                     COMMAND NAME                       | CYCLE ENDED |
                                                        |             |
% "string"                                              |    YES(1)   |
& "string"                                              |    YES(1)   |
* "string"                                              |     NO      |
. "string"                                              |     NO      |
. "@string"                                             |     NO      |
/ "string"                                              |    YES(2)   |
: "label"                                               |     NO      |
? "counter" "label" "string"                            |    YES(1)   |
? "label" "string"                                      |    YES(1)   |
[ "string"                                              |    YES(1)   |
| "label"                                               |     NO      |
ABORT LOOP                                              |     YES     |
ASK "string"                                            |    YES(1)   |
AVALANCHE                                               |     NO      |
BECOME [color] [thing] [param]                          |     NO      |
BECOME NONLAVAWALKER                                    |     NO      |
BECOME NONPUSHABLE                                      |     NO      |
BECOME LAVAWALKER                                       |     NO      |
BECOME PUSHABLE                                         |     NO      |
BLIND #                                                 |     NO      |
BOARD [dir] "string"                                    |     NO      |
BOARD [dir] NONE                                        |     NO      |
BULLETCOLOR [color]                                     |     NO      |
BULLETE [char]                                          |     NO      |
BULLETN [char]                                          |     NO      |
BULLETS [char]                                          |     NO      |
BULLETW [char]                                          |     NO      |
CENTER MESG                                             |     NO      |
CHANGE [color] [thing] [param] [color] [thing] [param]  |     NO      |
CHANGE CHAR ID # [char]                                 |     NO      |
CHANGE OVERLAY [color] [char] [color] [char]            |     NO      |
CHANGE OVERLAY [color] [color]                          |     NO      |
CHANGE SFX # "string"                                   |     NO      |
CHANGE THICK ARROW CHAR [dir] [char]                    |     NO      |
CHANGE THIN ARROW CHAR [dir] [char]                     |     NO      |
CHAR [char]                                             |     NO      |
CHAR EDIT [char] # # # # # # # # # # # # # #            |     NO      |
CLEAR MESG                                              |     NO      |
CLIP INPUT                                              |     NO      |
COLOR [color]                                           |     NO      |
COLOR FADE OUT                                          |     NO      |
COLOR FADE IN                                           |     NO      |
COLOR INTENSITY # PERCENT                               |     NO      |
COLOR INTENSITY # # PERCENT                             |     NO      |
COPY # # # #                                            |     NO      |
COPY [dir] [dir]                                        |     NO      |
COPY BLOCK # # # # # #                                  |     NO      |
COPY CHAR [char] [char]                                 |     NO      |
COPY OVERLAY BLOCK # # # # # #                          |     NO      |
COPY BLOCK # # # # "@filename" #                        |     NO      |
COPY OVERLAY BLOCK # # # # "@filename" #                |     NO      |
COPY (OVERLAY) BLOCK "#x" "#y" # # "@filename" #        |     NO      |
COPY BLOCK # # # # "$string" #                          |     NO      |
COPY OVERLAY BLOCK # # # # "$string" #                  |     NO      |
COPY (OVERLAY) BLOCK "#x" "#y" # # "$string" #          |     NO      |
COPY BLOCK # # # # "#x" "#y"                            |     NO      |
COPY OVERLAY BLOCK # # # # "#x" "#y"                    |     NO      |
COPY BLOCK "#x" "#y" # # # #                            |     NO      |
COPY OVERLAY BLOCK "#x" "#y" # # # #                    |     NO      |
COPY (OVERLAY) BLOCK "#x1" "#y1" # # "#x2" "#y2"        |     NO      |
COPYROBOT "Robot"                                       |    YES(3)   |
COPYROBOT # #                                           |    YES(3)   |
COPYROBOT [dir]                                         |    YES(3)   |
CYCLE #                                                 |     YES     |
DEC "counter" #                                         |     NO      |
DEC "counter" RANDOM # #                                |     NO      |
DEC "$string" #                                         |     NO      |
DIE                                                     |     (4)     |
DIE ITEM                                                |     (4)     |
DISABLE MESG EDGE                                       |     NO      |
DISABLE SAVING                                          |     NO      |
DIVIDE "counter" #                                      |     NO      |
DOUBLE "counter"                                        |     NO      |
DUPLICATE SELF # #                                      |     NO      |
DUPLICATE SELF [dir]                                    |     NO      |
END                                                     |     YES     |
END MOD                                                 |     NO      |
END PLAY                                                |     NO      |
END SAM                                                 |     NO      |
ENDGAME                                                 |     NO      |
ENDLIFE                                                 |     NO      |
ENABLE MESG EDGE                                        |     NO      |
ENABLE SAVING                                           |     NO      |
ENABLE SENSORONLY SAVING                                |     NO      |
ENEMY BULLETCOLOR [color]                               |     NO      |
ENEMY BULLETE [char]                                    |     NO      |
ENEMY BULLETN [char]                                    |     NO      |
ENEMY BULLETS [char]                                    |     NO      |
