;$/;"	m
fire_burn_fakes	board_struct.h	/^  int fire_burn_fakes;$/;"	m
fire_burn_space	board_struct.h	/^  int fire_burn_space;$/;"	m
fire_burn_trees	board_struct.h	/^  int fire_burn_trees;$/;"	m
fire_burns	board_struct.h	/^  int fire_burns;$/;"	m
fire_colors	data.h	59;"	d
firewalker_dur	world_struct.h	/^  int firewalker_dur;$/;"	m
first_board	world_struct.h	/^  int first_board;$/;"	m
first_prefix	world_struct.h	/^  int first_prefix;$/;"	m
fix_board	edit.c	127;"	d	file:
fix_color	robot.c	/^int fix_color(int color, int def)$/;"	f
fix_mod	edit.c	132;"	d	file:
fix_scroll	edit.c	87;"	d	file:
flag_t	nds_malloc.c	/^typedef unsigned int flag_t;           \/* The type of various bit flag sets *\/$/;"	t	file:
flags	data.c	/^unsigned int flags[] =$/;"	v
flags	sprite_struct.h	/^  char flags;$/;"	m
flash_thing	edit.c	/^static void flash_thing(World *mzx_world, int start, int end,$/;"	f	file:
flat_intensity_palette	graphics.h	/^  Uint32 flat_intensity_palette[SMZX_PAL_SIZE];$/;"	m	struct:_graphics_data
flip_dir	game2.c	/^int flip_dir(int dir)$/;"	f
fm	nds_malloc.c	4176;"	d	file:
fm	nds_malloc.c	4256;"	d	file:
focus_on_player	game.c	/^void focus_on_player(World *mzx_world)$/;"	f
focus_pixel	graphics.c	/^void focus_pixel(int x, int y)$/;"	f
focus_pixel	graphics.h	/^  void (*focus_pixel)      (graphics_data *, Uint32, Uint32);$/;"	m	struct:_graphics_data
focus_screen	graphics.c	/^void focus_screen(int x, int y)$/;"	f
footprint	nds_malloc.c	/^  size_t     footprint;$/;"	m	struct:malloc_state	file:
force_bpp	configure.h	/^  int force_bpp;$/;"	m	struct:_config_info
force_last_key	event.c	/^void force_last_key(keycode_type type, int val)$/;"	f
force_string_copy	counter.c	77;"	d	file:
force_string_length	counter.c	54;"	d	file:
force_string_move	counter.c	81;"	d	file:
force_string_splice	counter.c	68;"	d	file:
fordblks	nds_malloc.c	/^  MALLINFO_FIELD_TYPE fordblks; \/* total free space *\/$/;"	m	struct:mallinfo	file:
fordblks	nds_malloc.h	/^  MALLINFO_FIELD_TYPE fordblks; \/* total free space *\/$/;"	m	struct:mallinfo
forest_becomes	board_struct.h	/^  int forest_becomes;$/;"	m
format	audio.h	/^  Uint16 format;$/;"	m
fputd	world.c	/^void fputd(int src, FILE *fp)$/;"	f
fputw	world.c	/^void fputw(int src, FILE *fp)$/;"	f
fread_counter_read	counter.c	/^static int fread_counter_read(World *mzx_world, function_counter *counter,$/;"	f	file:
fread_open_read	counter.c	/^static int fread_open_read(World *mzx_world, function_counter *counter,$/;"	f	file:
fread_pos_read	counter.c	/^static int fread_pos_read(World *mzx_world, function_counter *counter,$/;"	f	file:
fread_pos_write	counter.c	/^static void fread_pos_write(World *mzx_world, function_counter *counter,$/;"	f	file:
fread_read	counter.c	/^static int fread_read(World *mzx_world, function_counter *counter,$/;"	f	file:
free_macro	macro.c	/^static void free_macro(ext_macro *macro_src)$/;"	f	file:
freeze_time_dur	world_struct.h	/^  int freeze_time_dur;$/;"	m
freq	sfx.h	/^  int freq;$/;"	m
freq_conversion	audio.c	/^const int freq_conversion = 3579364;$/;"	v
frequency	audio.h	/^  Uint32 frequency;$/;"	m
frequency	audio.h	/^  Uint32 frequency;$/;"	m	struct:_sampled_stream
frequency_delta	audio.h	/^  Sint64 frequency_delta;$/;"	m	struct:_sampled_stream
fsafegets	fsafeopen.c	/^char *fsafegets(char *s, int size, FILE *stream)$/;"	f
fsafeopen	fsafeopen.c	/^FILE *fsafeopen(const char *path, const char *mode)$/;"	f
fsafetest	fsafeopen.c	/^int fsafetest(const char *path, char *newpath)$/;"	f
fsafetranslate	fsafeopen.c	/^int fsafetranslate(const char *path, char *newpath)$/;"	f
fsmblks	nds_malloc.c	/^  MALLINFO_FIELD_TYPE fsmblks;  \/* always 0 *\/$/;"	m	struct:mallinfo	file:
fsmblks	nds_malloc.h	/^  MALLINFO_FIELD_TYPE fsmblks;  \/* always 0 *\/$/;"	m	struct:mallinfo
fullscreen	configure.h	/^  int fullscreen;$/;"	m	struct:_config_info
fullscreen	graphics.h	/^  Uint32 fullscreen;$/;"	m	struct:_graphics_data
function_counter	counter.h	/^} function_counter;$/;"	t
function_read	counter.h	/^  int (*function_read)(World *mzx_world, struct _function_counter *counter,$/;"	m	struct:_function_counter
function_write	counter.h	/^  void (*function_write)(World *mzx_world, struct _function_counter *counter,$/;"	m	struct:_function_counter
fwrite_append_read	counter.c	/^static int fwrite_append_read(World *mzx_world, function_counter *counter,$/;"	f	file:
fwrite_counter_write	counter.c	/^static void fwrite_counter_write(World *mzx_world, function_counter *counter,$/;"	f	file:
fwrite_modify_read	counter.c	/^static int fwrite_modify_read(World *mzx_world, function_counter *counter,$/;"	f	file:
fwrite_open_read	counter.c	/^static int fwrite_open_read(World *mzx_world, function_counter *counter,$/;"	f	file:
fwrite_pos_read	counter.c	/^static int fwrite_pos_read(World *mzx_world, function_counter *counter,$/;"	f	file:
fwrite_pos_write	counter.c	/^static void fwrite_pos_write(World *mzx_world, function_counter *counter,$/;"	f	file:
fwrite_write	counter.c	/^static void fwrite_write(World *mzx_world, function_counter *counter,$/;"	f	file:
game_menu	game.c	/^static char game_menu[] =$/;"	v	file:
game_over_sfx	world_struct.h	/^  int game_over_sfx;$/;"	m
game_settings	game.c	/^static void game_settings(World *mzx_world)$/;"	f	file:
gateway_dec	counter_struct.h	/^  void *gateway_dec;$/;"	m	struct:_counter
gateway_dec_function	counter.h	/^typedef int (*gateway_dec_function)(World *mzx_world,$/;"	t
gateway_write	counter_struct.h	/^  void *gateway_write;$/;"	m	struct:_counter
gateway_write_function	counter.h	/^typedef int (*gateway_write_function)(World *mzx_world,$/;"	t
getExceptionAddress	nds_exception.c	/^u32 getExceptionAddress( u32 opcodeAddress, u32 thumbState) {$/;"	f
get_alt_status	event.c	/^int get_alt_status(keycode_type type)$/;"	f
get_blue_component	graphics.c	/^Uint32 get_blue_component(Uint32 color)$/;"	f
get_color	rasm.c	/^int get_color(char *cmd_line)$/;"	f
get_color_intensity	graphics.c	/^Uint32 get_color_intensity(Uint32 color)$/;"	f
get_color_linear	graphics.c	/^Uint8 get_color_linear(Uint32 offset)$/;"	f
get_counter	counter.c	/^int get_counter(World *mzx_world, char *name, int id)$/;"	f
get_ctrl_status	event.c	/^int get_ctrl_status(keycode_type type)$/;"	f
get_cursor_mode	graphics.c	/^cursor_mode_types get_cursor_mode()$/;"	f
get_fade_status	graphics.c	/^Uint32 get_fade_status()$/;"	f
get_foot	nds_malloc.c	1691;"	d	file:
get_frequency	audio.c	/^int get_frequency()$/;"	f
get_frequency	audio.h	/^  Uint32 (* get_frequency)(sampled_stream *s_src);$/;"	m	struct:_sampled_stream
get_green_component	graphics.c	/^Uint32 get_green_component(Uint32 color)$/;"	f
get_id_char	idput.c	/^unsigned char get_id_char(Board *src_board, int id_offset)$/;"	f
get_id_color	idput.c	/^unsigned char get_id_color(Board *src_board, int id_offset)$/;"	f
get_key	event.c	/^Uint32 get_key(keycode_type type)$/;"	f
get_key_status	event.c	/^Uint32 get_key_status(keycode_type type, Uint32 index)$/;"	f
get_last_key	event.c	/^Uint32 get_last_key(keycode_type type)$/;"	f
get_last_key_released	event.c	/^Uint32 get_last_key_released(keycode_type type)$/;"	f
get_mouse_drag	event.c	/^Uint32 get_mouse_drag()$/;"	f
get_mouse_position	event.c	/^void get_mouse_position(int *x, int *y)$/;"	f
get_mouse_press	event.c	/^Uint32 get_mouse_press()$/;"	f
get_mouse_press_ext	event.c	/^Uint32 get_mouse_press_ext()$/;"	f
get_mouse_status	event.c	/^Uint32 get_mouse_status()$/;"	f
get_mouse_x	event.c	/^Uint32 get_mouse_x()$/;"	f
get_mouse_y	event.c	/^Uint32 get_mouse_y()$/;"	f
get_mstate_for	nds_malloc.c	2398;"	d	file:
get_music_on_state	audio.c	/^int get_music_on_state()$/;"	f
get_music_volume	audio.c	/^int get_music_volume()$/;"	f
get_next_riff_chunk_id	audio.c	/^static int get_next_riff_chunk_id(FILE *fp, int filesize, char *id)$/;"	f	file:
get_order	audio.c	/^int get_order()$/;"	f
get_order	audio.h	/^  Uint32 (* get_order)(audio_stream *a_src);$/;"	m	struct:_audio_stream
get_param	rasm.c	/^static int get_param(char *cmd_line)$/;"	f	file:
get_path	world.c	/^void get_path(char *file_name, char *dest)$/;"	f
get_position	audio.c	/^int get_position()$/;"	f
get_position	audio.h	/^  Uint32 (* get_position)(audio_stream *a_src);$/;"	m	struct:_audio_stream
get_pw_xor_code	decrypt.c	/^static int get_pw_xor_code(char *password, int pro_method)$/;"	f	file:
get_random_range	runrobo2.c	/^static int get_random_range(int min_value, int max_value)$/;"	f	file:
get_real_mouse_position	event.c	/^void get_real_mouse_position(int *x, int *y)$/;"	f
get_red_component	graphics.c	/^Uint32 get_red_component(Uint32 color)$/;"	f
get_rgb	graphics.c	/^void get_rgb(Uint32 color, Uint8 *r, Uint8 *g, Uint8 *b)$/;"	f
get_riff_chunk	audio.c	/^static void* get_riff_chunk(FILE *fp, int filesize, char *id, int *size)$/;"	f	file:
get_riff_chunk_by_id	audio.c	/^static void* get_riff_chunk_by_id(FILE *fp, int filesize,$/;"	f	file:
get_robot_id	robot.c	/^int get_robot_id(Board *src_board, char *name)$/;"	f
get_screen	graphics.c	/^void get_screen(char_element *dest)$/;"	f
get_screen_coords	graphics.c	/^void get_screen_coords(int screen_x, int screen_y, int *x, int *y,$/;"	f
get_screen_coords	graphics.h	/^  void (*get_screen_coords)(graphics_data *, int, int, int *, int *, int *,$/;"	m	struct:_graphics_data
get_screen_coords_centered	render.c	/^void get_screen_coords_centered(graphics_data *graphics, int screen_x,$/;"	f
get_screen_coords_scaled	render.c	/^void get_screen_coords_scaled(graphics_data *graphics, int screen_x,$/;"	f
get_screen_mode	graphics.c	/^Uint32 get_screen_mode()$/;"	f
get_sfx_on_state	audio.c	/^int get_sfx_on_state()$/;"	f
get_sfx_volume	audio.c	/^int get_sfx_volume()$/;"	f
get_shift_status	event.c	/^int get_shift_status(keycode_type type)$/;"	f
get_sound_volume	audio.c	/^int get_sound_volume()$/;"	f
get_special_id_char	idput.c	/^static unsigned char get_special_id_char(Board *src_board, mzx_thing cell_id,$/;"	f	file:
get_string	counter.c	/^int get_string(World *mzx_world, char *name, mzx_string *dest,$/;"	f
get_string_size_offset	counter.c	/^static void get_string_size_offset(char *name, unsigned int *ssize,$/;"	f	file:
get_ticks	delay.c	/^int get_ticks(void)$/;"	f
get_wanted_arg	rasm.c	/^static void get_wanted_arg(char *buffer, int arg)$/;"	f	file:
get_word	rasm.c	/^static int get_word(char *str, char *source, char t)$/;"	f	file:
give_key	game.c	/^int give_key(World *mzx_world, int color)$/;"	f
give_potion	game.c	/^static void give_potion(World *mzx_world, mzx_potion type)$/;"	f	file:
gl	render_gl1.c	/^  gl1_syms gl;$/;"	m	file:
gl	render_gl2.c	/^  gl2_syms gl;$/;"	m	file:
gl1_init_video	render_gl1.c	/^static int gl1_init_video(graphics_data *graphics, config_info *conf)$/;"	f	file:
gl1_load_syms	render_gl1.c	/^static int gl1_load_syms (gl1_syms *gl)$/;"	f	file:
gl1_render_cursor	render_gl1.c	/^static void gl1_render_cursor(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
gl1_render_data	render_gl1.c	/^} gl1_render_data;$/;"	t	file:
gl1_render_graph	render_gl1.c	/^static void gl1_render_graph(graphics_data *graphics)$/;"	f	file:
gl1_render_mouse	render_gl1.c	/^static void gl1_render_mouse(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
gl1_set_video_mode	render_gl1.c	/^static int gl1_set_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
gl1_syms	render_gl1.c	/^} gl1_syms;$/;"	t	file:
gl1_sync_screen	render_gl1.c	/^static void gl1_sync_screen(graphics_data *graphics)$/;"	f	file:
gl1_update_colors	render_gl1.c	/^static void gl1_update_colors(graphics_data *graphics, SDL_Color *palette,$/;"	f	file:
gl2_char_bitmask_to_texture	render_gl2.c	/^static char *gl2_char_bitmask_to_texture(signed char *c, char *p)$/;"	f	file:
gl2_do_remap_char	render_gl2.c	/^static inline void gl2_do_remap_char(graphics_data *graphics, Uint16 chr)$/;"	f	file:
gl2_do_remap_charsets	render_gl2.c	/^static inline void gl2_do_remap_charsets(graphics_data *graphics)$/;"	f	file:
gl2_init_video	render_gl2.c	/^static int gl2_init_video(graphics_data *graphics, config_info *conf)$/;"	f	file:
gl2_linear_filter_method	render_gl2.c	/^static int gl2_linear_filter_method(graphics_data *graphics)$/;"	f	file:
gl2_load_syms	render_gl2.c	/^static int gl2_load_syms (gl2_syms *gl)$/;"	f	file:
gl2_remap_char	render_gl2.c	/^static void gl2_remap_char(graphics_data *graphics, Uint16 chr)$/;"	f	file:
gl2_remap_charbyte	render_gl2.c	/^static void gl2_remap_charbyte(graphics_data *graphics, Uint16 chr, Uint8 byte)$/;"	f	file:
gl2_remap_charsets	render_gl2.c	/^static void gl2_remap_charsets(graphics_data *graphics)$/;"	f	file:
gl2_render_cursor	render_gl2.c	/^static void gl2_render_cursor(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
gl2_render_data	render_gl2.c	/^} gl2_render_data;$/;"	t	file:
gl2_render_graph	render_gl2.c	/^static void gl2_render_graph(graphics_data *graphics)$/;"	f	file:
gl2_render_mouse	render_gl2.c	/^static void gl2_render_mouse(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
gl2_resize_screen	render_gl2.c	/^static void gl2_resize_screen(graphics_data *graphics, int viewport_width,$/;"	f	file:
gl2_set_video_mode	render_gl2.c	/^static int gl2_set_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
gl2_syms	render_gl2.c	/^} gl2_syms;$/;"	t	file:
gl2_sync_screen	render_gl2.c	/^static void gl2_sync_screen(graphics_data *graphics)$/;"	f	file:
gl2_update_colors	render_gl2.c	/^static void gl2_update_colors(graphics_data *graphics, SDL_Color *palette,$/;"	f	file:
glAlphaFunc	render_gl2.c	/^  void (APIENTRY *glAlphaFunc)(GLenum func, GLclampf ref);$/;"	m	file:
glBegin	render_gl1.c	/^  void (APIENTRY *glBegin)(GLenum mode);$/;"	m	file:
glBegin	render_gl2.c	/^  void (APIENTRY *glBegin)(GLenum mode);$/;"	m	file:
glBindTexture	render_gl1.c	/^  void (APIENTRY *glBindTexture)(GLenum target, GLuint texture);$/;"	m	file:
glBindTexture	render_gl2.c	/^  void (APIENTRY *glBindTexture)(GLenum target, GLuint texture);$/;"	m	file:
glBlendFunc	render_gl2.c	/^  void (APIENTRY *glBlendFunc)(GLenum sfactor, GLenum dfactor);$/;"	m	file:
glClear	render_gl2.c	/^  void (APIENTRY *glClear)(GLbitfield mask);$/;"	m	file:
glColor3ubv	render_gl2.c	/^  void (APIENTRY *glColor3ubv)(const GLubyte *v);$/;"	m	file:
glColor4f	render_gl2.c	/^  void (APIENTRY *glColor4f)(GLfloat red, GLfloat green, GLfloat blue,$/;"	m	file:
glColor4ub	render_gl2.c	/^  void (APIENTRY *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue,$/;"	m	file:
glCopyTexImage2D	render_gl2.c	/^  void (APIENTRY *glCopyTexImage2D)(GLenum target, GLint level,$/;"	m	file:
glDisable	render_gl2.c	/^  void (APIENTRY *glDisable)(GLenum cap);$/;"	m	file:
glEnable	render_gl1.c	/^  void (APIENTRY *glEnable)(GLenum cap);$/;"	m	file:
glEnable	render_gl2.c	/^  void (APIENTRY *glEnable)(GLenum cap);$/;"	m	file:
glEnd	render_gl1.c	/^  void (APIENTRY *glEnd)(void);$/;"	m	file:
glEnd	render_gl2.c	/^  void (APIENTRY *glEnd)(void);$/;"	m	file:
glGenTextures	render_gl1.c	/^  void (APIENTRY *glGenTextures)(GLsizei n, GLuint *textures);$/;"	m	file:
glGenTextures	render_gl2.c	/^  void (APIENTRY *glGenTextures)(GLsizei n, GLuint *textures);$/;"	m	file:
glGetString	render_gl1.c	/^  const GLubyte* (APIENTRY *glGetString)(GLenum name);$/;"	m	file:
glGetString	render_gl2.c	/^  const GLubyte* (APIENTRY *glGetString)(GLenum name);$/;"	m	file:
glTexCoord2f	render_gl1.c	/^  void (APIENTRY *glTexCoord2f)(GLfloat s, GLfloat t);$/;"	m	file:
glTexCoord2f	render_gl2.c	/^  void (APIENTRY *glTexCoord2f)(GLfloat s, GLfloat t);$/;"	m	file:
glTexImage2D	render_gl1.c	/^  void (APIENTRY *glTexImage2D)(GLenum target, GLint level,$/;"	m	file:
glTexImage2D	render_gl2.c	/^  void (APIENTRY *glTexImage2D)(GLenum target, GLint level,$/;"	m	file:
glTexParameterf	render_gl2.c	/^  void (APIENTRY *glTexParameterf)(GLenum target, GLenum pname, GLfloat param);$/;"	m	file:
glTexParameteri	render_gl1.c	/^  void (APIENTRY *glTexParameteri)(GLenum target, GLenum pname, GLint param);$/;"	m	file:
glTexParameteri	render_gl2.c	/^  void (APIENTRY *glTexParameteri)(GLenum target, GLenum pname, GLint param);$/;"	m	file:
glTexSubImage2D	render_gl2.c	/^  void (APIENTRY *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset,$/;"	m	file:
glVertex2f	render_gl2.c	/^  void (APIENTRY *glVertex2f)(GLfloat x, GLfloat y);$/;"	m	file:
glVertex2i	render_gl2.c	/^  void (APIENTRY *glVertex2i)(GLint x, GLint y);$/;"	m	file:
glVertex3f	render_gl1.c	/^  void (APIENTRY *glVertex3f)(GLfloat x, GLfloat y, GLfloat z);$/;"	m	file:
glViewport	render_gl1.c	/^  void (APIENTRY *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);$/;"	m	file:
glViewport	render_gl2.c	/^  void (APIENTRY *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);$/;"	m	file:
gl_check_video_mode	render_gl.c	/^int gl_check_video_mode(graphics_data *graphics, int width, int height,$/;"	f
gl_filter_method	configure.h	/^  char gl_filter_method[16];$/;"	m	struct:_config_info
gl_filter_method	graphics.h	/^  char *gl_filter_method;$/;"	m	struct:_graphics_data
gl_set_filter_method	render_gl.c	/^void gl_set_filter_method(char *method,$/;"	f
global_chars	edit_di.c	/^static void global_chars(World *mzx_world)$/;"	f	file:
global_dmg	edit_di.c	/^static void global_dmg(World *mzx_world)$/;"	f	file:
global_info	edit_di.c	/^void global_info(World *mzx_world)$/;"	f
global_robot	world_struct.h	/^  Robot global_robot;$/;"	m
gm	nds_malloc.c	2025;"	d	file:
goto_line	robo_ed.c	/^static void goto_line(robot_state *rstate, int line)$/;"	f	file:
goto_position	robo_ed.c	/^static void goto_position(World *mzx_world, robot_state *rstate)$/;"	f	file:
gp2x_check_video_mode	render_gp2x.c	/^static int gp2x_check_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
gp2x_get_screen_coords	render_gp2x.c	/^static void gp2x_get_screen_coords(graphics_data *graphics, int screen_x,$/;"	f	file:
gp2x_init_video	render_gp2x.c	/^static int gp2x_init_video(graphics_data *graphics, config_info *conf)$/;"	f	file:
gp2x_render_cursor	render_gp2x.c	/^static void gp2x_render_cursor(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
gp2x_render_data	render_gp2x.c	/^} gp2x_render_data;$/;"	t	file:
gp2x_render_graph	render_gp2x.c	/^static void gp2x_render_graph(graphics_data *graphics)$/;"	f	file:
gp2x_render_mouse	render_gp2x.c	/^static void gp2x_render_mouse(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
gp2x_set_colors	render_gp2x.c	/^static void (*gp2x_set_colors[4])(graphics_data *, Uint32 *, Uint8, Uint8) =$/;"	v	file:
gp2x_set_colors_mzx	render_gp2x.c	/^static void gp2x_set_colors_mzx (graphics_data *graphics, Uint32 *char_colors,$/;"	f	file:
gp2x_set_colors_smzx	render_gp2x.c	/^static void gp2x_set_colors_smzx (graphics_data *graphics, Uint32 *char_colors,$/;"	f	file:
gp2x_set_colors_smzx3	render_gp2x.c	/^static void gp2x_set_colors_smzx3 (graphics_data *graphics, Uint32 *char_colors,$/;"	f	file:
gp2x_set_screen_coords	render_gp2x.c	/^static void gp2x_set_screen_coords(graphics_data *graphics, int x, int y,$/;"	f	file:
gp2x_set_video_mode	render_gp2x.c	/^static int gp2x_set_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
gp2x_sync_screen	render_gp2x.c	/^static void gp2x_sync_screen(graphics_data *graphics)$/;"	f	file:
gp2x_update_colors	render_gp2x.c	/^static void gp2x_update_colors(graphics_data *graphics, SDL_Color *palette,$/;"	f	file:
grab_at_xy	edit.c	/^static void grab_at_xy(World *mzx_world, mzx_thing *new_id, int *new_color,$/;"	f	file:
grab_item	game.c	/^int grab_item(World *mzx_world, int offset, int dir)$/;"	f
granularity	nds_malloc.c	/^  size_t granularity;$/;"	m	struct:malloc_params	file:
granularity_align	nds_malloc.c	2054;"	d	file:
graphics	graphics.c	/^static graphics_data graphics;$/;"	v	file:
graphics_data	graphics.h	/^typedef struct _graphics_data graphics_data;$/;"	t
green_value_read	counter.c	/^static int green_value_read(World *mzx_world, function_counter *counter,$/;"	f	file:
green_value_write	counter.c	/^static void green_value_write(World *mzx_world, function_counter *counter,$/;"	f	file:
h	render_gl1.c	/^  Uint32 h;$/;"	m	file:
halfmask	render_gp2x.c	/^  Uint32 halfmask;$/;"	m	file:
has_extmem	nds_malloc.c	/^static int has_extmem = 0;$/;"	v	file:
has_segment_link	nds_malloc.c	/^static int has_segment_link(mstate m, msegmentptr ss) {$/;"	f	file:
hblkhd	nds_malloc.c	/^  MALLINFO_FIELD_TYPE hblkhd;   \/* space in mmapped regions *\/$/;"	m	struct:mallinfo	file:
hblkhd	nds_malloc.h	/^  MALLINFO_FIELD_TYPE hblkhd;   \/* space in mmapped regions *\/$/;"	m	struct:mallinfo
hblks	nds_malloc.c	/^  MALLINFO_FIELD_TYPE hblks;    \/* always 0 *\/$/;"	m	struct:mallinfo	file:
hblks	nds_malloc.h	/^  MALLINFO_FIELD_TYPE hblks;    \/* always 0 *\/$/;"	m	struct:mallinfo
head	nds_malloc.c	/^  size_t                    head;$/;"	m	struct:malloc_tree_chunk	file:
head	nds_malloc.c	/^  size_t               head;       \/* Size and inuse bits. *\/$/;"	m	struct:malloc_chunk	file:
health_dec_gateway	counter.c	/^static int health_dec_gateway(World *mzx_world, counter *counter, char *name,$/;"	f	file:
health_gateway	counter.c	/^static int health_gateway(World *mzx_world, counter *counter, char *name,$/;"	f	file:
health_limit	world_struct.h	/^  int health_limit;$/;"	m
height	sprite_struct.h	/^  char height;$/;"	m
height	window.h	/^  int width, height;$/;"	m	struct:_dialog
height	window.h	/^  int width, height;$/;"	m	struct:_element
help	helpsys.c	/^char *help = NULL;$/;"	v
help_display	scrdisp.c	/^void help_display(World *mzx_world, char *help, int offs, char *file,$/;"	f
help_file	world_struct.h	/^  FILE *help_file;$/;"	m
help_frame	scrdisp.c	/^static void help_frame(World *mzx_world, char *help, int pos)$/;"	f	file:
help_load	helpsys.c	/^void help_load(World *mzx_world, char *file_name)$/;"	f
help_system	helpsys.c	/^void help_system(World *mzx_world)$/;"	f
hexidecimal	macro.h	/^  hexidecimal$/;"	e
hexprint	mallocDebug.c	/^static inline void hexprint(u32 num, u16* txt)$/;"	f	file:
hi_ammo	data.h	39;"	d
highlight_element	window.c	/^static void highlight_element(World *mzx_world, dialog *di,$/;"	f	file:
highlight_height	char_ed.c	/^static int highlight_height = 1;$/;"	v	file:
highlight_width	char_ed.c	/^static int highlight_width = 1;$/;"	v	file:
horiz_door	data.h	43;"	d
horiz_lazer	data.h	56;"	d
horizontal	window.h	/^  horizontal$/;"	e
horizontal_line	robo_ed.c	/^static const char horizontal_line = 196;$/;"	v	file:
horizpld_read	counter.c	/^static int horizpld_read(World *mzx_world, function_counter *counter,$/;"	f	file:
hurt_player	counter.c	/^static int hurt_player(World *mzx_world, int value)$/;"	f	file:
hurt_player_id	game2.c	/^void hurt_player_id(World *mzx_world, mzx_thing id)$/;"	f
ialloc	nds_malloc.c	/^static void** ialloc(mstate m,$/;"	f	file:
ice_anim	data.h	36;"	d
id_chars	idput.c	/^unsigned char id_chars[455];$/;"	v
id_dmg	idput.c	/^unsigned char id_dmg[128];$/;"	v
id_place	idarray.c	/^void id_place(World *mzx_world, int array_x, int array_y,$/;"	f
id_put	idput.c	/^void id_put(Board *src_board, unsigned char x_pos, unsigned char y_pos,$/;"	f
id_remove_top	idarray.c	/^void id_remove_top(World *mzx_world, int array_x, int array_y)$/;"	f
id_remove_under	idarray.c	/^void id_remove_under(World *mzx_world, int array_x, int array_y)$/;"	f
idle_function	window.h	/^  int (* idle_function)(World *mzx_world, dialog *di, int key);$/;"	m	struct:_dialog
idle_function	window.h	/^  int (* idle_function)(World *mzx_world, dialog *di,$/;"	m	struct:_element
idle_input_box	window.c	/^static int idle_input_box(World *mzx_world, dialog *di, element *e)$/;"	f	file:
idx2bit	nds_malloc.c	2258;"	d	file:
ignore_linear	render_gl2.c	/^  Uint8 ignore_linear;$/;"	m	file:
ignore_list	rasm.c	/^static char *ignore_list[21] =$/;"	v	file:
import_block	robo_ed.c	/^static void import_block(World *mzx_world, robot_state *rstate)$/;"	f	file:
import_type	block.c	/^int import_type(World *mzx_world)$/;"	f
inc_counter	counter.c	/^void inc_counter(World *mzx_world, char *name, int value, int id)$/;"	f
inc_param	game2.c	/^static int inc_param(int param, int max)$/;"	f	file:
inc_string	counter.c	/^void inc_string(World *mzx_world, char *name, mzx_string *src, int id)$/;"	f
include2_config	configure.c	/^static void include2_config(config_info *conf, char *name, char *value,$/;"	f	file:
include_config	configure.c	/^static void include_config(config_info *conf, char *name, char *value,$/;"	f	file:
include_ignores	robo_ed.h	/^  int include_ignores;$/;"	m	struct:_robot_state
index	nds_malloc.c	/^  bindex_t                  index;$/;"	m	struct:malloc_tree_chunk	file:
init_audio	audio.c	/^void init_audio(config_info *conf)$/;"	f
init_bins	nds_malloc.c	/^static void init_bins(mstate m) {$/;"	f	file:
init_mikmod	audio_mikmod.c	/^void init_mikmod(config_info *conf)$/;"	f
init_mparams	nds_malloc.c	/^static int init_mparams(void) {$/;"	f	file:
init_palette	graphics.c	/^static void init_palette(void)$/;"	f	file:
init_pc_speaker	audio.c	/^static void init_pc_speaker(config_info *conf)$/;"	f	file:
init_top	nds_malloc.c	/^static void init_top(mstate m, mchunkptr p, size_t psize) {$/;"	f	file:
init_user_mstate	nds_malloc.c	/^static mstate init_user_mstate(char* tbase, size_t tsize) {$/;"	f	file:
init_video	graphics.c	/^void init_video(config_info *conf)$/;"	f
init_video	graphics.h	/^  int  (*init_video)       (graphics_data *, config_info*);$/;"	m	struct:_graphics_data
initialize_gateway_functions	counter.c	/^void initialize_gateway_functions(World *mzx_world)$/;"	f
initialize_joysticks	event.c	/^void initialize_joysticks()$/;"	f
initialize_sampled_stream	audio.c	/^void initialize_sampled_stream(sampled_stream *s_src,$/;"	f
input	event.c	/^static input_status input;$/;"	v	file:
input_box	window.h	/^} input_box;$/;"	t
input_file	world_struct.h	/^  FILE *input_file;$/;"	m
input_file_name	world_struct.h	/^  char input_file_name[512];$/;"	m
input_flags	window.h	/^  int input_flags;$/;"	m
input_read	counter.c	/^static int input_read(World *mzx_world, function_counter *counter,$/;"	f	file:
input_size	board_struct.h	/^  int input_size;$/;"	m
input_status	event.h	/^} input_status;$/;"	t
input_string	board_struct.h	/^  char input_string[81];$/;"	m
input_write	counter.c	/^static void input_write(World *mzx_world, function_counter *counter,$/;"	f	file:
inputsize_read	counter.c	/^static int inputsize_read(World *mzx_world, function_counter *counter,$/;"	f	file:
inputsize_write	counter.c	/^static void inputsize_write(World *mzx_world, function_counter *counter,$/;"	f	file:
insert_chunk	nds_malloc.c	3083;"	d	file:
insert_large_chunk	nds_malloc.c	2942;"	d	file:
insert_on	intake.c	/^static char insert_on = 1;$/;"	v	file:
insert_small_chunk	nds_malloc.c	2871;"	d	file:
insert_string	robo_ed.c	/^static void insert_string(char *dest, char *string, int *position)$/;"	f	file:
insta_fadein	graphics.c	/^void insta_fadein(void)$/;"	f
insta_fadeout	graphics.c	/^void insta_fadeout(void)$/;"	f
int2bin_read	counter.c	/^static int int2bin_read(World *mzx_world, function_counter *counter,$/;"	f	file:
int2bin_write	counter.c	/^static void int2bin_write(World *mzx_world, function_counter *counter,$/;"	f	file:
int_storage	macro.h	/^  int int_storage;$/;"	m
int_to_dir	data.h	255;"	d
intake	intake.c	/^int intake(World *mzx_world, char *string, int max_len,$/;"	f
intensity_palette	graphics.h	/^  SDL_Color intensity_palette[SMZX_PAL_SIZE];$/;"	m	struct:_graphics_data
internal_free	nds_malloc.c	3096;"	d	file:
internal_free	nds_malloc.c	3101;"	d	file:
internal_free	nds_malloc.c	3105;"	d	file:
internal_mallinfo	nds_malloc.c	/^static struct mallinfo internal_mallinfo(mstate m) {$/;"	f	file:
internal_malloc	nds_malloc.c	3095;"	d	file:
internal_malloc	nds_malloc.c	3099;"	d	file:
internal_malloc	nds_malloc.c	3104;"	d	file:
internal_malloc_stats	nds_malloc.c	/^static void internal_malloc_stats(mstate m) {$/;"	f	file:
internal_memalign	nds_malloc.c	/^static void* internal_memalign(mstate m, size_t alignment, size_t bytes) {$/;"	f	file:
internal_realloc	nds_malloc.c	/^static void* internal_realloc(mstate m, void* oldmem, size_t bytes) {$/;"	f	file:
invalid_comment	robo_ed.h	/^  invalid_comment$/;"	e
invalid_discard	robo_ed.h	/^  invalid_discard,$/;"	e
invalid_uncertain	robo_ed.h	/^  invalid_uncertain,$/;"	e
invinco_gateway	counter.c	/^static int invinco_gateway(World *mzx_world, counter *counter, char *name,$/;"	f	file:
is_aligned	nds_malloc.c	1265;"	d	file:
is_blank	sprite.c	/^static int is_blank(char c)$/;"	f	file:
is_cardinal_dir	data.h	249;"	d
is_color	rasm.c	/^static int is_color(char *cmd_line)$/;"	f	file:
is_enemy	data.h	218;"	d
is_extern_segment	nds_malloc.c	1891;"	d	file:
is_fake	data.h	203;"	d
is_global	nds_malloc.c	2026;"	d	file:
is_granularity_aligned	nds_malloc.c	2059;"	d	file:
is_initialized	nds_malloc.c	2027;"	d	file:
is_locked	robot_struct.h	/^  char is_locked;$/;"	m
is_mmapped	nds_malloc.c	1702;"	d	file:
is_mmapped_segment	nds_malloc.c	1890;"	d	file:
is_page_aligned	nds_malloc.c	2057;"	d	file:
is_param	rasm.c	/^static int is_param(char *cmd_line)$/;"	f	file:
is_playing	sfx.c	/^char is_playing(void)$/;"	f
is_robot	data.h	206;"	d
is_scaled_mode	render_nds.c	/^bool is_scaled_mode(enum Subscreen_Mode mode)$/;"	f
is_signscroll	data.h	209;"	d
is_small	nds_malloc.c	2196;"	d	file:
is_storageless	data.h	222;"	d
is_string	counter.c	/^int is_string(char *buffer)$/;"	f
is_water	data.h	212;"	d
is_whirlpool	data.h	215;"	d
item_to_counter	runrobo2.c	/^static char *item_to_counter[9] =$/;"	v	file:
item_types	rasm.c	/^static char *item_types[9] =$/;"	v	file:
joy_axis_set	configure.c	/^static void joy_axis_set(config_info *conf, char *name, char *value,$/;"	f	file:
joy_button_set	configure.c	/^static void joy_button_set(config_info *conf, char *name, char *value,$/;"	f	file:
joystick_axis_map	event.h	/^  SDLKey joystick_axis_map[16][16][2];$/;"	m
joystick_button_map	event.h	/^  SDLKey joystick_button_map[16][256];$/;"	m
jump_module	audio.c	/^void jump_module(int order)$/;"	f
keepcost	nds_malloc.c	/^  MALLINFO_FIELD_TYPE keepcost; \/* releasable (via malloc_trim) space *\/$/;"	m	struct:mallinfo	file:
keepcost	nds_malloc.h	/^  MALLINFO_FIELD_TYPE keepcost; \/* releasable (via malloc_trim) space *\/$/;"	m	struct:mallinfo
key_board_list	window.c	/^static int key_board_list(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_buffer	window.h	/^  char key_buffer[64];$/;"	m
key_button	window.c	/^static int key_button(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_char_box	window.c	/^static int key_char_box(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_check_box	window.c	/^static int key_check_box(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_code_read	counter.c	/^static int key_code_read(World *mzx_world, function_counter *counter,$/;"	f	file:
key_color_box	window.c	/^static int key_color_box(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_down_delay	world_struct.h	/^  int key_down_delay;$/;"	m
key_function	window.h	/^  int (* key_function)(World *mzx_world, dialog *di,$/;"	m	struct:_element
key_help	robo_ed.c	/^static char key_help[(81 * 3) + 1] =$/;"	v	file:
key_help_hide	robo_ed.c	/^static char key_help_hide[82] =$/;"	v	file:
key_input_box	window.c	/^static int key_input_box(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_left_delay	world_struct.h	/^  int key_left_delay;$/;"	m
key_list_box	window.c	/^static int key_list_box(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_number_box	window.c	/^static int key_number_box(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_position	window.h	/^  int key_position;$/;"	m
key_pressed_read	counter.c	/^static int key_pressed_read(World *mzx_world, function_counter *counter,$/;"	f	file:
key_radio_button	window.c	/^static int key_radio_button(World *mzx_world, dialog *di, element *e, int key)$/;"	f	file:
key_read	counter.c	/^static int key_read(World *mzx_world, function_counter *counter,$/;"	f	file:
key_release_read	counter.c	/^static int key_release_read(World *mzx_world, function_counter *counter,$/;"	f	file:
key_right_delay	world_struct.h	/^  int key_right_delay;$/;"	m
key_up_delay	world_struct.h	/^  int key_up_delay;$/;"	m
key_write	counter.c	/^static void key_write(World *mzx_world, function_counter *counter,$/;"	f	file:
keycode_SDL	event.h	/^  keycode_SDL,$/;"	e
keycode_pc_xt	event.h	/^  keycode_pc_xt,$/;"	e
keycode_type	event.h	/^} keycode_type;$/;"	t
keycode_unicode	event.h	/^  keycode_unicode$/;"	e
keys	world_struct.h	/^  char keys[NUM_KEYS];$/;"	m
label	macro.h	/^  char *label;$/;"	m	struct:_ext_macro
label	window.h	/^  char *label;$/;"	m
label	window.h	/^} label;$/;"	t
label_list	robot_struct.h	/^  Label **label_list;$/;"	m
last_SDL	event.h	/^  SDLKey last_SDL;$/;"	m
last_SDL_pressed	event.h	/^  SDLKey last_SDL_pressed;$/;"	m
last_SDL_release	event.h	/^  SDLKey last_SDL_release;$/;"	m
last_SDL_repeat	event.h	/^  SDLKey last_SDL_repeat;$/;"	m
last_SDL_repeat_stack	event.h	/^  SDLKey last_SDL_repeat_stack[KEY_REPEAT_STACK_SIZE];$/;"	m
last_axis	event.h	/^  Uint32 last_axis[16][16];$/;"	m
last_char	intake.c	/^char last_char = 0;$/;"	v
last_duration	audio.h	/^  Uint32 last_duration;$/;"	m
last_find_option	robo_ed.c	/^static int last_find_option = -1;$/;"	v	file:
last_frequency	audio.h	/^  Sint32 last_frequency;$/;"	m
last_increment_buffer	audio.h	/^  Uint32 last_increment_buffer;$/;"	m
last_key	board_struct.h	/^  int last_key;$/;"	m
last_keypress_time	event.h	/^  Uint32 last_keypress_time;$/;"	m
last_keypress_time	window.h	/^  int last_keypress_time;$/;"	m
last_lock	audio.c	/^static volatile char last_lock[16];$/;"	v	file:
last_mouse_button	event.h	/^  Uint32 last_mouse_button;$/;"	m
last_mouse_repeat	event.h	/^  Uint32 last_mouse_repeat;$/;"	m
last_mouse_repeat_state	event.h	/^  Uint32 last_mouse_repeat_state;$/;"	m
last_mouse_time	event.h	/^  Uint32 last_mouse_time;$/;"	m
last_playing	audio.h	/^  Uint32 last_playing;$/;"	m
last_prefix	world_struct.h	/^  int last_prefix;$/;"	m
last_shot_dir	robot_struct.h	/^  mzx_dir last_shot_dir;$/;"	m
last_touch_dir	robot_struct.h	/^  mzx_dir last_touch_dir;$/;"	m
last_unicode	event.h	/^  Uint16 last_unicode;$/;"	m
last_unicode_repeat	event.h	/^  Uint16 last_unicode_repeat;$/;"	m
last_unicode_repeat_stack	event.h	/^  Uint16 last_unicode_repeat_stack[KEY_REPEAT_STACK_SIZE];$/;"	m
last_update_time	event.h	/^  Uint32 last_update_time;$/;"	m
last_val	expr.c	/^static int last_val;$/;"	v	file:
lava_anim	data.h	37;"	d
lava_walk_read	counter.c	/^static int lava_walk_read(World *mzx_world, function_counter *counter,$/;"	f	file:
lava_walk_write	counter.c	/^static void lava_walk_write(World *mzx_world, function_counter *counter,$/;"	f	file:
lazwall_start	board_struct.h	/^  int lazwall_start;$/;"	m
least_addr	nds_malloc.c	/^  char*      least_addr;$/;"	m	struct:malloc_state	file:
least_bit	nds_malloc.c	2299;"	d	file:
left_bits	nds_malloc.c	2302;"	d	file:
leftmost_child	nds_malloc.c	1824;"	d	file:
leftshift_for_tree_index	nds_malloc.c	2245;"	d	file:
length	counter_struct.h	/^  unsigned int length;$/;"	m
level_color	board_struct.h	/^  char *level_color;$/;"	m
level_id	board_struct.h	/^  char *level_id;$/;"	m
level_param	board_struct.h	/^  char *level_param;$/;"	m
level_under_color	board_struct.h	/^  char *level_under_color;$/;"	m
level_under_id	board_struct.h	/^  char *level_under_id;$/;"	m
level_under_param	board_struct.h	/^  char *level_under_param;$/;"	m
life_anim	data.h	60;"	d
life_colors	data.h	61;"	d
line	window.h	/^} line;$/;"	t
line_bytecode	robo_ed.h	/^  char *line_bytecode;$/;"	m	struct:_robot_line
line_bytecode_length	robo_ed.h	/^  int line_bytecode_length;$/;"	m	struct:_robot_line
line_color	robo_ed.c	/^static const char line_color = combine_colors(15, 8);$/;"	v	file:
line_element_count	macro.h	/^  int *line_element_count;$/;"	m	struct:_ext_macro
line_text	robo_ed.h	/^  char *line_text;$/;"	m	struct:_robot_line
line_text_length	robo_ed.h	/^  int line_text_length;$/;"	m	struct:_robot_line
lines	macro.h	/^  char ***lines;$/;"	m	struct:_ext_macro
list_box	window.h	/^} list_box;$/;"	t
list_button	window.c	222;"	d	file:
list_menu	window.c	/^int list_menu(char **choices, int choice_size, char *title,$/;"	f
lit_bomb	data.h	40;"	d
lives_gateway	counter.c	/^static int lives_gateway(World *mzx_world, counter *counter, char *name,$/;"	f	file:
lives_limit	world_struct.h	/^  int lives_limit;$/;"	m
load_RLE2_plane	board.c	/^static void load_RLE2_plane(char *plane, FILE *fp, int size)$/;"	f	file:
load_bc_read	counter.c	/^static int load_bc_read(World *mzx_world, function_counter *counter,$/;"	f	file:
load_board	board.c	/^static void load_board(Board *cur_board, FILE *fp, int savegame)$/;"	f	file:
load_board_allocate	board.c	/^Board *load_board_allocate(FILE *fp, int savegame)$/;"	f
load_board_allocate_direct	board.c	/^static Board *load_board_allocate_direct(FILE *fp, int savegame)$/;"	f	file:
load_board_direct	board.c	/^static void load_board_direct(Board *cur_board, FILE *fp, int savegame)$/;"	f	file:
load_counter	counter.c	/^counter *load_counter(FILE *fp)$/;"	f
load_game_read	counter.c	/^static int load_game_read(World *mzx_world, function_counter *counter,$/;"	f	file:
load_module	audio.c	/^void load_module(char *filename)$/;"	f
load_mzm	mzm.c	/^int load_mzm(World *mzx_world, char *name, int start_x, int start_y,$/;"	f
load_palette	graphics.c	/^void load_palette(char *fname)$/;"	f
load_robot	robot.c	/^void load_robot(Robot *cur_robot, FILE *fp, int savegame)$/;"	f
load_robot_allocate	robot.c	/^Robot *load_robot_allocate(FILE *fp, int savegame)$/;"	f
load_robot_read	counter.c	/^static int load_robot_read(World *mzx_world, function_counter *counter,$/;"	f	file:
load_scroll	robot.c	/^static void load_scroll(Scroll *cur_scroll, FILE *fp, int savegame)$/;"	f	file:
load_scroll_allocate	robot.c	/^Scroll *load_scroll_allocate(FILE *fp, int savegame)$/;"	f
load_sensor	robot.c	/^static void load_sensor(Sensor *cur_sensor, FILE *fp, int savegame)$/;"	f	file:
load_sensor_allocate	robot.c	/^Sensor *load_sensor_allocate(FILE *fp, int savegame)$/;"	f
load_string	counter.c	/^mzx_string *load_string(FILE *fp)$/;"	f
load_string_board	counter.c	/^void load_string_board(World *mzx_world, char *name, int w, int h,$/;"	f
load_string_board_direct	counter.c	/^static int load_string_board_direct(World *mzx_world, mzx_string *str,$/;"	f	file:
load_wav_file	audio.c	/^static SDL_AudioSpec *load_wav_file(const char *file, SDL_AudioSpec *spec,$/;"	f	file:
load_world	world.c	/^static int load_world(World *mzx_world, char *file, int savegame, int *faded)$/;"	f	file:
load_world_file	game.c	/^static void load_world_file(World *mzx_world, char *name)$/;"	f	file:
load_world_selection	game.c	/^static void load_world_selection(World *mzx_world)$/;"	f	file:
local	robot_struct.h	/^  int local[32];$/;"	m
local_read	counter.c	/^static int local_read(World *mzx_world, function_counter *counter  ,$/;"	f	file:
local_write	counter.c	/^static void local_write(World *mzx_world, function_counter *counter,$/;"	f	file:
lock	audio.c	/^static void lock(const char *file, int line)$/;"	f	file:
lock_speed	world_struct.h	/^  int lock_speed;$/;"	m
locked	audio.c	/^static volatile int locked = 0;$/;"	v	file:
locked_x	board_struct.h	/^  int locked_x;$/;"	m
locked_y	board_struct.h	/^  int locked_y;$/;"	m
loop_count	robot_struct.h	/^  int loop_count;$/;"	m
loopcount_read	counter.c	/^static int loopcount_read(World *mzx_world, function_counter *counter,$/;"	f	file:
loopcount_write	counter.c	/^static void loopcount_write(World *mzx_world, function_counter *counter,$/;"	f	file:
low_ammo	data.h	38;"	d
lower_limit	window.h	/^  int lower_limit;$/;"	m
m_hide	graphics.c	/^void m_hide(void)$/;"	f
m_show	graphics.c	/^void m_show(void)$/;"	f
macro_default_values	robo_ed.c	/^static void macro_default_values(robot_state *rstate, ext_macro *macro_src)$/;"	f	file:
macro_recurse_level	robo_ed.h	/^  int macro_recurse_level;$/;"	m	struct:_robot_state
macro_repeat_level	robo_ed.h	/^  int macro_repeat_level;$/;"	m	struct:_robot_state
macro_type	macro.h	/^typedef struct _macro_type macro_type;$/;"	t
macro_variable	macro.h	/^typedef struct _macro_variable macro_variable;$/;"	t
macro_variable_reference	macro.h	/^typedef struct _macro_variable_reference macro_variable_reference;$/;"	t
macros	robo_ed.c	/^char macros[5][64];$/;"	v
magic	nds_malloc.c	/^  size_t     magic;$/;"	m	struct:malloc_state	file:
magic	nds_malloc.c	/^  size_t magic;$/;"	m	struct:malloc_params	file:
magic_code	decrypt.c	/^static char magic_code[16] =$/;"	v	file:
magic_init_mutex	nds_malloc.c	/^static MLOCK_T magic_init_mutex = PTHREAD_MUTEX_INITIALIZER;$/;"	v	file:
magic_init_mutex	nds_malloc.c	/^static MLOCK_T magic_init_mutex;$/;"	v	file:
magic_load_mod	runrobo2.c	/^static void magic_load_mod(World *mzx_world, char *filename)$/;"	f	file:
main	main.c	/^int main(int argc, char **argv)$/;"	f
main_menu	game.c	/^static char main_menu[] =$/;"	v	file:
make_palette	graphics.c	/^static Uint32 make_palette(SDL_Color *palette)$/;"	f	file:
mallinfo	nds_malloc.c	/^struct mallinfo {$/;"	s	file:
mallinfo	nds_malloc.h	/^struct mallinfo {$/;"	s
mallocDebug	mallocDebug.c	/^void *mallocDebug(size_t size)$/;"	f
mallocPrintOk	mallocDebug.c	/^bool mallocPrintOk = false;$/;"	v
malloc_chunk	nds_malloc.c	/^struct malloc_chunk {$/;"	s	file:
malloc_corruption_error_count	nds_malloc.c	/^int malloc_corruption_error_count;$/;"	v
malloc_getpagesize	nds_malloc.c	1206;"	d	file:
malloc_getpagesize	nds_malloc.c	1210;"	d	file:
malloc_getpagesize	nds_malloc.c	1213;"	d	file:
malloc_getpagesize	nds_malloc.c	1219;"	d	file:
malloc_getpagesize	nds_malloc.c	1223;"	d	file:
malloc_getpagesize	nds_malloc.c	1225;"	d	file:
malloc_getpagesize	nds_malloc.c	1229;"	d	file:
malloc_getpagesize	nds_malloc.c	1232;"	d	file:
malloc_getpagesize	nds_malloc.c	1234;"	d	file:
malloc_getpagesize	nds_malloc_opts.h	9;"	d
malloc_params	nds_malloc.c	/^struct malloc_params {$/;"	s	file:
malloc_segment	nds_malloc.c	/^struct malloc_segment {$/;"	s	file:
malloc_state	nds_malloc.c	/^struct malloc_state {$/;"	s	file:
malloc_tree_chunk	nds_malloc.c	/^struct malloc_tree_chunk {$/;"	s	file:
map_joystick_axis	event.c	/^void map_joystick_axis(int joystick, int axis, SDLKey min_key,$/;"	f
map_joystick_button	event.c	/^void map_joystick_button(int joystick, int button, SDLKey key)$/;"	f
mark_color	robo_ed.c	/^static const char mark_color = combine_colors(0, 7);$/;"	v	file:
mark_end	robo_ed.h	/^  int mark_end;$/;"	m	struct:_robot_state
mark_end_rline	robo_ed.h	/^  robot_line *mark_end_rline;$/;"	m	struct:_robot_state
mark_inuse_foot	nds_malloc.c	2376;"	d	file:
mark_inuse_foot	nds_malloc.c	2395;"	d	file:
mark_mode	robo_ed.h	/^  int mark_mode;$/;"	m	struct:_robot_state
mark_smallmap	nds_malloc.c	2261;"	d	file:
mark_start	robo_ed.h	/^  int mark_start;$/;"	m	struct:_robot_state
mark_start_rline	robo_ed.h	/^  robot_line *mark_start_rline;$/;"	m	struct:_robot_state
mark_treemap	nds_malloc.c	2265;"	d	file:
mask_midchars	configure.h	/^  int mask_midchars;$/;"	m	struct:_config_info
master_resample_mode	audio.h	/^  Uint32 master_resample_mode;$/;"	m
match	fsafeopen.c	/^static int match(char *path)$/;"	f	file:
match_command	rasm.c	/^static int match_command(mzx_command *cmd, char *error_buffer)$/;"	f	file:
match_function_counter	counter.c	/^int match_function_counter(char *dest, char *src)$/;"	f
match_no_check	fill.c	90;"	d	file:
match_no_check_ov	fill.c	127;"	d	file:
match_position	fill.c	74;"	d	file:
match_position_ov	fill.c	112;"	d	file:
max_footprint	nds_malloc.c	/^  size_t     max_footprint;$/;"	m	struct:malloc_state	file:
max_length	window.h	/^  int max_length;$/;"	m
max_size	robo_ed.c	/^static const int max_size = 65535;$/;"	v	file:
max_size	robo_ed.h	/^  int max_size;$/;"	m	struct:_robot_state
mboardx_read	counter.c	/^static int mboardx_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mboardy_read	counter.c	/^static int mboardy_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mchunk	nds_malloc.c	/^typedef struct malloc_chunk  mchunk;$/;"	t	file:
mchunkptr	nds_malloc.c	/^typedef struct malloc_chunk* mchunkptr;$/;"	t	file:
mem2chunk	nds_malloc.c	1637;"	d	file:
menu_lines	edit.c	/^static char *menu_lines[NUM_MENUS][2]=$/;"	v	file:
menu_names	edit.c	/^static char menu_names[NUM_MENUS][9] =$/;"	v	file:
menu_positions	edit.c	/^static char menu_positions[] = "11111112222222333333344444444555555666666";$/;"	v	file:
mesg	robot_struct.h	/^  char *mesg;$/;"	m
mesg_edges	world_struct.h	/^  int mesg_edges;$/;"	m
mesg_size	robot_struct.h	/^  int mesg_size;$/;"	m
mflags	nds_malloc.c	/^  flag_t     mflags;$/;"	m	struct:malloc_state	file:
mid_prefix	world_struct.h	/^  int mid_prefix;$/;"	m
mikmod_stream	audio_mikmod.c	/^} mikmod_stream;$/;"	t	file:
mine_anim	data.h	63;"	d
minimum_version	counter.h	/^  int minimum_version;$/;"	m	struct:_function_counter
minsize_for_tree_index	nds_malloc.c	2250;"	d	file:
missile_color	idput.c	/^unsigned char missile_color = 8;$/;"	v
mix_buffer	audio.h	/^  Sint32 *mix_buffer;$/;"	m
mix_data	audio.h	/^  Uint32 (* mix_data)(audio_stream *a_src, Sint32 *buffer,$/;"	m	struct:_audio_stream
mm_destruct	audio_mikmod.c	/^static void mm_destruct(audio_stream *a_src)$/;"	f	file:
mm_get_frequency	audio_mikmod.c	/^static Uint32 mm_get_frequency(sampled_stream *s_src)$/;"	f	file:
mm_get_order	audio_mikmod.c	/^static Uint32 mm_get_order(audio_stream *a_src)$/;"	f	file:
mm_get_position	audio_mikmod.c	/^static Uint32 mm_get_position(audio_stream *a_src)$/;"	f	file:
mm_mix_data	audio_mikmod.c	/^static Uint32 mm_mix_data(audio_stream *a_src, Sint32 *buffer, Uint32 len)$/;"	f	file:
mm_set_frequency	audio_mikmod.c	/^static void mm_set_frequency(sampled_stream *s_src, Uint32 frequency)$/;"	f	file:
mm_set_order	audio_mikmod.c	/^static void mm_set_order(audio_stream *a_src, Uint32 order)$/;"	f	file:
mm_set_position	audio_mikmod.c	/^static void mm_set_position(audio_stream *a_src, Uint32 position)$/;"	f	file:
mm_set_repeat	audio_mikmod.c	/^static void mm_set_repeat(audio_stream *a_src, Uint32 repeat)$/;"	f	file:
mm_set_volume	audio_mikmod.c	/^static void mm_set_volume(audio_stream *a_src, Uint32 volume)$/;"	f	file:
mmap_alloc	nds_malloc.c	/^static void* mmap_alloc(mstate m, size_t nb) {$/;"	f	file:
mmap_resize	nds_malloc.c	/^static mchunkptr mmap_resize(mstate m, mchunkptr oldp, size_t nb) {$/;"	f	file:
mmap_threshold	nds_malloc.c	/^  size_t mmap_threshold;$/;"	m	struct:malloc_params	file:
mod_counter	counter.c	/^void mod_counter(World *mzx_world, char *name, int value, int id)$/;"	f
mod_ext	edit.c	/^static char *mod_ext[] =$/;"	v	file:
mod_freq_read	counter.c	/^static int mod_freq_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mod_freq_write	counter.c	/^static void mod_freq_write(World *mzx_world, function_counter *counter,$/;"	f	file:
mod_gdm_ext	edit.c	/^static char *mod_gdm_ext[] =$/;"	v	file:
mod_order_read	counter.c	/^static int mod_order_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mod_order_write	counter.c	/^static void mod_order_write(World *mzx_world, function_counter *counter,$/;"	f	file:
mod_playing	board_struct.h	/^  char mod_playing[256];$/;"	m
mod_position_read	counter.c	/^static int mod_position_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mod_position_write	counter.c	/^static void mod_position_write(World *mzx_world, function_counter *counter,$/;"	f	file:
mod_settings	audio.h	/^  ModPlug_Settings mod_settings;$/;"	m
modplug_resample_mode	configure.h	/^  int modplug_resample_mode;$/;"	m	struct:_config_info
module_data	audio_mikmod.c	/^  MODULE *module_data;$/;"	m	file:
morecore_mutex	nds_malloc.c	/^static MLOCK_T morecore_mutex = PTHREAD_MUTEX_INITIALIZER;$/;"	v	file:
morecore_mutex	nds_malloc.c	/^static MLOCK_T morecore_mutex;$/;"	v	file:
mouse_button_state	event.h	/^  Uint32 mouse_button_state;$/;"	m
mouse_drag_state	event.h	/^  Sint32 mouse_drag_state;$/;"	m
mouse_height_mul	graphics.h	/^  Uint32 mouse_height_mul;$/;"	m	struct:_graphics_data
mouse_moved	event.h	/^  Uint32 mouse_moved;$/;"	m
mouse_status	graphics.h	/^  Uint32 mouse_status;$/;"	m	struct:_graphics_data
mouse_width_mul	graphics.h	/^  Uint32 mouse_width_mul;$/;"	m	struct:_graphics_data
mouse_x	event.h	/^  Uint32 mouse_x;$/;"	m
mouse_y	event.h	/^  Uint32 mouse_y;$/;"	m
mouselook	render_nds.c	/^static bool mouselook;$/;"	v	file:
mousex_read	counter.c	/^static int mousex_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mousex_write	counter.c	/^static void mousex_write(World *mzx_world, function_counter *counter,$/;"	f	file:
mousey_read	counter.c	/^static int mousey_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mousey_write	counter.c	/^static void mousey_write(World *mzx_world, function_counter *counter,$/;"	f	file:
move	game2.c	/^move_status move(World *mzx_world, int x, int y, int dir,$/;"	f
move_and_update	robo_ed.c	/^static void move_and_update(robot_state *rstate, int count)$/;"	f	file:
move_cursor	graphics.c	/^void move_cursor(Uint32 x, Uint32 y)$/;"	f
move_dir	robot.c	/^int move_dir(Board *src_board, int *x, int *y, int dir)$/;"	f
move_line_down	robo_ed.c	/^static void move_line_down(robot_state *rstate, int count)$/;"	f	file:
move_line_up	robo_ed.c	/^static void move_line_up(robot_state *rstate, int count)$/;"	f	file:
move_player	game.c	/^int move_player(World *mzx_world, int dir)$/;"	f
move_status	data.h	/^} move_status;$/;"	t
mparams	nds_malloc.c	/^static struct malloc_params mparams;$/;"	v	file:
mr	audio_mikmod.c	/^  MREADER mr;$/;"	m	file:
msegment	nds_malloc.c	/^typedef struct malloc_segment  msegment;$/;"	t	file:
msegmentptr	nds_malloc.c	/^typedef struct malloc_segment* msegmentptr;$/;"	t	file:
mspace	nds_malloc.c	/^typedef void* mspace;$/;"	t	file:
mspace	nds_malloc.h	/^typedef void* mspace;$/;"	t
mspace_calloc	nds_malloc.c	/^void* mspace_calloc(mspace msp, size_t n_elements, size_t elem_size) {$/;"	f
mspace_footprint	nds_malloc.c	/^size_t mspace_footprint(mspace msp) {$/;"	f
mspace_free	nds_malloc.c	/^void mspace_free(mspace msp, void* mem) {$/;"	f
mspace_independent_calloc	nds_malloc.c	/^void** mspace_independent_calloc(mspace msp, size_t n_elements,$/;"	f
mspace_independent_comalloc	nds_malloc.c	/^void** mspace_independent_comalloc(mspace msp, size_t n_elements,$/;"	f
mspace_mallinfo	nds_malloc.c	/^struct mallinfo mspace_mallinfo(mspace msp) {$/;"	f
mspace_malloc	nds_malloc.c	/^void* mspace_malloc(mspace msp, size_t bytes) {$/;"	f
mspace_malloc_stats	nds_malloc.c	/^void mspace_malloc_stats(mspace msp) {$/;"	f
mspace_mallopt	nds_malloc.c	/^int mspace_mallopt(int param_number, int value) {$/;"	f
mspace_max_footprint	nds_malloc.c	/^size_t mspace_max_footprint(mspace msp) {$/;"	f
mspace_memalign	nds_malloc.c	/^void* mspace_memalign(mspace msp, size_t alignment, size_t bytes) {$/;"	f
mspace_realloc	nds_malloc.c	/^void* mspace_realloc(mspace msp, void* oldmem, size_t bytes) {$/;"	f
mspace_trim	nds_malloc.c	/^int mspace_trim(mspace msp, size_t pad) {$/;"	f
mstate	nds_malloc.c	/^typedef struct malloc_state*    mstate;$/;"	t	file:
mul_counter	counter.c	/^void mul_counter(World *mzx_world, char *name, int value, int id)$/;"	f
mult_five	window.h	/^  int mult_five;$/;"	m
multiplier	world_struct.h	/^  int multiplier;$/;"	m
multiplier_read	counter.c	/^static int multiplier_read(World *mzx_world, function_counter *counter,$/;"	f	file:
multiplier_write	counter.c	/^static void multiplier_write(World *mzx_world, function_counter *counter,$/;"	f	file:
music_on	audio.h	/^  Uint32 music_on;$/;"	m
music_on	configure.h	/^  int music_on;$/;"	m	struct:_config_info
music_volume	audio.h	/^  Uint32 music_volume;$/;"	m
music_volume	configure.h	/^  int music_volume;$/;"	m	struct:_config_info
mutex	nds_malloc.c	/^  MLOCK_T    mutex;     \/* locate lock among fields that rarely change *\/$/;"	m	struct:malloc_state	file:
mzxExceptionHandler	nds_exception.c	/^static void mzxExceptionHandler() {$/;"	f	file:
mzx_board_target	data.h	/^} mzx_board_target;$/;"	t
mzx_chest_contents	data.h	/^} mzx_chest_contents;$/;"	t
mzx_command	rasm.h	/^} mzx_command;$/;"	t
mzx_condition	data.h	/^} mzx_condition;$/;"	t
mzx_dir	data.h	/^} mzx_dir;$/;"	t
mzx_equality	data.h	/^} mzx_equality;$/;"	t
mzx_potion	data.h	/^} mzx_potion;$/;"	t
mzx_speed	configure.h	/^  int mzx_speed;$/;"	m	struct:_config_info
mzx_speed	world_struct.h	/^  int mzx_speed;$/;"	m
mzx_speed_read	counter.c	/^static int mzx_speed_read(World *mzx_world, function_counter *counter,$/;"	f	file:
mzx_speed_write	counter.c	/^static void mzx_speed_write(World *mzx_world, function_counter *counter,$/;"	f	file:
mzx_string	counter_struct.h	/^} mzx_string;$/;"	t
mzx_thing	data.h	/^} mzx_thing;$/;"	t
mzx_world	robo_ed.h	/^  World *mzx_world;$/;"	m	struct:_robot_state
name	counter.h	/^  char name[20];$/;"	m	struct:_function_counter
name	counter_struct.h	/^  char name[1];$/;"	m
name	counter_struct.h	/^  char name[1];$/;"	m	struct:_counter
name	macro.h	/^  char *name;$/;"	m	struct:_ext_macro
name	macro.h	/^  char *name;$/;"	m	struct:_macro_variable
name	rasm.h	/^  char *name;$/;"	m
name	renderers.h	/^  char *name;$/;"	m
name	robot_struct.h	/^  char *name;$/;"	m
name	world_struct.h	/^  char name[BOARD_NAME_SIZE];$/;"	m
natural_frequency	audio.h	/^  Uint32 natural_frequency;$/;"	m
nds_check_video_mode	render_nds.c	/^static int nds_check_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
nds_ext_free	nds_malloc.c	/^void nds_ext_free(void *mem)$/;"	f
nds_ext_lock	nds_malloc.c	/^void nds_ext_lock()$/;"	f
nds_ext_malloc	nds_malloc.c	/^void *nds_ext_malloc(size_t bytes)$/;"	f
nds_ext_realloc	nds_malloc.c	/^void *nds_ext_realloc(void *mem, size_t bytes)$/;"	f
nds_ext_unlock	nds_malloc.c	/^void nds_ext_unlock()$/;"	f
nds_init_video	render_nds.c	/^static int nds_init_video(graphics_data *graphics, config_info *config)$/;"	f	file:
nds_inject_input	event.c	/^void nds_inject_input(void)$/;"	f
nds_inject_keyboard	event.c	/^static void nds_inject_keyboard(void)$/;"	f	file:
nds_inject_mouse	event.c	/^static void nds_inject_mouse(void)$/;"	f	file:
nds_mainscreen_focus	render_nds.c	/^void nds_mainscreen_focus(graphics_data *graphics, Uint32 x, Uint32 y)$/;"	f
nds_mainscreen_init	render_nds.c	/^static void nds_mainscreen_init(graphics_data *graphics)$/;"	f	file:
nds_mouselook	render_nds.c	/^void nds_mouselook(bool enabled)$/;"	f
nds_mspace	nds_malloc.c	/^static mspace nds_mspace;$/;"	v	file:
nds_on_vblank	main.c	/^void nds_on_vblank()$/;"	f
nds_ram_init	nds_malloc.c	/^void nds_ram_init(RAM_TYPE type)$/;"	f
nds_remap_char	render_nds.c	/^static void nds_remap_char(graphics_data *graphics, Uint16 chr)$/;"	f	file:
nds_remap_charsets	render_nds.c	/^static void nds_remap_charsets(graphics_data *graphics)$/;"	f	file:
nds_render_cursor	render_nds.c	/^static void nds_render_cursor(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
nds_render_graph	render_nds.c	/^static void nds_render_graph(graphics_data *graphics)$/;"	f	file:
nds_render_graph_1to1	render_nds.c	/^static void nds_render_graph_1to1(graphics_data *graphics)$/;"	f	file:
nds_render_graph_scaled	render_nds.c	/^static void nds_render_graph_scaled(graphics_data *graphics)$/;"	f	file:
nds_render_mouse	render_nds.c	/^static void nds_render_mouse(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
nds_resize_screen	render_nds.c	/^static void nds_resize_screen(graphics_data *graphics, int w, int h)$/;"	f	file:
nds_set_video_mode	render_nds.c	/^static int nds_set_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
nds_sleep_check	render_nds.c	/^void nds_sleep_check(void)$/;"	f
nds_subscreen_keyboard_init	render_nds.c	/^static void nds_subscreen_keyboard_init(void)$/;"	f	file:
nds_subscreen_scaled_init	render_nds.c	/^static void nds_subscreen_scaled_init(void)$/;"	f	file:
nds_subscreen_switch	render_nds.c	/^void nds_subscreen_switch(void)$/;"	f
nds_sync_screen	render_nds.c	/^static void nds_sync_screen(graphics_data *graphics)$/;"	f	file:
nds_update_colors	render_nds.c	/^static void nds_update_colors(graphics_data *graphics, SDL_Color *palette,$/;"	f	file:
nds_update_palette_entry	render_nds.c	/^static void nds_update_palette_entry(SDL_Color *palette, Uint32 idx)$/;"	f	file:
nds_video_jitter	render_nds.c	/^void nds_video_jitter(void)$/;"	f
nds_video_rasterhack	render_nds.c	/^void nds_video_rasterhack(void)$/;"	f
negative_comp	audio.h	/^  Uint32 negative_comp;$/;"	m	struct:_sampled_stream
new_file	window.c	/^int new_file(World *mzx_world, char **wildcards, char *ret,$/;"	f
next	audio.h	/^  struct _audio_stream *next;$/;"	m	struct:_audio_stream
next	nds_malloc.c	/^  struct malloc_segment* next;   \/* ptr to next segment *\/$/;"	m	struct:malloc_segment	file:
next	robo_ed.h	/^  struct _robot_line *next;$/;"	m	struct:_robot_line
next_chunk	nds_malloc.c	1684;"	d	file:
next_param	robot.c	/^int next_param(char *ptr, int pos)$/;"	f
next_param_pos	robot.c	/^char *next_param_pos(char *ptr)$/;"	f
next_pinuse	nds_malloc.c	1688;"	d	file:
no_match	fill.c	105;"	d	file:
no_match_ov	fill.c	142;"	d	file:
noise	sfx.h	/^} noise;$/;"	t
nosound	audio.c	/^void nosound(int duration)$/;"	f
note_duration	audio.h	/^  Uint32 note_duration;$/;"	m
note_freq	sfx.c	/^static int note_freq[12] =$/;"	v	file:
num	sprite_struct.h	/^  int num;$/;"	m
num2hex	hexchar.c	27;"	d	file:
num_args	robo_ed.h	/^  int num_args;$/;"	m	struct:_robot_line
num_argument_names	rasm.c	/^const int num_argument_names =$/;"	v
num_boards	world_struct.h	/^  int num_boards;$/;"	m
num_boards_allocated	world_struct.h	/^  int num_boards_allocated;$/;"	m
num_builtin_counters	counter.c	/^const int num_builtin_counters =$/;"	v
num_buttons	window.c	223;"	d	file:
num_ccode_chars	robot.c	/^static int num_ccode_chars(char *str)$/;"	f	file:
num_choices	window.h	/^  int num_choices;$/;"	m
num_choices_visible	window.h	/^  int num_choices_visible;$/;"	m
num_command_names	rasm.c	/^static const int num_command_names =$/;"	v	file:
num_config_options	configure.c	/^const int num_config_options =$/;"	v
num_counters	world_struct.h	/^  int num_counters;$/;"	m
num_counters_allocated	world_struct.h	/^  int num_counters_allocated;$/;"	m
num_elements	window.h	/^  char num_elements;$/;"	m	struct:_dialog
num_extended_macros	configure.h	/^  int num_extended_macros;$/;"	m	struct:_config_info
num_files	char_ed.c	/^static int num_files = 1;$/;"	v	file:
num_input	board_struct.h	/^  int num_input;$/;"	m
num_labels	robot_struct.h	/^  int num_labels;$/;"	m
num_lines	macro.h	/^  int num_lines;$/;"	m	struct:_ext_macro
num_lines	robot_struct.h	/^  int num_lines;$/;"	m
num_macros_allocated	configure.h	/^  int num_macros_allocated;$/;"	m	struct:_config_info
num_robots	board_struct.h	/^  int num_robots;$/;"	m
num_robots_active	board_struct.h	/^  int num_robots_active;$/;"	m
num_robots_allocated	board_struct.h	/^  int num_robots_allocated;$/;"	m
num_scrolls	board_struct.h	/^  int num_scrolls;$/;"	m
num_scrolls_allocated	board_struct.h	/^  int num_scrolls_allocated;$/;"	m
num_sensors	board_struct.h	/^  int num_sensors;$/;"	m
num_sensors_allocated	board_struct.h	/^  int num_sensors_allocated;$/;"	m
num_sprites	world_struct.h	/^  int num_sprites;$/;"	m
num_sprites_allocated	world_struct.h	/^  int num_sprites_allocated;$/;"	m
num_strings	world_struct.h	/^  int num_strings;$/;"	m
num_strings_allocated	world_struct.h	/^  int num_strings_allocated;$/;"	m
num_types	macro.h	/^  int num_types;$/;"	m	struct:_ext_macro
num_variables	macro.h	/^  int num_variables;$/;"	m	struct:_macro_type
number	macro.h	/^  number,$/;"	e
number_box	window.h	/^} number_box;$/;"	t
offs_place_id	idarray.c	/^void offs_place_id(World *mzx_world, unsigned int offset,$/;"	f
offs_remove_id	idarray.c	/^void offs_remove_id(World *mzx_world, unsigned int offset)$/;"	f
offset	audio_mikmod.c	/^  int offset;$/;"	m	file:
offset	rasm.h	/^  int offset;$/;"	m
offsets	rasm.h	/^  int offsets[19];$/;"	m
ok_address	nds_malloc.c	2338;"	d	file:
ok_address	nds_malloc.c	2347;"	d	file:
ok_cinuse	nds_malloc.c	2342;"	d	file:
ok_cinuse	nds_malloc.c	2349;"	d	file:
ok_magic	nds_malloc.c	2355;"	d	file:
ok_magic	nds_malloc.c	2357;"	d	file:
ok_next	nds_malloc.c	2340;"	d	file:
ok_next	nds_malloc.c	2348;"	d	file:
ok_pinuse	nds_malloc.c	2344;"	d	file:
ok_pinuse	nds_malloc.c	2350;"	d	file:
only_from_swap	world_struct.h	/^  int only_from_swap;$/;"	m
op	expr.h	/^} op;$/;"	t
op_addition	expr.h	/^  op_addition,$/;"	e
op_and	expr.h	/^  op_and,$/;"	e
op_bitshift_left	expr.h	/^  op_bitshift_left,$/;"	e
op_bitshift_right	expr.h	/^  op_bitshift_right,$/;"	e
op_division	expr.h	/^  op_division,$/;"	e
op_equal	expr.h	/^  op_equal,$/;"	e
op_exponentation	expr.h	/^  op_exponentation,$/;"	e
op_greater_than	expr.h	/^  op_greater_than,$/;"	e
op_greater_than_or_equal	expr.h	/^  op_greater_than_or_equal,$/;"	e
op_less_than	expr.h	/^  op_less_than,$/;"	e
op_less_than_or_equal	expr.h	/^  op_less_than_or_equal,$/;"	e
op_modulus	expr.h	/^  op_modulus,$/;"	e
op_multiplication	expr.h	/^  op_multiplication,$/;"	e
op_not_equal	expr.h	/^  op_not_equal$/;"	e
op_or	expr.h	/^  op_or,$/;"	e
op_subtraction	expr.h	/^  op_subtraction,$/;"	e
op_xor	expr.h	/^  op_xor,$/;"	e
open_door	data.h	47;"	d
open_door_max_wait	game2.c	/^static char open_door_max_wait[] =$/;"	v	file:
open_door_movement	game2.c	/^static char open_door_movement[] =$/;"	v	file:
optimize_null_boards	world.c	/^void optimize_null_boards(World *mzx_world)$/;"	f
optimize_null_objects	robot.c	/^void optimize_null_objects(Board *src_board)$/;"	f
option_name	configure.h	/^  char option_name[32];$/;"	m
ordblks	nds_malloc.c	/^  MALLINFO_FIELD_TYPE ordblks;  \/* number of free chunks *\/$/;"	m	struct:mallinfo	file:
ordblks	nds_malloc.h	/^  MALLINFO_FIELD_TYPE ordblks;  \/* number of free chunks *\/$/;"	m	struct:mallinfo
output_data	audio.h	/^  Sint16 *output_data;$/;"	m	struct:_sampled_stream
output_file	world_struct.h	/^  FILE *output_file;$/;"	m
output_file_name	world_struct.h	/^  char output_file_name[512];$/;"	m
output_frequency	audio.h	/^  Uint32 output_frequency;$/;"	m
output_frequency	configure.h	/^  int output_frequency;$/;"	m	struct:_config_info
output_macro	robo_ed.c	/^static void output_macro(robot_state *rstate, ext_macro *macro_src)$/;"	f	file:
overhead_for	nds_malloc.c	1706;"	d	file:
overlay	board_struct.h	/^  char *overlay;$/;"	m
overlay	render_yuv.h	/^  SDL_Overlay *overlay;$/;"	m
overlay_char_read	counter.c	/^static int overlay_char_read(World *mzx_world, function_counter *counter,$/;"	f	file:
overlay_color	board_struct.h	/^  char *overlay_color;$/;"	m
overlay_color_read	counter.c	/^static int overlay_color_read(World *mzx_world, function_counter *counter,$/;"	f	file:
overlay_menu_lines	edit.c	/^static char *overlay_menu_lines[4] =$/;"	v	file:
overlay_mode	board_struct.h	/^  int overlay_mode;$/;"	m
overlay_mode_read	counter.c	/^static int overlay_mode_read(World *mzx_world, function_counter *counter,$/;"	f	file:
oversampling_on	configure.h	/^  int oversampling_on;$/;"	m	struct:_config_info
pad_request	nds_malloc.c	1646;"	d	file:
pad_space	window.h	/^  int pad_space;$/;"	m	struct:_dialog
page_align	nds_malloc.c	2050;"	d	file:
page_size	nds_malloc.c	/^  size_t page_size;$/;"	m	struct:malloc_params	file:
pal_update	game.c	/^int pal_update; \/\/ Whether to update a palette from robot activity$/;"	v
palette	graphics.h	/^  SDL_Color palette[SMZX_PAL_SIZE];$/;"	m	struct:_graphics_data
palette	render_gl2.c	/^  GLubyte palette[3 * SMZX_PAL_SIZE];$/;"	m	file:
palette_editor	pal_ed.c	/^void palette_editor(World *mzx_world)$/;"	f
param_types	rasm.h	/^  int *param_types;$/;"	m
parameters	rasm.h	/^  int parameters;$/;"	m
parent	nds_malloc.c	/^  struct malloc_tree_chunk* parent;$/;"	m	struct:malloc_tree_chunk	file:
parse_argument	expr.c	/^static int parse_argument(World *mzx_world, char **argument, int *type, int id)$/;"	f	file:
parse_expression	expr.c	/^int parse_expression(World *mzx_world, char **expression,$/;"	f
parse_param	robot.c	/^int parse_param(World *mzx_world, char *program, int id)$/;"	f
parse_param_cond	robot.c	/^mzx_condition parse_param_cond(World *mzx_world, char *program,$/;"	f
parse_param_dir	robot.c	/^mzx_dir parse_param_dir(World *mzx_world, char *program)$/;"	f
parse_param_eq	robot.c	/^mzx_equality parse_param_eq(World *mzx_world, char *program)$/;"	f
parse_param_thing	robot.c	/^mzx_thing parse_param_thing(World *mzx_world, char *program)$/;"	f
parsedir	game2.c	/^mzx_dir parsedir(World *mzx_world, mzx_dir old_dir, int x, int y,$/;"	f
parsedir	runrobo2.c	53;"	d	file:
paste_buffer	robo_ed.c	/^static void paste_buffer(robot_state *rstate)$/;"	f	file:
pause_on_unfocus	configure.c	/^static void pause_on_unfocus(config_info *conf, char *name, char *value,$/;"	f	file:
pc_bottom_arrow	window.c	248;"	d	file:
pc_dot	window.c	250;"	d	file:
pc_filler	window.c	249;"	d	file:
pc_meter	window.c	251;"	d	file:
pc_speaker_on	configure.h	/^  int pc_speaker_on;$/;"	m	struct:_config_info
pc_speaker_stream	audio.h	/^} pc_speaker_stream;$/;"	t
pc_speaker_volume	configure.h	/^  int pc_speaker_volume;$/;"	m	struct:_config_info
pc_top_arrow	window.c	247;"	d	file:
pcs_destruct	audio.c	/^static void pcs_destruct(audio_stream *a_src)$/;"	f	file:
pcs_mix_data	audio.c	/^static Uint32 pcs_mix_data(audio_stream *a_src, Sint32 *buffer, Uint32 len)$/;"	f	file:
pcs_set_volume	audio.c	/^static void pcs_set_volume(audio_stream *a_src, Uint32 volume)$/;"	f	file:
pcs_stream	audio.h	/^  pc_speaker_stream *pcs_stream;$/;"	m
pe_bear	param.c	/^static int pe_bear(World *mzx_world, int param)$/;"	f	file:
pe_bear_cub	param.c	/^static int pe_bear_cub(World *mzx_world, int param)$/;"	f	file:
pe_bomb	param.c	/^static int pe_bomb(World *mzx_world, int param)$/;"	f	file:
pe_bullet	param.c	/^static int pe_bullet(World *mzx_world, int param)$/;"	f	file:
pe_bullet_gun	param.c	/^static int pe_bullet_gun(World *mzx_world, int param)$/;"	f	file:
pe_chest	param.c	/^static int pe_chest(World *mzx_world, int param)$/;"	f	file:
pe_door	param.c	/^static int pe_door(World *mzx_world, int param)$/;"	f	file:
pe_dragon	param.c	/^static int pe_dragon(World *mzx_world, int param)$/;"	f	file:
pe_explosion	param.c	/^static int pe_explosion(World *mzx_world, int param)$/;"	f	file:
pe_eye	param.c	/^static int pe_eye(World *mzx_world, int param)$/;"	f	file:
pe_fish	param.c	/^static int pe_fish(World *mzx_world, int param)$/;"	f	file:
pe_gate	param.c	/^static int pe_gate(World *mzx_world, int param)$/;"	f	file:
pe_ghost	param.c	/^static int pe_ghost(World *mzx_world, int param)$/;"	f	file:
pe_goblin	param.c	/^static int pe_goblin(World *mzx_world, int param)$/;"	f	file:
pe_health	param.c	/^static int pe_health(World *mzx_world, int param)$/;"	f	file:
pe_lazer_gun	param.c	/^static int pe_lazer_gun(World *mzx_world, int param)$/;"	f	file:
pe_lit_bomb	param.c	/^static int pe_lit_bomb(World *mzx_world, int param)$/;"	f	file:
pe_mine	param.c	/^static int pe_mine(World *mzx_world, int param)$/;"	f	file:
pe_missile_gun	param.c	/^static int pe_missile_gun(World *mzx_world, int param)$/;"	f	file:
pe_pouch	param.c	/^static int pe_pouch(World *mzx_world, int param)$/;"	f	file:
pe_pusher	param.c	/^static int pe_pusher(World *mzx_world, int param)$/;"	f	file:
pe_ricochet_panel	param.c	/^static int pe_ricochet_panel(World *mzx_world, int param)$/;"	f	file:
pe_ring	param.c	/^static int pe_ring(World *mzx_world, int param)$/;"	f	file:
pe_runner	param.c	/^static int pe_runner(World *mzx_world, int param)$/;"	f	file:
pe_shark	param.c	/^static int pe_shark(World *mzx_world, int param)$/;"	f	file:
pe_slime_blob	param.c	/^static int pe_slime_blob(World *mzx_world, int param)$/;"	f	file:
pe_snake	param.c	/^static int pe_snake(World *mzx_world, int param)$/;"	f	file:
pe_spider	param.c	/^static int pe_spider(World *mzx_world, int param)$/;"	f	file:
pe_thief	param.c	/^static int pe_thief(World *mzx_world, int param)$/;"	f	file:
pe_transport	param.c	/^static int pe_transport(World *mzx_world, int param)$/;"	f	file:
pinuse	nds_malloc.c	1673;"	d	file:
pixel_read	counter.c	/^static int pixel_read(World *mzx_world, function_counter *counter,$/;"	f	file:
pixel_write	counter.c	/^static void pixel_write(World *mzx_world, function_counter *counter,$/;"	f	file:
pixels	render_gl1.c	/^  Uint32 *pixels;$/;"	m	file:
pixels	render_gl2.c	/^  Uint32 *pixels;$/;"	m	file:
pl_saved_board	world_struct.h	/^  int pl_saved_board[8];$/;"	m
pl_saved_x	world_struct.h	/^  int pl_saved_x[8];$/;"	m
pl_saved_y	world_struct.h	/^  int pl_saved_y[8];$/;"	m
place_at_xy	runrobo2.c	/^int place_at_xy(World *mzx_world, mzx_thing id, int color,$/;"	f
place_current_at_xy	edit.c	/^int place_current_at_xy(World *mzx_world, mzx_thing id, int color,$/;"	f
place_dir_xy	runrobo2.c	/^static int place_dir_xy(World *mzx_world, mzx_thing id, int color, int param,$/;"	f	file:
place_player	game.c	/^static void place_player(World *mzx_world, int x, int y, int dir)$/;"	f	file:
place_player_xy	runrobo2.c	/^int place_player_xy(World *mzx_world, int x, int y)$/;"	f
place_under_xy	runrobo2.c	/^static int place_under_xy(Board *src_board, mzx_thing id, int color,$/;"	f	file:
play_game	game.c	/^void play_game(World *mzx_world, int fadein)$/;"	f
play_note	sfx.c	/^static void play_note(int note, int octave, int delay)$/;"	f	file:
play_sample	audio.c	/^void play_sample(int freq, char *filename)$/;"	f
play_sfx	sfx.c	/^void play_sfx(World *mzx_world, int sfxn)$/;"	f
play_str	sfx.c	/^void play_str(char *str, int sfx_play)$/;"	f
player_attack_locked	board_struct.h	/^  int player_attack_locked;$/;"	m
player_char	data.h	70;"	d
player_color	data.h	71;"	d
player_ew_locked	board_struct.h	/^  int player_ew_locked;$/;"	m
player_last_dir	board_struct.h	/^  int player_last_dir;$/;"	m
player_ns_locked	board_struct.h	/^  int player_ns_locked;$/;"	m
player_restart_x	world_struct.h	/^  int player_restart_x;$/;"	m
player_restart_y	world_struct.h	/^  int player_restart_y;$/;"	m
player_x	world_struct.h	/^  int player_x;$/;"	m
player_y	world_struct.h	/^  int player_y;$/;"	m
playerdist_read	counter.c	/^static int playerdist_read(World *mzx_world, function_counter *counter,$/;"	f	file:
playerfacedir_read	counter.c	/^static int playerfacedir_read(World *mzx_world, function_counter *counter,$/;"	f	file:
playerfacedir_write	counter.c	/^static void playerfacedir_write(World *mzx_world, function_counter *counter,$/;"	f	file:
playerlastdir_read	counter.c	/^static int playerlastdir_read(World *mzx_world, function_counter *counter,$/;"	f	file:
playerlastdir_write	counter.c	/^static void playerlastdir_write(World *mzx_world, function_counter *counter,$/;"	f	file:
playerx_read	counter.c	/^static int playerx_read(World *mzx_world, function_counter *counter,$/;"	f	file:
playery_read	counter.c	/^static int playery_read(World *mzx_world, function_counter *counter,$/;"	f	file:
playing	audio.h	/^  Uint32 playing;$/;"	m
plot_sprite	sprite.c	/^void plot_sprite(World *mzx_world, Sprite *cur_sprite, int color, int x, int y)$/;"	f
pop_context	helpsys.c	/^void pop_context(void)$/;"	f
pos_within_line	robot_struct.h	/^  int pos_within_line;            \/\/ Countdown for GO and WAIT$/;"	m
position	robot_struct.h	/^  int position;$/;"	m
potion_fx	param.c	/^static char *potion_fx[16] =$/;"	v	file:
prefix_first_last_xy	robot.c	/^void prefix_first_last_xy(World *mzx_world, int *fx, int *fy,$/;"	f
prefix_first_xy_var	robot.c	/^void prefix_first_xy_var(World *mzx_world, int *fx, int *fy,$/;"	f
prefix_last_xy_var	robot.c	/^void prefix_last_xy_var(World *mzx_world, int *lx, int *ly,$/;"	f
prefix_mid_xy	robot.c	/^void prefix_mid_xy(World *mzx_world, int *mx, int *my, int x, int y)$/;"	f
prefix_mid_xy_var	robot.c	/^void prefix_mid_xy_var(World *mzx_world, int *mx, int *my,$/;"	f
prepend_alloc	nds_malloc.c	/^static void* prepend_alloc(mstate m, char* newbase, char* oldbase,$/;"	f	file:
prev_chunk	nds_malloc.c	1685;"	d	file:
prev_foot	nds_malloc.c	/^  size_t                    prev_foot;$/;"	m	struct:malloc_tree_chunk	file:
prev_foot	nds_malloc.c	/^  size_t               prev_foot;  \/* Size of previous chunk (if free).  *\/$/;"	m	struct:malloc_chunk	file:
previous	audio.h	/^  struct _audio_stream *previous;$/;"	m	struct:_audio_stream
previous	robo_ed.h	/^  struct _robot_line *previous;$/;"	m	struct:_robot_line
primary_stream	audio.h	/^  audio_stream *primary_stream;$/;"	m
print_color	rasm.c	/^void print_color(int color, char *color_buffer)$/;"	f
print_dir	rasm.c	/^static int print_dir(int dir, char *dir_buffer, char *arg_types,$/;"	f	file:
print_error	rasm.c	/^static void print_error(int arg_number, char *error_buffer, int bad_arg,$/;"	f	file:
process_event	event.c	/^static Uint32 process_event(SDL_Event *event)$/;"	f	file:
process_macro	macro.c	/^static ext_macro *process_macro(char *line_data, char *name, char *label)$/;"	f	file:
program	robot_struct.h	/^  char *program;                  \/\/ Pointer to robot's program$/;"	m
program_length	robot_struct.h	/^  int program_length;$/;"	m
prologue_length	audio.h	/^  Uint32 prologue_length;$/;"	m	struct:_sampled_stream
push	game2.c	/^int push(World *mzx_world, int x, int y, int dir, int checking)$/;"	f
push_player_sensor	game2.c	/^static void push_player_sensor(World *mzx_world, int p_offset,$/;"	f	file:
push_sensor	robot.c	/^void push_sensor(World *mzx_world, int id)$/;"	f
question	window.h	/^  char *question;$/;"	m
r_read	counter.c	/^static int r_read(World *mzx_world, function_counter *counter,$/;"	f	file:
r_write	counter.c	/^static void r_write(World *mzx_world, function_counter *counter,$/;"	f	file:
radio_button	window.h	/^} radio_button;$/;"	t
radio_off	window.c	218;"	d	file:
radio_on	window.c	217;"	d	file:
ram_init	nds_ram.c	/^bool  ram_init (RAM_TYPE type)$/;"	f
ram_lock	nds_ram.c	/^void  ram_lock ()$/;"	f
ram_size	nds_ram.c	/^u32   ram_size ()$/;"	f
ram_turbo	nds_ram.c	/^void  ram_turbo (bool enable)$/;"	f
ram_type	nds_ram.c	/^RAM_TYPE   ram_type ()$/;"	f
ram_type_string	nds_ram.c	/^const char*   ram_type_string ()$/;"	f
ram_unlock	nds_ram.c	/^vu16* ram_unlock ()$/;"	f
rasm_parse_argument	rasm.c	/^static int rasm_parse_argument(char *cmd_line, char **next, int *arg_translated,$/;"	f	file:
rasm_skip_whitespace	rasm.c	/^static void rasm_skip_whitespace(char *cpos, char **next)$/;"	f	file:
read_little_endian16	audio.c	/^static int read_little_endian16(char *buf)$/;"	f	file:
read_little_endian32	audio.c	/^static int read_little_endian32(char *buf)$/;"	f	file:
real_mod_playing	world_struct.h	/^  char real_mod_playing[256];$/;"	m
real_mouse_x	event.h	/^  Uint32 real_mouse_x;$/;"	m
real_mouse_y	event.h	/^  Uint32 real_mouse_y;$/;"	m
reallocate_robot	robot.c	/^void reallocate_robot(Robot *robot, int size)$/;"	f
reallocate_scroll	robot.c	/^void reallocate_scroll(Scroll *scroll, int size)$/;"	f
reallocate_string	counter.c	/^static mzx_string *reallocate_string(World *mzx_world,$/;"	f	file:
red_value_read	counter.c	/^static int red_value_read(World *mzx_world, function_counter *counter,$/;"	f	file:
red_value_write	counter.c	/^static void red_value_write(World *mzx_world, function_counter *counter,$/;"	f	file:
redit_hhelp	configure.c	/^static void redit_hhelp(config_info *conf, char *name, char *value,$/;"	f	file:
redit_hhelp	configure.h	/^  int redit_hhelp;$/;"	m	struct:_config_info
ref_mode	macro.h	/^  reference_mode ref_mode;$/;"	m	struct:_macro_variable_reference
ref_x	sprite_struct.h	/^  int ref_x;$/;"	m
ref_y	sprite_struct.h	/^  int ref_y;$/;"	m
reference_mode	macro.h	/^} reference_mode;$/;"	t
reg	renderers.h	/^  void (*reg)(graphics_data *);$/;"	m
registerNames	nds_exception.c	/^static const char *registerNames[] =$/;"	v	file:
release_unused_segments	nds_malloc.c	/^static size_t release_unused_segments(mstate m) {$/;"	f	file:
reload_savegame	world.c	/^int reload_savegame(World *mzx_world, char *file, int *faded)$/;"	f
reload_swap	world.c	/^int reload_swap(World *mzx_world, char *file, int *faded)$/;"	f
reload_world	world.c	/^int reload_world(World *mzx_world, char *file, int *faded)$/;"	f
remap_char	graphics.h	/^  void (*remap_char)       (graphics_data *, Uint16 chr);$/;"	m	struct:_graphics_data
remap_char	render_gl2.c	/^  Uint8 remap_char[CHARSET_SIZE * 2];$/;"	m	file:
remap_charbyte	graphics.h	/^  void (*remap_charbyte)   (graphics_data *, Uint16 chr, Uint8 byte);$/;"	m	struct:_graphics_data
remap_charsets	graphics.h	/^  void (*remap_charsets)   (graphics_data *);$/;"	m	struct:_graphics_data
remap_texture	render_gl2.c	/^  Uint8 remap_texture;$/;"	m	file:
remove_files	window.c	/^static void remove_files(char *directory_name, int remove_recursively)$/;"	f	file:
remove_robot_name_entry	robot.c	/^static void remove_robot_name_entry(Board *src_board, Robot *cur_robot,$/;"	f	file:
render_cursor	graphics.h	/^  void (*render_cursor)    (graphics_data *, Uint32, Uint32, Uint8, Uint8,$/;"	m	struct:_graphics_data
render_cursor	render.c	/^void render_cursor(Uint32 *pixels, Uint32 pitch, Uint8 bpp, Uint32 x, Uint32 y,$/;"	f
render_data	graphics.h	/^  void *render_data;$/;"	m	struct:_graphics_data
render_gl1_register	render_gl1.c	/^void render_gl1_register(graphics_data *graphics)$/;"	f
render_gl2_register	render_gl2.c	/^void render_gl2_register(graphics_data *graphics)$/;"	f
render_gp2x_register	render_gp2x.c	/^void render_gp2x_register(graphics_data *graphics)$/;"	f
render_graph	graphics.h	/^  void (*render_graph)     (graphics_data *);$/;"	m	struct:_graphics_data
render_graph16	render.c	/^void render_graph16(Uint16 *pixels, Uint32 pitch, graphics_data *graphics,$/;"	f
render_graph32	render.c	/^void render_graph32(Uint32 *pixels, Uint32 pitch, graphics_data *graphics,$/;"	f
render_graph32s	render.c	/^void render_graph32s(Uint32 *pixels, Uint32 pitch, graphics_data *graphics,$/;"	f
render_graph8	render.c	/^void render_graph8(Uint8 *pixels, Uint32 pitch, graphics_data *graphics,$/;"	f
render_mouse	graphics.h	/^  void (*render_mouse)     (graphics_data *, Uint32, Uint32, Uint8, Uint8);$/;"	m	struct:_graphics_data
render_mouse	render.c	/^void render_mouse(Uint32 *pixels, Uint32 pitch, Uint8 bpp, Uint32 x, Uint32 y,$/;"	f
render_nds_register	render_nds.c	/^void render_nds_register(graphics_data *graphics)$/;"	f
render_soft_register	render_soft.c	/^void render_soft_register(graphics_data *graphics)$/;"	f
render_yuv1_register	render_yuv1.c	/^void render_yuv1_register(graphics_data *graphics)$/;"	f
render_yuv2_register	render_yuv2.c	/^void render_yuv2_register(graphics_data *graphics)$/;"	f
renderer_data	renderers.h	/^} renderer_data;$/;"	t
renderers	graphics.c	/^static const renderer_data renderers[] =$/;"	v	file:
repeat	audio.h	/^  Uint32 repeat;$/;"	m	struct:_audio_stream
repeat_stack_pointer	event.h	/^  Uint32 repeat_stack_pointer;$/;"	m
replace_current_board	board.c	/^void replace_current_board(World *mzx_world, char *name)$/;"	f
replace_current_line	robo_ed.c	/^static void replace_current_line(robot_state *rstate, int r_pos, char *str,$/;"	f	file:
replace_dv	nds_malloc.c	2928;"	d	file:
replace_filenum	char_ed.c	/^static void replace_filenum(char *src, char *dest, int num)$/;"	f	file:
replace_player	runrobo2.c	/^void replace_player(World *mzx_world)$/;"	f
replace_robot	robot.c	/^void replace_robot(Board *src_board, Robot *src_robot, int dest_id)$/;"	f
replace_scroll	robot.c	/^void replace_scroll(Board *src_board, Scroll *src_scroll, int dest_id)$/;"	f