ENEMY BULLETW [char]                                    |     NO      |
EXCHANGE PLAYER POSITION                                |     YES     |
EXCHANGE PLAYER POSITION #                              |     YES     |
EXCHANGE PLAYER POSITION # DUPLICATE SELF               |     YES     |
EXPLODE #                                               |     (4)     |
FIREWALKER #                                            |     NO      |
FILLHEALTH                                              |     NO      |
FLIP CHAR [char] [dir]                                  |     NO      |
FREEZETIME #                                            |     NO      |
GIVE # [item]                                           |     NO      |
GIVEKEY [color]                                         |     NO      |
GIVEKEY [color] "label"                                 |    NO(5)    |
GO [dir] #                                              |    YES(6)   |
GOTO "label"                                            |    NO(5)    |
GOTO "#return"                                          |     NO      |
GOTO "#top"                                             |     NO      |
GOTOXY # #                                              |     YES     |
HALF "counter"                                          |     NO      |
IF "counter" !<>_= # "label"                            |    NO(5)    |
IF [condition] "label"                                  |    NO(5)    |
IF # # "label"                                          |    NO(5)    |
IF [dir] PLAYER [color] [thing] [param] "label"         |    NO(5)    |
IF [color] [thing] [param] # # "label"                  |    NO(5)    |
IF [color] [thing] [param] [dir] "label"                |    NO(5)    |
IF ALIGNEDROBOT "Robot" "label"                         |    NO(5)    |
IF ANY [color] [thing] [param] "label"                  |    NO(5)    |
IF FIRST STRING "string" "label"                        |    NO(5)    |
IF NO [color] [thing] [param] "label"                   |    NO(5)    |
IF NOT [color] [thing] [param] [dir] "label"            |    NO(5)    |
IF NOT [condition] "label"                              |    NO(5)    |
IF PLAYER # # "label"                                   |    NO(5)    |
IF STRING "string" "label"                              |    NO(5)    |
IF STRING MATCHES "string" "label"                      |    NO(5)    |
IF STRING NOT "string" "label"                          |    NO(5)    |
IF "$string" (equality) # "label"                       |    NO(5)    |
IF "$string" (equality) "text" "label"                  |    NO(5)    |
IF "$string" (equality) "$string2" "label"              |    NO(5)    |
IF c?? Sprite_Colliding pNN # # "label"                 |    NO(5)    |
IF c?? Sprite p?? # # "label"                           |    NO(5)    |
INC "$string" "text"                                    |     NO      |
INC "$string" "$string2"                                |     NO      |
INC "counter" #                                         |     NO      |
INC "counter" RANDOM # #                                |     NO      |
INPUT STRING "string"                                   |    YES(1)   |
JUMP MOD ORDER #                                        |     NO      |
LAYBOMB [dir]                                           |     NO      |
LAYBOMB HIGH [dir]                                      |     NO      |
LAZERWALL [dir] #                                       |     NO      |
LOAD CHAR SET "file"                                    |     NO      |
LOAD PALETTE "file"                                     |     NO      |
LOCKPLAYER                                              |     NO      |
LOCKPLAYER ATTACK                                       |     NO      |
LOCKPLAYER EW                                           |     NO      |
LOCKPLAYER NS                                           |     NO      |
LOCKSCROLL                                              |     NO      |
LOCKSELF                                                |     NO      |
LOOP #                                                  |     NO      |
LOOP START                                              |     NO      |
MESSAGE ROW #                                           |     NO      |
MISSILECOLOR [color]                                    |     NO      |
MOD "file"                                              |     NO      |
MOD FADE # #                                            |     NO      |
MOD FADE IN "file"                                      |     NO      |
MOD FADE OUT                                            |     NO      |
MOD SAM # #                                             |     NO      |
MODULO "counter" #                                      |     NO      |
MOVE ALL [color] [thing] [param] [dir]                  |     YES     |
MOVE PLAYER [dir]                                       |     YES     |
MOVE PLAYER [dir] "label"                               |     YES     |
MULTIPLY "counter" #                                    |     NO      |
NEUTRAL BULLETCOLOR [color]                             |     NO      |
NEUTRAL BULLETE [char]                                  |     NO      |
NEUTRAL BULLETN [char]                                  |     NO      |
NEUTRAL BULLETS [char]                                  |     NO      |
NEUTRAL BULLETW [char]                                  |     NO      |
OPEN [dir]                                              |     NO      |
OVERLAY ON                                              |     NO      |
OVERLAY STATIC                                          |     NO      |
OVERLAY TRANSPARENT                                     |     NO      |
PERSISTENT GO "string"                                  |    YES(2)   |
PLAY "string"                                           |     NO      |
PLAY SFX "string"                                       |     NO      |
PLAYER BULLETCOLOR [color]                              |     NO      |
PLAYER BULLETE [char]                                   |     NO      |
PLAYER BULLETN [char]                                   |     NO      |
PLAYER BULLETS [char]                                   |     NO      |
PLAYER BULLETW [char]                                   |     NO      |
PLAYER CHAR [dir] [char]                                |     NO      |
PLAYER CHAR [char]                                      |     NO      |