replace_sensor	robot.c	/^void replace_sensor(Board *src_board, Sensor *src_sensor, int dest_id)$/;"	f
replace_string	robo_ed.c	/^static char replace_string[256];$/;"	v	file:
request2size	nds_malloc.c	1650;"	d	file:
resample_mode	configure.h	/^  int resample_mode;$/;"	m	struct:_config_info
reset_on_error	nds_malloc.c	/^static void reset_on_error(mstate m) {$/;"	f	file:
resize_screen	graphics.c	/^void resize_screen(Uint32 w, Uint32 h)$/;"	f
resize_screen	graphics.h	/^  void (*resize_screen)    (graphics_data *, int, int);$/;"	m	struct:_graphics_data
resize_screen_standard	render.c	/^void resize_screen_standard(graphics_data *graphics, int w, int h)$/;"	f
resolution_height	configure.h	/^  int resolution_height;$/;"	m	struct:_config_info
resolution_height	graphics.h	/^  Uint32 resolution_height;$/;"	m	struct:_graphics_data
resolution_width	configure.h	/^  int resolution_width;$/;"	m	struct:_config_info
resolution_width	graphics.h	/^  Uint32 resolution_width;$/;"	m	struct:_graphics_data
restart_if_zapped	board_struct.h	/^  int restart_if_zapped;$/;"	m
restore_label	robot.c	/^int restore_label(Robot *cur_robot, char *label)$/;"	f
restore_player_position	runrobo2.c	/^static void restore_player_position(World *mzx_world, int pos)$/;"	f	file:
restore_screen	window.c	/^int restore_screen()$/;"	f
result	window.h	/^  char *result;$/;"	m
result	window.h	/^  int *result;$/;"	m
results	window.h	/^  int *results;$/;"	m
retrieve_board_from_extram	board.c	/^void retrieve_board_from_extram(Board *board)$/;"	f
return_value	window.h	/^  int return_value;$/;"	m
return_value	window.h	/^  int return_value;$/;"	m	struct:_dialog
rgb_to_yuv	render_yuv.c	/^static inline void rgb_to_yuv(Uint8 r, Uint8 g, Uint8 b,$/;"	f	file:
ricochet_panels	data.h	62;"	d
rid_read	counter.c	/^static int rid_read(World *mzx_world, function_counter *counter,$/;"	f	file:
robo_ed_display_robot_line	robo_ed.c	/^static void robo_ed_display_robot_line(robot_state *rstate,$/;"	f	file:
robo_ed_find_string	robo_ed.c	/^static int robo_ed_find_string(robot_state *rstate, char *str, int wrap,$/;"	f	file:
robot_box_display	robot.c	/^void robot_box_display(World *mzx_world, char *program,$/;"	f
robot_box_down	robot.c	/^static int robot_box_down(char *program, int pos, int count)$/;"	f	file:
robot_box_up	robot.c	/^static int robot_box_up(char *program, int pos, int count)$/;"	f	file:
robot_char	robot_struct.h	/^  unsigned char robot_char;$/;"	m
robot_cycle	robot_struct.h	/^  int robot_cycle;$/;"	m
robot_editor	robo_ed.c	/^void robot_editor(World *mzx_world, Robot *cur_robot)$/;"	f
robot_frame	robot.c	/^static void robot_frame(World *mzx_world, char *program, int id)$/;"	f	file:
robot_id_n_read	counter.c	/^static int robot_id_n_read(World *mzx_world, function_counter *counter,$/;"	f	file:
robot_id_read	counter.c	/^static int robot_id_read(World *mzx_world, function_counter *counter,$/;"	f	file:
robot_line	robo_ed.h	/^typedef struct _robot_line robot_line;$/;"	t
robot_list	board_struct.h	/^  Robot **robot_list;$/;"	m
robot_list_name_sorted	board_struct.h	/^  Robot **robot_list_name_sorted;$/;"	m
robot_name	robot_struct.h	/^  char robot_name[15];$/;"	m
robot_stack_pop	robot.c	/^static int robot_stack_pop(Robot *cur_robot)$/;"	f	file:
robot_stack_push	robot.c	/^static void robot_stack_push(Robot *cur_robot, int value)$/;"	f	file:
robot_state	robo_ed.h	/^typedef struct _robot_state robot_state;$/;"	t
robot_to_mesg	robot_struct.h	/^  char robot_to_mesg[15];$/;"	m
rotate	game.c	/^void rotate(World *mzx_world, int x, int y, int dir)$/;"	f
rtoo_obj_type	block.c	/^int rtoo_obj_type(World *mzx_world)$/;"	f
run_dialog	window.c	/^int run_dialog(World *mzx_world, dialog *di)$/;"	f
run_robot	runrobo2.c	/^void run_robot(World *mzx_world, int id, int x, int y)$/;"	f
rw	audio_mikmod.c	/^  SDL_RWops *rw;$/;"	m	file:
s	audio.h	/^  sampled_stream s;$/;"	m
s	audio_mikmod.c	/^  sampled_stream s;$/;"	m	file:
sam_freq	sfx.c	/^static int sam_freq[12] =$/;"	v	file:
sam_volume	configure.h	/^  int sam_volume;$/;"	m	struct:_config_info
same_or_left_bits	nds_malloc.c	2305;"	d	file:
sample_cutoff	audio.h	/^  Uint32 sample_cutoff;$/;"	m
sample_index	audio.h	/^  Sint64 sample_index;$/;"	m	struct:_sampled_stream
sampled_destruct	audio.c	/^void sampled_destruct(audio_stream *a_src)$/;"	f
sampled_mix_data	audio.c	/^void sampled_mix_data(sampled_stream *s_src, Sint32 *dest_buffer,$/;"	f
sampled_negative_threshold	audio.c	/^static void sampled_negative_threshold(sampled_stream *s_src)$/;"	f	file:
sampled_set_buffer	audio.c	/^void sampled_set_buffer(sampled_stream *s_src)$/;"	f
sampled_stream	audio.h	/^typedef struct _sampled_stream sampled_stream;$/;"	t
save_RLE2_plane	board.c	/^static void save_RLE2_plane(char *plane, FILE *fp, int size)$/;"	f	file:
save_bc_read	counter.c	/^static int save_bc_read(World *mzx_world, function_counter *counter,$/;"	f	file:
save_board	board.c	/^int save_board(Board *cur_board, FILE *fp, int savegame)$/;"	f
save_board_file	board.c	/^void save_board_file(Board *cur_board, char *name)$/;"	f
save_counter	counter.c	/^void save_counter(FILE *fp, counter *src_counter)$/;"	f
save_ext	game.c	/^static char *save_ext[] = { ".SAV", NULL };$/;"	v	file:
save_game_read	counter.c	/^static int save_game_read(World *mzx_world, function_counter *counter,$/;"	f	file:
save_magic	world.c	/^static int save_magic(const char magic_string[5])$/;"	f	file:
save_mode	board_struct.h	/^  int save_mode;$/;"	m
save_mzm	mzm.c	/^void save_mzm(World *mzx_world, char *name, int start_x, int start_y,$/;"	f
save_palette	graphics.c	/^void save_palette(char *fname)$/;"	f
save_player_position	runrobo2.c	/^static void save_player_position(World *mzx_world, int pos)$/;"	f	file:
save_robot	robot.c	/^void save_robot(Robot *cur_robot, FILE *fp, int savegame)$/;"	f
save_robot_read	counter.c	/^static int save_robot_read(World *mzx_world, function_counter *counter,$/;"	f	file:
save_screen	window.c	/^int save_screen()$/;"	f
save_scroll	robot.c	/^void save_scroll(Scroll *cur_scroll, FILE *fp, int savegame)$/;"	f
save_sensor	robot.c	/^void save_sensor(Sensor *cur_sensor, FILE *fp, int savegame)$/;"	f
save_string	counter.c	/^void save_string(FILE *fp, mzx_string *src_string)$/;"	f
save_version_string	world.c	/^static char save_version_string[6] = "MZS\\x02\\x51";$/;"	v	file:
save_world	world.c	/^int save_world(World *mzx_world, char *file, int savegame, int faded)$/;"	f
save_world_read	counter.c	/^static int save_world_read(World *mzx_world, function_counter *counter,$/;"	f	file:
saved_b	pal_ed.c	/^static int saved_b = -1;$/;"	v	file:
saved_g	pal_ed.c	/^static int saved_g = -1;$/;"	v	file:
saved_intensity	graphics.h	/^  Uint32 saved_intensity[SMZX_PAL_SIZE];$/;"	m	struct:_graphics_data
saved_pl_color	world_struct.h	/^  int saved_pl_color;$/;"	m
saved_r	pal_ed.c	/^static int saved_r = -1;$/;"	v	file:
sbinptr	nds_malloc.c	/^typedef struct malloc_chunk* sbinptr;  \/* The type of bins of chunks *\/$/;"	t	file:
score	world_struct.h	/^  int score;$/;"	m
score_read	counter.c	/^static int score_read(World *mzx_world, function_counter *counter,$/;"	f	file:
score_write	counter.c	/^static void score_write(World *mzx_world, function_counter *counter,$/;"	f	file:
scr_hide_mode	robo_ed.h	/^  int scr_hide_mode;$/;"	m	struct:_robot_state
scr_line_end	robo_ed.h	/^  int scr_line_end;$/;"	m	struct:_robot_state
scr_line_middle	robo_ed.h	/^  int scr_line_middle;$/;"	m	struct:_robot_state
scr_line_start	robo_ed.h	/^  int scr_line_start;$/;"	m	struct:_robot_state
scr_nm_strs	scrdisp.c	/^static char scr_nm_strs[5][12] =$/;"	v	file:
screen	render_gp2x.c	/^  SDL_Surface *screen;$/;"	m	file:
screen	render_yuv.h	/^  SDL_Surface *screen;$/;"	m
screen_mode	graphics.h	/^  Uint32 screen_mode;$/;"	m	struct:_graphics_data
screen_storage	window.c	/^static char_element screen_storage[NUM_SAVSCR][80 * 25];$/;"	v	file:
scroll_arrow_color	world_struct.h	/^  int scroll_arrow_color;$/;"	m
scroll_base_color	world_struct.h	/^  int scroll_base_color;$/;"	m
scroll_color	data.c	/^unsigned char scroll_color = 15;                \/\/ Current scroll color$/;"	v
scroll_corner_color	world_struct.h	/^  int scroll_corner_color;$/;"	m
scroll_edging	scrdisp.c	/^static void scroll_edging(World *mzx_world, int type)$/;"	f	file:
scroll_edging_ext	scrdisp.c	/^void scroll_edging_ext(World *mzx_world, int type, int offset, int c_offset)$/;"	f
scroll_edit	scrdisp.c	/^void scroll_edit(World *mzx_world, Scroll *scroll, int type)$/;"	f
scroll_frame	scrdisp.c	/^static void scroll_frame(World *mzx_world, Scroll *scroll, int pos)$/;"	f	file:
scroll_list	board_struct.h	/^  Scroll **scroll_list;$/;"	m
scroll_offset	window.h	/^  int scroll_offset;$/;"	m
scroll_pointer_color	world_struct.h	/^  int scroll_pointer_color;$/;"	m
scroll_table	render_nds.c	/^static u16 scroll_table[192];$/;"	v	file:
scroll_title_color	world_struct.h	/^  int scroll_title_color;$/;"	m
scroll_x	board_struct.h	/^  int scroll_x;$/;"	m
scroll_y	board_struct.h	/^  int scroll_y;$/;"	m
scrolledx_read	counter.c	/^static int scrolledx_read(World *mzx_world, function_counter *counter,$/;"	f	file:
scrolledy_read	counter.c	/^static int scrolledy_read(World *mzx_world, function_counter *counter,$/;"	f	file:
search_entry	rasm.h	/^} search_entry;$/;"	t
search_entry_short	rasm.h	/^} search_entry_short;$/;"	t
search_string	robo_ed.c	/^static char search_string[256];$/;"	v	file:
seeker_anim	data.h	66;"	d
seeker_colors	data.h	67;"	d
seg	nds_malloc.c	/^  msegment   seg;$/;"	m	struct:malloc_state	file:
segment_holding	nds_malloc.c	/^static msegmentptr segment_holding(mstate m, char* addr) {$/;"	f	file:
segment_holds	nds_malloc.c	2063;"	d	file:
send_at_xy	runrobo2.c	/^static void send_at_xy(World *mzx_world, int id, int x, int y, char *label)$/;"	f	file:
send_robot	robot.c	/^void send_robot(World *mzx_world, char *name, char *mesg,$/;"	f
send_robot_all	robot.c	/^void send_robot_all(World *mzx_world, char *mesg)$/;"	f
send_robot_def	robot.c	/^void send_robot_def(World *mzx_world, int robot_id, int mesg_id)$/;"	f
send_robot_direct	robot.c	/^static int send_robot_direct(Robot *cur_robot, char *mesg, int ignore_lock,$/;"	f	file:
send_robot_id	robot.c	/^int send_robot_id(World *mzx_world, int id, char *mesg, int ignore_lock)$/;"	f
send_robot_self	robot.c	/^int send_robot_self(World *mzx_world, Robot *src_robot, char *mesg)$/;"	f
send_self_label_tr	runrobo2.c	/^static int send_self_label_tr(World *mzx_world, char *param, int id)$/;"	f	file:
send_sensor_command	robot.c	/^static void send_sensor_command(World *mzx_world, int id, int command)$/;"	f	file:
send_sensors	robot.c	/^static void send_sensors(World *mzx_world, char *name, char *mesg)$/;"	f	file:
sensor_char	robot_struct.h	/^  char sensor_char;$/;"	m
sensor_list	board_struct.h	/^  Sensor **sensor_list;$/;"	m
sensor_name	robot_struct.h	/^  char sensor_name[15];$/;"	m
setMzxExceptionHandler	nds_exception.c	/^void setMzxExceptionHandler() {$/;"	f
set_3_mesg	game.c	/^static void set_3_mesg(World *mzx_world, char *str1, int num, char *str2)$/;"	f	file:
set_blue_component	graphics.c	/^void set_blue_component(Uint32 color, Uint32 b)$/;"	f
set_color_intensity	graphics.c	/^void set_color_intensity(Uint32 color, Uint32 percent)$/;"	f
set_colors16	render.c	/^void (*set_colors16[4])(graphics_data *, Uint32 *, Uint8, Uint8) =$/;"	v
set_colors16_mzx	render.c	/^void set_colors16_mzx (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors16_smzx	render.c	/^void set_colors16_smzx (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors16_smzx3	render.c	/^void set_colors16_smzx3 (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors32	render.c	/^void (*set_colors32[4])(graphics_data *, Uint32 *, Uint8, Uint8) =$/;"	v
set_colors32_mzx	render.c	/^void set_colors32_mzx (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors32_smzx	render.c	/^void set_colors32_smzx (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors32_smzx3	render.c	/^void set_colors32_smzx3 (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors8	render.c	/^void (*set_colors8[4])(graphics_data *, Uint32 *, Uint8, Uint8) =$/;"	v
set_colors8_mzx	render.c	/^void set_colors8_mzx (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors8_smzx	render.c	/^void set_colors8_smzx (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_colors8_smzx3	render.c	/^void set_colors8_smzx3 (graphics_data *graphics, Uint32 *char_colors, Uint8 bg,$/;"	f
set_config_from_command_line	configure.c	/^void set_config_from_command_line(config_info *conf, int argc,$/;"	f
set_config_from_file	configure.c	/^void set_config_from_file(config_info *conf, char *conf_file_name)$/;"	f
set_confirm_buttons	edit_di.c	/^void set_confirm_buttons(element **elements)$/;"	f
set_context	helpsys.c	/^void set_context(int con)$/;"	f
set_counter	counter.c	/^void set_counter(World *mzx_world, char *name, int value, int id)$/;"	f
set_counter_special	counter.c	/^int set_counter_special(World *mzx_world, int spec_type,$/;"	f
set_current_board	board.c	/^void set_current_board(World *mzx_world, Board *cur_board)$/;"	f
set_current_board_ext	board.c	/^void set_current_board_ext(World *mzx_world, Board *cur_board)$/;"	f
set_cursor_mode	graphics.c	/^void set_cursor_mode(cursor_mode_types mode)$/;"	f
set_dec_gateway	counter.c	/^static void set_dec_gateway(World *mzx_world, char *name,$/;"	f	file:
set_fade_status	graphics.c	/^static void set_fade_status(Uint32 fade)$/;"	f	file:
set_foot	nds_malloc.c	1692;"	d	file:
set_free_with_pinuse	nds_malloc.c	1699;"	d	file:
set_frequency	audio.h	/^  void (* set_frequency)(sampled_stream *s_src, Uint32 frequency);$/;"	m	struct:_sampled_stream
set_gateway	counter.c	/^static void set_gateway(World *mzx_world, char *name,$/;"	f	file:
set_graphics_output	graphics.c	/^static void set_graphics_output(char *video_output) {$/;"	f	file:
set_green_component	graphics.c	/^void set_green_component(Uint32 color, Uint32 g)$/;"	f
set_inuse	nds_malloc.c	2379;"	d	file:
set_inuse	nds_malloc.c	2402;"	d	file:
set_inuse_and_pinuse	nds_malloc.c	2384;"	d	file:
set_inuse_and_pinuse	nds_malloc.c	2407;"	d	file:
set_lock	nds_malloc.c	2044;"	d	file:
set_mesg	game.c	/^void set_mesg(World *mzx_world, char *str)$/;"	f
set_mesg_direct	game.c	/^void set_mesg_direct(Board *src_board, char *str)$/;"	f
set_mouse_mul	graphics.c	/^void set_mouse_mul(int width_mul, int height_mul)$/;"	f
set_music_on	audio.c	/^void set_music_on(int val)$/;"	f
set_music_volume	audio.c	/^void set_music_volume(int volume)$/;"	f
set_order	audio.h	/^  void (* set_order)(audio_stream *a_src, Uint32 order);$/;"	m	struct:_audio_stream
set_palette_intensity	graphics.c	/^void set_palette_intensity(Uint32 percent)$/;"	f
set_position	audio.c	/^void set_position(int pos)$/;"	f
set_position	audio.h	/^  void (* set_position)(audio_stream *a_src, Uint32 pos);$/;"	m	struct:_audio_stream
set_red_component	graphics.c	/^void set_red_component(Uint32 color, Uint32 r)$/;"	f
set_refocus_pause	event.c	/^void set_refocus_pause(int val)$/;"	f
set_repeat	audio.h	/^  void (* set_repeat)(audio_stream *a_src, Uint32 repeat);$/;"	m	struct:_audio_stream
set_rgb	graphics.c	/^void set_rgb(Uint32 color, Uint32 r, Uint32 g, Uint32 b)$/;"	f
set_robot_position	robot.c	/^static void set_robot_position(Robot *cur_robot, int position)$/;"	f	file:
set_screen	graphics.c	/^void set_screen(char_element *src)$/;"	f
set_screen_coords	graphics.c	/^void set_screen_coords(int x, int y, int *screen_x, int *screen_y)$/;"	f
set_screen_coords	graphics.h	/^  void (*set_screen_coords)(graphics_data *, int, int, int *, int *);$/;"	m	struct:_graphics_data
set_screen_coords_centered	render.c	/^void set_screen_coords_centered(graphics_data *graphics, int x, int y,$/;"	f
set_screen_coords_scaled	render.c	/^void set_screen_coords_scaled(graphics_data *graphics, int x, int y,$/;"	f