PLAYERCOLOR [color]                                     |     NO      |
PUSH [dir]                                              |     NO      |
PUT [color] [thing] [param] # #                         |     NO      |
PUT [color] [thing] [param] [dir]                       |     NO      |
PUT [color] [char] OVERLAY # #                          |     NO      |
PUT [color] [thing] [param] [dir] PLAYER                |     NO      |
PUT PLAYER # #                                          |     NO      |
PUT PLAYER [dir]                                        |     NO      |
PUT "@FILENAME.XXX" Image_File [param] # #              |     NO      |
PUT [color] Sprite [param] # #                          |     NO      |
REL COUNTERS                                            |     NO      |
REL PLAYER                                              |     NO      |
REL SELF                                                |     NO      |
REL COUNTERS FIRST                                      |     NO      |
REL PLAYER FIRST                                        |     NO      |
REL SELF FIRST                                          |     NO      |
REL COUNTERS LAST                                       |     NO      |
REL PLAYER LAST                                         |     NO      |
REL SELF LAST                                           |     NO      |
RESETVIEW                                               |     NO      |
RESTORE "label" #                                       |     NO      |
RESTORE PLAYER POSITION                                 |     YES     |
RESTORE PLAYER POSITION #                               |     YES     |
RESTORE PLAYER POSITION # DUPLICATE SELF                |     YES     |
ROTATECW                                                |     NO      |
ROTATECCW                                               |     NO      |
SAM # "file"                                            |     NO      |
SAVE PLAYER POSITION                                    |     NO      |
SAVE PLAYER POSITION #                                  |     NO      |
SCROLL CHAR [char] [dir]                                |     NO      |
SCROLLARROW COLOR [color]                               |     NO      |
SCROLLBASE COLOR [color]                                |     NO      |
SCROLLCORNER COLOR [color]                              |     NO      |
SCROLLPOINTER COLOR [color]                             |     NO      |
SCROLLTITLE COLOR [color]                               |     NO      |
SCROLLVIEW [dir] #                                      |     NO      |
SCROLLVIEW POSITION # #                                 |     NO      |
SEND # # "label"                                        |     NO      |
SEND "Robot" "label"                                    |     NO      |
SEND [dir] "label"                                      |     NO      |
SEND [dir] PLAYER "label"                               |     NO      |
SET "counter" #                                         |     NO      |
SET "counter" RANDOM # #                                |     NO      |
SET "$string" "text"                                    |     NO      |
SET "$string1" "$string2"                               |     NO      |
SET "$string" #                                         |     NO      |
SET COLOR # # # #                                       |     NO      |
SET EDGE COLOR [color]                                  |     NO      |
SET MAXHEALTH #                                         |     NO      |
SET MESG COLUMN #                                       |     NO      |
SFX #                                                   |     NO      |
SHOOT [dir]                                             |    NO(7)    |
SHOOTMISSILE [dir]                                      |    NO(7)    |
SHOOTSEEKER [dir]                                       |    NO(7)    |
SLOWTIME #                                              |     NO      |
SPITFIRE [dir]                                          |    NO(7)    |
STATUS COUNTER # "counter"                              |     NO      |
SWAP WORLD "file"                                       |     NO      |
SWITCH [dir] [dir]                                      |     NO      |
TAKE # [item]                                           |     NO      |
TAKE # [item] "label"                                   |    NO(5)    |
TAKEKEY [color]                                         |     NO      |
TAKEKEY [color] "label"                                 |    NO(5)    |
TELEPORT PLAYER "string" # #                            |    YES(2)   |
TRADE # [item] # [item] "label"                         |    NO(5)    |
TRY [dir] "label"                                       |    YES(5)   |
WAIT #                                                  |     YES     |
WAIT MOD FADE                                           |     NO      |
WAIT PLAY                                               |     NO      |
WAIT PLAY "string"                                      |    YES(2)   |
WALK [dir]                                              |    NO(8)    |
WIND #                                                  |     NO      |
WRITE OVERLAY [color] "string" # #                      |     NO      |
UNLOCKPLAYER                                            |     NO      |
UNLOCKSCROLL                                            |     NO      |
UNLOCKSELF                                              |     NO      |
VIEWPORT # #                                            |     NO      |
VIEWPORT SIZE # #                                       |     NO      |
VOLUME #                                                |     NO      |
ZAP "label" #                                           |     NO      |

(1) = The act of opening default dialog boxes kills all other game action, including Robot processing.
(2) = Does not end a cycle if string is blank or a completely invalid/inapplicable string.
(3) = Considering "copyrobot" commands are executed always, even if no match is found, this may not be correct.
(4) = Unable to determine without diving into code, and thus not done. (as such, cycle-ending stance is totally insignificant.)
(5) = Attempting to jump to labels that do not exist does not consume a cycle.
(6) = Does not end a cycle if # is 0.
(7) = Has a sub-cycle end, and thus acts differently from the DOS version (most notably, being shot point-blank happens far faster).
(8) = Most likely a bug.