set_screen_mode	graphics.c	/^void set_screen_mode(Uint32 mode)$/;"	f
set_sfx_on	audio.c	/^void set_sfx_on(int val)$/;"	f
set_sfx_volume	audio.c	/^void set_sfx_volume(int volume)$/;"	f
set_size_and_pinuse_of_free_chunk	nds_malloc.c	1695;"	d	file:
set_size_and_pinuse_of_inuse_chunk	nds_malloc.c	2389;"	d	file:
set_size_and_pinuse_of_inuse_chunk	nds_malloc.c	2412;"	d	file:
set_sound_volume	audio.c	/^void set_sound_volume(int volume)$/;"	f
set_string	counter.c	/^void set_string(World *mzx_world, char *name, mzx_string *src, int id)$/;"	f
set_update_done	world.c	/^static void set_update_done(World *mzx_world)$/;"	f	file:
set_update_done_current	world.c	/^void set_update_done_current(World *mzx_world)$/;"	f
set_video_mode	graphics.c	/^int set_video_mode(void)$/;"	f
set_video_mode	graphics.h	/^  int  (*set_video_mode)   (graphics_data *, int, int, int, int, int);$/;"	m	struct:_graphics_data
set_volume	audio.h	/^  void (* set_volume)(audio_stream *a_src, Uint32 volume);$/;"	m	struct:_audio_stream
setup_overlay	runrobo2.c	/^void setup_overlay(Board *src_board, int mode)$/;"	f
sflags	nds_malloc.c	/^  flag_t       sflags;           \/* mmap and extern flag *\/$/;"	m	struct:malloc_segment	file:
sfx_edit	sfx_edit.c	/^void sfx_edit(World *mzx_world)$/;"	f
sfx_names	sfx_edit.c	/^static char *sfx_names[NUM_SFX] =$/;"	v	file:
sfx_on	audio.h	/^  Uint32 sfx_on;$/;"	m
sfx_strs	sfx.c	/^char sfx_strs[NUM_SFX][69] =$/;"	v
sfx_test_for_input	window.h	/^  int sfx_test_for_input;$/;"	m	struct:_dialog
sfx_volume	audio.h	/^  Uint32 sfx_volume;$/;"	m
shift_frequency	audio.c	/^void shift_frequency(int freq)$/;"	f
shoot	game2.c	/^void shoot(World *mzx_world, int x, int y, int dir, int type)$/;"	f
shoot_fire	game2.c	/^void shoot_fire(World *mzx_world, int x, int y, int dir)$/;"	f
shoot_lazer	game2.c	/^void shoot_lazer(World *mzx_world, int x, int y, int dir, int length,$/;"	f
shoot_missile	game2.c	/^void shoot_missile(World *mzx_world, int x, int y, int dir)$/;"	f
shoot_seeker	game2.c	/^void shoot_seeker(World *mzx_world, int x, int y, int dir)$/;"	f
shooting_fire_anim	data.h	64;"	d
shooting_fire_colors	data.h	65;"	d
should_trim	nds_malloc.c	2089;"	d	file:
should_trim	nds_malloc.c	2091;"	d	file:
show_counter	game.c	/^static void show_counter(World *mzx_world, char *str, int x, int y,$/;"	f	file:
show_line_numbers	robo_ed.h	/^  int show_line_numbers;$/;"	m	struct:_robot_state
show_status	game.c	/^static void show_status(World *mzx_world)$/;"	f	file:
sin_read	counter.c	/^static int sin_read(World *mzx_world, function_counter *counter,$/;"	f	file:
size	board_struct.h	/^  int size;$/;"	m
size	nds_malloc.c	/^  size_t       size;             \/* allocated size *\/$/;"	m	struct:malloc_segment	file:
size	robo_ed.h	/^  int size;$/;"	m	struct:_robot_state
size_pos	edit_di.c	/^void size_pos(World *mzx_world)$/;"	f
skip_riff_chunk	audio.c	/^static void skip_riff_chunk(FILE *fp, int filesize)$/;"	f	file:
skip_to_next	macro.c	/^char *skip_to_next(char *src, char t, char a, char b)$/;"	f
skip_whitespace	macro.c	/^char *skip_whitespace(char *src)$/;"	f
slow_down	world_struct.h	/^  int slow_down;$/;"	m
slow_time_dur	world_struct.h	/^  int slow_time_dur;$/;"	m
small_index	nds_malloc.c	2197;"	d	file:
small_index2size	nds_malloc.c	2198;"	d	file:
smallbin_at	nds_malloc.c	2202;"	d	file:
smallbins	nds_malloc.c	/^  mchunkptr  smallbins[(NSMALLBINS+1)*2];$/;"	m	struct:malloc_state	file:
smallmap	nds_malloc.c	/^  binmap_t   smallmap;$/;"	m	struct:malloc_state	file:
smallmap_is_marked	nds_malloc.c	2263;"	d	file:
smblks	nds_malloc.c	/^  MALLINFO_FIELD_TYPE smblks;   \/* always 0 *\/$/;"	m	struct:mallinfo	file:
smblks	nds_malloc.h	/^  MALLINFO_FIELD_TYPE smblks;   \/* always 0 *\/$/;"	m	struct:mallinfo
smzx_b_read	counter.c	/^static int smzx_b_read(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_b_write	counter.c	/^static void smzx_b_write(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_charset	graphics.h	/^  Uint8 smzx_charset[CHAR_SIZE * CHARSET_SIZE];$/;"	m	struct:_graphics_data
smzx_g_read	counter.c	/^static int smzx_g_read(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_g_write	counter.c	/^static void smzx_g_write(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_mode_read	counter.c	/^static int smzx_mode_read(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_mode_write	counter.c	/^static void smzx_mode_write(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_palette_loaded	graphics.c	/^void smzx_palette_loaded(int val)$/;"	f
smzx_palette_read	counter.c	/^static int smzx_palette_read(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_r_read	counter.c	/^static int smzx_r_read(World *mzx_world, function_counter *counter,$/;"	f	file:
smzx_r_write	counter.c	/^static void smzx_r_write(World *mzx_world, function_counter *counter,$/;"	f	file:
soft_check_video_mode	render_soft.c	/^static int soft_check_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
soft_init_video	render_soft.c	/^static int soft_init_video(graphics_data *graphics, config_info *conf)$/;"	f	file:
soft_render_cursor	render_soft.c	/^static void soft_render_cursor(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
soft_render_graph	render_soft.c	/^static void soft_render_graph(graphics_data *graphics)$/;"	f	file:
soft_render_mouse	render_soft.c	/^static void soft_render_mouse(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
soft_set_video_mode	render_soft.c	/^static int soft_set_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
soft_sync_screen	render_soft.c	/^static void soft_sync_screen(graphics_data *graphics)$/;"	f	file:
soft_update_colors	render_soft.c	/^static void soft_update_colors(graphics_data *graphics, SDL_Color *palette,$/;"	f	file:
sort_function	window.c	/^static int sort_function(const void *dest_str_ptr, const void *src_str_ptr)$/;"	f	file:
sorted_argument_list	rasm.c	/^static search_entry_short sorted_argument_list[] =$/;"	v	file:
sorted_command_list	rasm.c	/^static search_entry sorted_command_list[] =$/;"	v	file:
sound	audio.c	/^void sound(int frequency, int duration)$/;"	f
sound_in_queue	sfx.c	/^static int sound_in_queue = 0;     \/\/ Tells if sound in queue$/;"	v	file:
sound_system	sfx.c	/^void sound_system(void)$/;"	f
sound_volume	audio.h	/^  Uint32 sound_volume;$/;"	m
special_counter_return	world_struct.h	/^  int special_counter_return;$/;"	m
special_first_char	rasm.c	/^static char special_first_char[256] =$/;"	v	file:
special_name	counter.c	88;"	d	file:
special_name_partial	counter.c	92;"	d	file:
split_colors	runrobo2.c	/^static void split_colors(int color, int *fg, int *bg)$/;"	f	file:
spot_sample	audio.c	/^void spot_sample(int freq, int sample)$/;"	f
spr_ccheck_write	counter.c	/^static void spr_ccheck_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cheight_read	counter.c	/^static int spr_cheight_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cheight_write	counter.c	/^static void spr_cheight_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_clist_read	counter.c	/^static int spr_clist_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_clist_write	counter.c	/^static void spr_clist_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_collisions_read	counter.c	/^static int spr_collisions_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cwidth_read	counter.c	/^static int spr_cwidth_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cwidth_write	counter.c	/^static void spr_cwidth_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cx_read	counter.c	/^static int spr_cx_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cx_write	counter.c	/^static void spr_cx_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cy_read	counter.c	/^static int spr_cy_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_cy_write	counter.c	/^static void spr_cy_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_height_read	counter.c	/^static int spr_height_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_height_write	counter.c	/^static void spr_height_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_num_read	counter.c	/^static int spr_num_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_num_write	counter.c	/^static void spr_num_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_off_write	counter.c	/^static void spr_off_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_overlaid_write	counter.c	/^static void spr_overlaid_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_refx_read	counter.c	/^static int spr_refx_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_refx_write	counter.c	/^static void spr_refx_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_refy_read	counter.c	/^static int spr_refy_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_refy_write	counter.c	/^static void spr_refy_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_setview_write	counter.c	/^static void spr_setview_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_static_write	counter.c	/^static void spr_static_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_swap_write	counter.c	/^static void spr_swap_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_vlayer_write	counter.c	/^static void spr_vlayer_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_width_read	counter.c	/^static int spr_width_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_width_write	counter.c	/^static void spr_width_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_x_read	counter.c	/^static int spr_x_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_x_write	counter.c	/^static void spr_x_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_y_read	counter.c	/^static int spr_y_read(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_y_write	counter.c	/^static void spr_y_write(World *mzx_world, function_counter *counter,$/;"	f	file:
spr_yorder_write	counter.c	/^static void spr_yorder_write(World *mzx_world, function_counter *counter,$/;"	f	file:
sprite_at_xy	sprite.c	/^int sprite_at_xy(Sprite *cur_sprite, int x, int y)$/;"	f
sprite_colliding_xy	sprite.c	/^int sprite_colliding_xy(World *mzx_world, Sprite *check_sprite, int x, int y)$/;"	f
sprite_list	world_struct.h	/^  Sprite **sprite_list;$/;"	m
sprite_num	world_struct.h	/^  int sprite_num;$/;"	m
sprite_y_order	world_struct.h	/^  int sprite_y_order;$/;"	m
sqrt_read	counter.c	/^static int sqrt_read(World *mzx_world, function_counter *counter,$/;"	f	file:
stack	robot_struct.h	/^  int *stack;$/;"	m
stack_pointer	robot_struct.h	/^  int stack_pointer;$/;"	m
stack_size	robot_struct.h	/^  int stack_size;$/;"	m
starting_health	world_struct.h	/^  int starting_health;$/;"	m
starting_lives	world_struct.h	/^  int starting_lives;$/;"	m
startup_file	configure.h	/^  char startup_file[256];$/;"	m	struct:_config_info
status	robot_struct.h	/^  char status;$/;"	m
status_counter_info	edit_di.c	/^void status_counter_info(World *mzx_world)$/;"	f
status_counters_shown	world_struct.h	/^  char status_counters_shown[NUM_STATUS_CNTRS][COUNTER_NAME_SIZE];$/;"	m
step_sensor	robot.c	/^void step_sensor(World *mzx_world, int id)$/;"	f
storage	macro.h	/^  variable_storage *storage;$/;"	m	struct:_macro_variable_reference
storage	macro.h	/^  variable_storage storage;$/;"	m	struct:_macro_variable
storage_space	counter_struct.h	/^  char storage_space[1];$/;"	m
store_board_to_extram	board.c	/^void store_board_to_extram(Board *board)$/;"	f
str_lower_case	robo_ed.c	/^static void str_lower_case(char *str, char *dest)$/;"	f	file:
str_num_read	counter.c	/^static int str_num_read(World *mzx_world, function_counter *counter,$/;"	f	file:
str_num_write	counter.c	/^static void str_num_write(World *mzx_world, function_counter *counter,$/;"	f	file:
str_storage	macro.h	/^  char *str_storage;$/;"	m
stream_list_base	audio.h	/^  audio_stream *stream_list_base;$/;"	m
stream_list_end	audio.h	/^  audio_stream *stream_list_end;$/;"	m
stream_offset	audio.h	/^  Uint32 stream_offset;$/;"	m	struct:_sampled_stream
string	macro.h	/^  string,$/;"	e
string_list	world_struct.h	/^  mzx_string **string_list;$/;"	m
strlencolor	scrdisp.c	/^int strlencolor(char *str)$/;"	f
submit_sound	sfx.c	/^static void submit_sound(int freq, int delay)$/;"	f	file:
subscreen_mode	render_nds.c	/^enum Subscreen_Mode subscreen_mode;$/;"	v
swap_palettes	graphics.c	/^static void swap_palettes()$/;"	f	file:
swapped	world_struct.h	/^  int swapped;$/;"	m
syms_loaded	render_gl1.c	/^  int syms_loaded;$/;"	m	file:
syms_loaded	render_gl2.c	/^  int syms_loaded;$/;"	m	file:
sync_screen	graphics.h	/^  void (*sync_screen)      (graphics_data *);$/;"	m	struct:_graphics_data
synchronize_board_values	edit.c	76;"	d	file:
sys_alloc	nds_malloc.c	/^static void* sys_alloc(mstate m, size_t nb) {$/;"	f	file:
sys_trim	nds_malloc.c	/^static int sys_trim(mstate m, size_t pad) {$/;"	f	file:
take_key	game.c	/^int take_key(World *mzx_world, int color)$/;"	f
tan_read	counter.c	/^static int tan_read(World *mzx_world, function_counter *counter,$/;"	f	file:
target_board	world_struct.h	/^  int target_board;$/;"	m
target_color	world_struct.h	/^  int target_color;$/;"	m
target_d_color	world_struct.h	/^  int target_d_color;$/;"	m
target_d_id	world_struct.h	/^  mzx_thing target_d_id;$/;"	m
target_id	world_struct.h	/^  mzx_thing target_id;$/;"	m
target_where	world_struct.h	/^  mzx_board_target target_where;$/;"	m
target_x	world_struct.h	/^  int target_x;$/;"	m
target_y	world_struct.h	/^  int target_y;$/;"	m
tbinptr	nds_malloc.c	/^typedef struct malloc_tree_chunk* tbinptr; \/* The type of bins of trees *\/$/;"	t	file:
tchunk	nds_malloc.c	/^typedef struct malloc_tree_chunk  tchunk;$/;"	t	file:
tchunkptr	nds_malloc.c	/^typedef struct malloc_tree_chunk* tchunkptr;$/;"	t	file:
text	macro.h	/^  char *text;$/;"	m	struct:_ext_macro
text	window.h	/^  char *text;$/;"	m
text_video	graphics.h	/^  char_element text_video[SCREEN_W * SCREEN_H];$/;"	m	struct:_graphics_data
texture_number	render_gl2.c	/^  GLuint texture_number[3];$/;"	m	file:
thick_arrow	data.h	54;"	d
thick_line	data.h	35;"	d
thin_arrow	data.h	55;"	d
thin_line	data.h	34;"	d
thing_menu	edit.c	/^static void thing_menu(World *mzx_world, int menu_number, mzx_thing *new_id,$/;"	f	file:
thing_menus	edit.c	/^static char *thing_menus[8][20] =$/;"	v	file:
thing_names	data.c	/^char *thing_names[128] =$/;"	v
this_char_read	counter.c	/^static int this_char_read(World *mzx_world, function_counter *counter,$/;"	f	file:
this_color_read	counter.c	/^static int this_color_read(World *mzx_world, function_counter *counter,$/;"	f	file:
thisx_read	counter.c	/^static int thisx_read(World *mzx_world, function_counter *counter,$/;"	f	file:
thisy_read	counter.c	/^static int thisy_read(World *mzx_world, function_counter *counter,$/;"	f	file:
time_hours_read	counter.c	/^static int time_hours_read(World *mzx_world, function_counter *counter,$/;"	f	file:
time_limit	board_struct.h	/^  int time_limit;$/;"	m
time_minutes_read	counter.c	/^static int time_minutes_read(World *mzx_world, function_counter *counter,$/;"	f	file:
time_seconds_read	counter.c	/^static int time_seconds_read(World *mzx_world, function_counter *counter,$/;"	f	file:
timerset_read	counter.c	/^static int timerset_read(World *mzx_world, function_counter *counter,$/;"	f	file:
timerset_write	counter.c	/^static void timerset_write(World *mzx_world, function_counter *counter,$/;"	f	file:
title	window.h	/^  char *title;$/;"	m
title	window.h	/^  char *title;$/;"	m	struct:_dialog
title_screen	game.c	/^void title_screen(World *mzx_world)$/;"	f
tmalloc_large	nds_malloc.c	/^static void* tmalloc_large(mstate m, size_t nb) {$/;"	f	file:
tmalloc_small	nds_malloc.c	/^static void* tmalloc_small(mstate m, size_t nb) {$/;"	f	file:
tmenu_num_choices	edit.c	/^static char tmenu_num_choices[8] = { 17, 14, 18, 8, 6, 11, 12, 10 };$/;"	v	file:
tmenu_thing_ids	edit.c	/^static mzx_thing tmenu_thing_ids[8][18] =$/;"	v	file:
tmenu_titles	edit.c	/^static char *tmenu_titles[8] =$/;"	v	file:
toggle_fullscreen	graphics.c	/^void toggle_fullscreen()$/;"	f
top	nds_malloc.c	/^  mchunkptr  top;$/;"	m	struct:malloc_state	file:
top_char	robo_ed.c	/^static const char top_char = 219;$/;"	v	file:
top_color	robo_ed.c	/^static const char top_color = 4;$/;"	v	file:
top_highlight_color	robo_ed.c	/^static const char top_highlight_color = combine_colors(14, 4);$/;"	v	file:
top_line_connect	robo_ed.c	/^static const char top_line_connect = 194;$/;"	v	file:
top_text_color	robo_ed.c	/^static const char top_text_color = combine_colors(15, 4);$/;"	v	file:
topindex	sfx.c	/^int topindex = 0;  \/\/ Marks the top of the queue$/;"	v
topsize	nds_malloc.c	/^  size_t     topsize;$/;"	m	struct:malloc_state	file:
total_lines	robo_ed.h	/^  int total_lines;$/;"	m	struct:_robot_state
total_variables	macro.h	/^  int total_variables;$/;"	m	struct:_ext_macro
tr_msg	robot.c	/^char *tr_msg(World *mzx_world, char *mesg, int id, char *buffer)$/;"	f
trans_all	data.h	53;"	d
trans_east	data.h	51;"	d
trans_north	data.h	49;"	d
trans_south	data.h	50;"	d
trans_west	data.h	52;"	d
translate_coordinates	counter.c	/^static int translate_coordinates(char *src, unsigned int *x, unsigned int *y)$/;"	f	file:
transport	game2.c	/^int transport(World *mzx_world, int x, int y, int dir, mzx_thing id,$/;"	f
transport_anims	data.h	48;"	d
traverse_and_check	nds_malloc.c	/^static size_t traverse_and_check(mstate m) {$/;"	f	file:
treebin_at	nds_malloc.c	2203;"	d	file:
treebins	nds_malloc.c	/^  tbinptr    treebins[NTREEBINS];$/;"	m	struct:malloc_state	file:
treemap	nds_malloc.c	/^  binmap_t   treemap;$/;"	m	struct:malloc_state	file:
treemap_is_marked	nds_malloc.c	2267;"	d	file:
trim_check	nds_malloc.c	/^  size_t     trim_check;$/;"	m	struct:malloc_state	file:
trim_threshold	nds_malloc.c	/^  size_t trim_threshold;$/;"	m	struct:malloc_params	file:
true	compat.h	35;"	d
truncate_filename	edit.c	/^static int truncate_filename(const char *old_name, char *new_name,$/;"	f	file:
try_transport	game2.c	/^static int try_transport(World *mzx_world, int x, int y, int push_status,$/;"	f	file:
type	macro.h	/^  macro_type *type;$/;"	m	struct:_macro_variable_reference
type	macro.h	/^  variable_type type;$/;"	m	struct:_macro_type
type	rasm.h	/^  int type;$/;"	m
type_attributes	macro.h	/^  int type_attributes[16];$/;"	m	struct:_macro_type
type_names	rasm.c	/^static char *type_names[] =$/;"	v	file:
types	macro.h	/^  macro_type types[32];$/;"	m	struct:_ext_macro
under_player_color	world_struct.h	/^  int under_player_color;$/;"	m
under_player_id	world_struct.h	/^  int under_player_id;$/;"	m
under_player_param	world_struct.h	/^  int under_player_param;$/;"	m
unescape_char	rasm.c	/^int unescape_char(char *dest, char c)$/;"	f
unfocus_pause	event.h	/^  Uint32 unfocus_pause;$/;"	m
unhighlight_element	window.c	/^static void unhighlight_element(World *mzx_world, dialog *di,$/;"	f	file:
unlink_chunk	nds_malloc.c	3087;"	d	file:
unlink_first_small_chunk	nds_malloc.c	2910;"	d	file:
unlink_large_chunk	nds_malloc.c	3010;"	d	file:
unlink_small_chunk	nds_malloc.c	2890;"	d	file:
unlock	audio.c	/^static void unlock(const char *file, int line)$/;"	f	file:
uordblks	nds_malloc.c	/^  MALLINFO_FIELD_TYPE uordblks; \/* total allocated space *\/$/;"	m	struct:mallinfo	file:
uordblks	nds_malloc.h	/^  MALLINFO_FIELD_TYPE uordblks; \/* total allocated space *\/$/;"	m	struct:mallinfo
update	game.c	/^static int update(World *mzx_world, int game, int *fadein)$/;"	f	file:
update_autorepeat	event.c	/^static Uint32 update_autorepeat(void)$/;"	f	file:
update_board	game2.c	/^void update_board(World *mzx_world)$/;"	f
update_colors	graphics.c	/^static void update_colors(SDL_Color *palette, Uint32 count)$/;"	f	file:
update_colors	graphics.h	/^  void (*update_colors)    (graphics_data *, SDL_Color *, Uint32);$/;"	m	struct:_graphics_data
update_current_line	robo_ed.c	/^static int update_current_line(robot_state *rstate)$/;"	f	file:
update_done	world_struct.h	/^  char *update_done;$/;"	m
update_done_size	world_struct.h	/^  int update_done_size;$/;"	m
update_event_status	event.c	/^Uint32 update_event_status()$/;"	f
update_event_status_delay	event.c	/^Uint32 update_event_status_delay()$/;"	f
update_intensity_palette	graphics.c	/^static void update_intensity_palette(void)$/;"	f	file:
update_music	game.c	/^static int update_music;$/;"	v	file:
update_palette	graphics.c	/^void update_palette(void)$/;"	f
update_player	game.c	/^static void update_player(World *mzx_world)$/;"	f	file:
update_screen	graphics.c	/^void update_screen()$/;"	f
update_variables	game.c	/^static void update_variables(World *mzx_world, int slowed)$/;"	f	file:
upper_limit	window.h	/^  int upper_limit;$/;"	m
use_lock	nds_malloc.c	2033;"	d	file:
use_mmap	nds_malloc.c	2037;"	d	file:
use_noncontiguous	nds_malloc.c	2041;"	d	file:
use_volume	audio.h	/^  Uint32 use_volume;$/;"	m	struct:_sampled_stream
used	robot_struct.h	/^  char used;$/;"	m
usmblks	nds_malloc.c	/^  MALLINFO_FIELD_TYPE usmblks;  \/* maximum total allocated space *\/$/;"	m	struct:mallinfo	file:
usmblks	nds_malloc.h	/^  MALLINFO_FIELD_TYPE usmblks;  \/* maximum total allocated space *\/$/;"	m	struct:mallinfo
uvmask	render_yuv.h	/^  Uint32 uvmask;$/;"	m
valid	robo_ed.h	/^  valid,$/;"	e
validate_lines	robo_ed.c	/^static int validate_lines(robot_state *rstate, int show_none)$/;"	f	file:
validity_status	robo_ed.h	/^  validity_types validity_status;$/;"	m	struct:_robot_line
validity_types	robo_ed.h	/^} validity_types;$/;"	t
value	counter_struct.h	/^  char *value;$/;"	m
value	counter_struct.h	/^  int value;$/;"	m	struct:_counter
variable_references	macro.h	/^  macro_variable_reference **variable_references;$/;"	m	struct:_ext_macro
variable_storage	macro.h	/^} variable_storage;$/;"	t
variable_type	macro.h	/^} variable_type;$/;"	t
variables	macro.h	/^  macro_variable *variables;$/;"	m	struct:_macro_type
variables_sorted	macro.h	/^  macro_variable **variables_sorted;$/;"	m	struct:_macro_type
vch_read	counter.c	/^static int vch_read(World *mzx_world, function_counter *counter,$/;"	f	file:
vch_write	counter.c	/^static void vch_write(World *mzx_world, function_counter *counter,$/;"	f	file:
vco_read	counter.c	/^static int vco_read(World *mzx_world, function_counter *counter,$/;"	f	file:
vco_write	counter.c	/^static void vco_write(World *mzx_world, function_counter *counter,$/;"	f	file:
version	world_struct.h	/^  int version;$/;"	m
version_number_string	world.c	/^char version_number_string[20] = MZX_VERSION;$/;"	v
vert_door	data.h	44;"	d
vert_lazer	data.h	57;"	d
vertical	window.h	/^  vertical,$/;"	e
vertical_line	robo_ed.c	/^static const char vertical_line = 179;$/;"	v	file:
vertpld_read	counter.c	/^static int vertpld_read(World *mzx_world, function_counter *counter,$/;"	f	file:
video_output	configure.h	/^  char video_output[16];$/;"	m	struct:_config_info
viewport_height	board_struct.h	/^  int viewport_height;$/;"	m
viewport_width	board_struct.h	/^  int viewport_width;$/;"	m
viewport_x	board_struct.h	/^  int viewport_x;$/;"	m
viewport_y	board_struct.h	/^  int viewport_y;$/;"	m
vlayer_chars	world_struct.h	/^  char *vlayer_chars;$/;"	m
vlayer_colors	world_struct.h	/^  char *vlayer_colors;$/;"	m
vlayer_height	world_struct.h	/^  int vlayer_height;$/;"	m
vlayer_height_read	counter.c	/^static int vlayer_height_read(World *mzx_world, function_counter *counter,$/;"	f	file:
vlayer_height_write	counter.c	/^static void vlayer_height_write(World *mzx_world, function_counter *counter,$/;"	f	file:
vlayer_size	world_struct.h	/^  int vlayer_size;$/;"	m
vlayer_size_read	counter.c	/^static int vlayer_size_read(World *mzx_world, function_counter *counter,$/;"	f	file:
vlayer_size_write	counter.c	/^static void vlayer_size_write(World *mzx_world, function_counter *counter,$/;"	f	file:
vlayer_width	world_struct.h	/^  int vlayer_width;$/;"	m
vlayer_width_read	counter.c	/^static int vlayer_width_read(World *mzx_world, function_counter *counter,$/;"	f	file:
vlayer_width_write	counter.c	/^static void vlayer_width_write(World *mzx_world, function_counter *counter,$/;"	f	file:
volume	audio.h	/^  Uint32 volume;$/;"	m
volume	audio.h	/^  Uint32 volume;$/;"	m	struct:_audio_stream
volume	board_struct.h	/^  int volume;$/;"	m
volume_inc	board_struct.h	/^  int volume_inc;$/;"	m
volume_module	audio.c	/^void volume_module(int vol)$/;"	f
volume_target	board_struct.h	/^  int volume_target;$/;"	m
vorbis_destruct	audio.c	/^static void vorbis_destruct(audio_stream *a_src)$/;"	f	file:
vorbis_file_handle	audio.h	/^  OggVorbis_File vorbis_file_handle;$/;"	m
vorbis_file_info	audio.h	/^  vorbis_info *vorbis_file_info;$/;"	m
vorbis_get_frequency	audio.c	/^static Uint32 vorbis_get_frequency(sampled_stream *s_src)$/;"	f	file:
vorbis_get_position	audio.c	/^static Uint32 vorbis_get_position(audio_stream *a_src)$/;"	f	file:
vorbis_mix_data	audio.c	/^static Uint32 vorbis_mix_data(audio_stream *a_src, Sint32 *buffer, Uint32 len)$/;"	f	file:
vorbis_set_frequency	audio.c	/^static void vorbis_set_frequency(sampled_stream *s_src, Uint32 frequency)$/;"	f	file:
vorbis_set_position	audio.c	/^static void vorbis_set_position(audio_stream *a_src, Uint32 position)$/;"	f	file:
vorbis_set_repeat	audio.c	/^static void vorbis_set_repeat(audio_stream *a_src, Uint32 repeat)$/;"	f	file:
vorbis_set_volume	audio.c	/^static void vorbis_set_volume(audio_stream *a_src, Uint32 volume)$/;"	f	file:
vorbis_stream	audio.h	/^} vorbis_stream;$/;"	t
vquick_fadein	graphics.c	/^void vquick_fadein(void)$/;"	f
vquick_fadeout	graphics.c	/^void vquick_fadeout(void)$/;"	f
w	render_gl1.c	/^  Uint32 w;$/;"	m	file:
wait_event	event.c	/^void wait_event()$/;"	f
walk_dir	robot_struct.h	/^  mzx_dir walk_dir;$/;"	m
warp_mouse	event.c	/^void warp_mouse(Uint32 x, Uint32 y)$/;"	f
warp_mouse_x	event.c	/^void warp_mouse_x(Uint32 x)$/;"	f
warp_mouse_y	event.c	/^void warp_mouse_y(Uint32 y)$/;"	f
was_zapped	world_struct.h	/^  int was_zapped;$/;"	m
wav_data	audio.h	/^  Uint8 *wav_data;$/;"	m
wav_destruct	audio.c	/^static void wav_destruct(audio_stream *a_src)$/;"	f	file:
wav_get_frequency	audio.c	/^static Uint32 wav_get_frequency(sampled_stream *s_src)$/;"	f	file:
wav_get_position	audio.c	/^static Uint32 wav_get_position(audio_stream *a_src)$/;"	f	file:
wav_mix_data	audio.c	/^static Uint32 wav_mix_data(audio_stream *a_src, Sint32 *buffer, Uint32 len)$/;"	f	file:
wav_read_data	audio.c	/^static Uint32 wav_read_data(wav_stream *w_stream, Uint8 *buffer, Uint32 len)$/;"	f	file:
wav_set_frequency	audio.c	/^static void wav_set_frequency(sampled_stream *s_src, Uint32 frequency)$/;"	f	file:
wav_set_position	audio.c	/^static void wav_set_position(audio_stream *a_src, Uint32 position)$/;"	f	file:
wav_set_repeat	audio.c	/^static void wav_set_repeat(audio_stream *a_src, Uint32 repeat)$/;"	f	file:
wav_set_volume	audio.c	/^static void wav_set_volume(audio_stream *a_src, Uint32 volume)$/;"	f	file:
wav_stream	audio.h	/^} wav_stream;$/;"	t
whirlpool_glow	data.h	68;"	d
width	sprite_struct.h	/^  char width;$/;"	m
width	window.h	/^  int width, height;$/;"	m	struct:_dialog
width	window.h	/^  int width, height;$/;"	m	struct:_element
win32_acquire_lock	nds_malloc.c	/^static int win32_acquire_lock (MLOCK_T *sl) {$/;"	f	file:
win32_release_lock	nds_malloc.c	/^static void win32_release_lock (MLOCK_T *sl) {$/;"	f	file:
win32direct_mmap	nds_malloc.c	/^static void* win32direct_mmap(size_t size) {$/;"	f	file:
win32mmap	nds_malloc.c	/^static void* win32mmap(size_t size) {$/;"	f	file:
win32munmap	nds_malloc.c	/^static int win32munmap(void* ptr, size_t size) {$/;"	f	file:
wind_dur	world_struct.h	/^  int wind_dur;$/;"	m
window_height	configure.h	/^  int window_height;$/;"	m	struct:_config_info
window_height	graphics.h	/^  Uint32 window_height;$/;"	m	struct:_graphics_data
window_width	configure.h	/^  int window_width;$/;"	m	struct:_config_info
window_width	graphics.h	/^  Uint32 window_width;$/;"	m	struct:_graphics_data
world_ext	game.c	/^char *world_ext[] = { ".MZX", NULL };$/;"	v
world_magic	world.c	/^static int world_magic(const char magic_string[3])$/;"	f	file:
world_version_string	world.c	/^char world_version_string[4] = "M\\x02\\x51";$/;"	v
wrap_option	robo_ed.c	/^static int wrap_option = 1;$/;"	v	file:
write_chars	audio.c	/^static void write_chars(Uint8 *dest, const char *str)$/;"	f	file:
write_hex_byte	hexchar.c	/^void write_hex_byte(char byte, char color, int x, int y)$/;"	f
write_line_ext	graphics.c	/^void write_line_ext(char *str, Uint32 x, Uint32 y,$/;"	f
write_line_mask	graphics.c	/^void write_line_mask(char *str, Uint32 x, Uint32 y,$/;"	f
write_little_endian16	audio.c	/^static void write_little_endian16(Uint8 *dest, Uint32 value)$/;"	f	file:
write_little_endian32	audio.c	/^static void write_little_endian32(Uint8 *dest, Uint32 value)$/;"	f	file:
write_number	hexchar.c	/^void write_number(int number, char color, int x, int y,$/;"	f
write_string	graphics.c	/^void write_string(char *string, Uint32 x, Uint32 y, Uint8 color,$/;"	f
write_string_ext	graphics.c	/^void write_string_ext(char *str, Uint32 x, Uint32 y,$/;"	f
write_string_mask	graphics.c	/^void write_string_mask(char *str, Uint32 x, Uint32 y,$/;"	f
x	fill.c	/^  short int x;$/;"	m	struct:_StackElem	file:
x	sprite_struct.h	/^  int x;$/;"	m
x	window.h	/^  int x, y;$/;"	m	struct:_dialog
x	window.h	/^  int x, y;$/;"	m	struct:_element
xpos	robot_struct.h	/^  int xpos, ypos;$/;"	m
xy2array2	game2.c	/^static int xy2array2(Board *src_board, int x, int y)$/;"	f	file:
y	fill.c	/^  short int y;$/;"	m	struct:_StackElem	file:
y	sprite_struct.h	/^  int y;$/;"	m
y	window.h	/^  int x, y;$/;"	m	struct:_dialog
y	window.h	/^  int x, y;$/;"	m	struct:_element
y0mask	render_yuv.h	/^  Uint32 y0mask;$/;"	m
y1mask	render_yuv.h	/^  Uint32 y1mask;$/;"	m
ypos	robot_struct.h	/^  int xpos, ypos;$/;"	m
yuv1_render_cursor	render_yuv1.c	/^static void yuv1_render_cursor(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
yuv1_render_graph	render_yuv1.c	/^static void yuv1_render_graph(graphics_data *graphics)$/;"	f	file:
yuv1_render_mouse	render_yuv1.c	/^static void yuv1_render_mouse(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
yuv1_set_video_mode	render_yuv1.c	/^static int yuv1_set_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
yuv2_render_cursor	render_yuv2.c	/^static void yuv2_render_cursor(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
yuv2_render_graph	render_yuv2.c	/^static void yuv2_render_graph(graphics_data *graphics)$/;"	f	file:
yuv2_render_mouse	render_yuv2.c	/^static void yuv2_render_mouse(graphics_data *graphics, Uint32 x, Uint32 y,$/;"	f	file:
yuv2_set_colors	render_yuv2.c	/^static void (*yuv2_set_colors[4])(graphics_data *, Uint32 *, Uint8, Uint8) =$/;"	v	file:
yuv2_set_colors_mzx	render_yuv2.c	/^static void yuv2_set_colors_mzx(graphics_data *graphics, Uint32 *char_colors,$/;"	f	file:
yuv2_set_video_mode	render_yuv2.c	/^static int yuv2_set_video_mode(graphics_data *graphics, int width, int height,$/;"	f	file:
yuv_check_video_mode	render_yuv.c	/^int yuv_check_video_mode(graphics_data *graphics, int width, int height,$/;"	f
yuv_init_video	render_yuv.c	/^int yuv_init_video(graphics_data *graphics, config_info *conf)$/;"	f
yuv_render_data	render_yuv.h	/^} yuv_render_data;$/;"	t
yuv_set_video_mode_size	render_yuv.c	/^int yuv_set_video_mode_size(graphics_data *graphics, int width, int height,$/;"	f
yuv_sync_screen	render_yuv.c	/^void yuv_sync_screen(graphics_data *graphics)$/;"	f
yuv_update_colors	render_yuv.c	/^void yuv_update_colors(graphics_data *graphics, SDL_Color *palette,$/;"	f
zap_label	robot.c	/^int zap_label(Robot *cur_robot, char *label)$/;"	f
zapped	robot_struct.h	/^  int zapped;$/;"	m
